On August 20th, 2019, a crate was dispatched from
Antwerp, Belgium to Amsterdam, The Netherlands.
The crate contained 64 titanium cilinders
filled with Class 6 hazardous materials.
A team of highly trained personnel was to carefully
move these liquids into the VU Medical Facility,
but the convoy never arrived at its destination.



DEAD CRY is a total conversion singleplayer campaign
for the Far Cry 3 Map Editor. The campaign will consist of ten to twelve singleplayer missions very much inspired by games like Left4Dead, but with a Far Cry twist to them. The levels are all built from the ground up using assets at hand, and include custom models and scenery created by Neal Foster, Imre Zoltan and Mauro Vos, as well as special weapons, a graphical overhaul and a completely disabled HUD.

DEAD CRY will not merely be a bunch of maps or a mod alone. It's as close to a completely new game as you can get. The campaign will include an immersive soundtrack, cinematic cutscenes, custom sound effects and voiceover work. DEAD CRY is set to be released around Q3 2014 and is currently in partial Open Beta. You'll find trailers and gameplay videos down below. Check out our news items for updated footage, screenshots and trailers.

DEAD CRY merges the Hell.Fino Editor Mod common files with MrPingy's FC3 Rebalanced Mod.
I am working closely with Fino, Pingy and Ziggy to add more awesome features to this mod.
DEAD CRY comes with dozens of custom textures, models and assets.

Features

- Lots of gameplay variety -

- Cinematic cutscenes -

- A unique storyline -

- Custom models & textures -

- Disabled HUD and a graphics overhaul -

- Locations ranging from treacherous swamps and mountain tops

to the densily populated streets of London and Amsterdam -

- A fun mixture of linear and nonlinear level design -

- An exclusive soundtrack by White Noise Wave Ltd -

- Custom sound and ambience effects by BombadeerStudios -

- Special weapons courtesy of Fino's Mod -

- Additional assets like fuctioning doors -

- Destructibility and physics elements -


Open Beta Launch Trailer


Let's Play by Fallen Ninja Games



  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

Several weeks ago MrPingy gave us permission to use his modified patch files for Dead Cry. We've been merging and adding more content to the mod ever since. The new patch does cause stability issues in multiplayer and co-op, which is something we hope to solve over the next few weeks. However, replacing textures in the online part of the game may simply end up not being recommended. So far, the common files have not caused any problems. This means we may have to merge the patch files with the common files entirely, if this ends up proving to be more stable.


The current list of modified assets looks like this:
- 16 weapons
- 50+ signs
- 12 detail objects
- 12 decals and flags
- 10+ base textures
- Modified mipmaps and lightmaps
- 25+ HD textures (1024x1024) working on all settings
- 50+ NPC textures



Unfortunately we have not been able to further modify the zombie models, otherwise known as minions. We'll try to look for alternatives like Jason and Vaas's character models, which serve no purpose within Dead Cry's storyline, but this will take a lot more effort than we'd ideally like. It's often been suggested to simply make their machetes and masks invisible, but adding layers of transparancy hasn't worked so far. Either way, we will continue to look into these elements and hopefully come up with a solution somewhere in the future. For now, we are shifting our focus to finetuning more levels and publishing new ones next month. I'd also like to share we have begun working on cutscene animations.

Weapon reskins, player model changes and more....

Weapon reskins, player model changes and more....

News 8 comments

First of all, I would like to thank everybody for supporting our mod so far! The last two weeks have been crazy with over 3000 downloads and a rise in...

Open Beta Survey - We need community feedback!

Open Beta Survey - We need community feedback!

News 5 comments

Thank you all for downloading and playing the Open Beta! We still have a long way to go before this mod is finished, and we need your help in actually...

First Let's Play and Walkthrough videos showcasing Dead Cry Open Beta gameplay!

First Let's Play and Walkthrough videos showcasing Dead Cry Open Beta gameplay!

News 6 comments

The first Let's Play video showcasing the Dead Cry Open Beta has surfaced on Youtube, and I've recorded a Full Walkthrough to go along with it. Check...

DEAD CRY Open Beta (Download + Launch Trailer)

DEAD CRY Open Beta (Download + Launch Trailer)

News 11 comments

The day has come. The Dead Cry Open Beta launches today with the much awaited metro themed level: "LINE 18". Explore the gigantic multilayered hallways...

RSS feed Downloads
DEAD CRY Open Beta

DEAD CRY Open Beta

Demo 32 comments

The day has come. The Dead Cry Open Beta launches today with the much awaited metro themed level: "LINE 18". Explore the gigantic multilayered hallways...

Comments  (0 - 10 of 142)
Quaker540
Quaker540

This mod looks freaking amazing! Can't wait for the final product!

Reply Good karma Bad karma+2 votes
skido
skido

Looks interesting as far as gameplay. I can't play it though. Most keybindings from the main game work except invert mouse so I can't play. It's not a mod anyway, a mod launches from the game, not an editor. I can't imagine why it wasn't made into a mod.

Reply Good karma Bad karma+1 vote
GC_Vos Creator
GC_Vos

I see people are still playing this, thanks! :)

We did not have the tools nor the knowledge to integrate this into the base game. A lot of options we tried to mod into the game actualy became part of vanilla FC4...

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

did all the install as it said (apart from not having the folder to copy the maps to - i created the folder and put it in there). don't get how to get it to work. help?

Reply Good karma Bad karma0 votes
skido
skido

You have to load it from the FILE menu then press CTRL G.

Reply Good karma Bad karma+1 vote
quake
quake

awsome

Reply Good karma Bad karma+1 vote
Warbiatch
Warbiatch

Is this mod still alive? (for FC3..?)

Reply Good karma Bad karma+1 vote
GC_Vos Creator
GC_Vos

I have not worked on it in a while no, I simply don't have the time. Plus FC4 has better singleplayer options than FC3. With that said, the files will remain available for download. ;)

Reply Good karma+1 vote
Guest
Guest

what a gigantic waste of time, same as almost every other MOD author they start a project unable to finish it...

Reply Good karma Bad karma+1 vote
Drown_
Drown_

lol well, maybe the author has a job or a study to finish and simply cant afford the time you need to finish a monster project like this ? Maybe the technical problems dont allow to finish the game ? Do not accuse people or blame those who try to bring nice content to the community. People like you who are always complaining are to blame.

Reply Good karma Bad karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
Far Cry 3
Game
Far Cry 3
Contact
Send Message
Homepage
Youtube.com
Release date
Mod watch
Start tracking
Share
Style
Embed Buttons
Link to DEAD CRY by selecting a button and using the embed code provided more...
DEAD CRY
Statistics
Last Update
Watchers
653 members
Downloads
1
Articles
15