This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, super weapons and powers. New music and sounds for some units. This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialized infantry units. With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported. "This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared...

Destructive Forces V1.4 released

Destructive Forces V1.4 released

Feb 11, 2012 6 comments

It has been more than six years since Destructive Forces first public release, and almost nine years since the game C&C Generals Zero Hour was released...

Finishing the project

Finishing the project

Dec 16, 2007 6 comments

During the coming Christmas holidays we will try to finish this mod and release a final version perhaps in late January next year.

Destructive Forces 1.2 released

Destructive Forces 1.2 released

Feb 12, 2007 1 comment

About a month ago, I claimed that I was done with the mod. However, I just happened to get caught with it one night and since then I've been working...

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C&C Generals: Zero Hour Icon
Platform
Windows
Developed By
XitArS
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Official Page
Xitars.tripod.com
Release Date
Released Apr 21, 2006
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