On August 20th, 2019, a crate was dispatched from
Antwerp, Belgium to Amsterdam, The Netherlands.
The crate contained 64 titanium cilinders
filled with Class 6 hazardous materials.
A team of highly trained personnel was to carefully
move these liquids into the VU Medical Facility,
but the convoy never arrived at its destination.

 
 
DEAD CRY is a total conversion singleplayer campaign
for the Far Cry 3 Map Editor. The campaign will consist of ten to twelve singleplayer missions very much inspired by games like Left4Dead, but with a Far Cry twist to them. The levels are all built from the ground up using assets at hand, and include custom models and scenery created by Neal Foster, Imre Zoltan and Mauro Vos, as well as special weapons, a graphical overhaul and a completely disabled HUD.

DEAD CRY will not merely be a bunch of maps or a mod alone. It's as close to a completely new game as you can get. The campaign will include an immersive soundtrack, cinematic cutscenes, custom sound effects and voiceover work. DEAD CRY is set to be released around Q3 2014 and is currently in partial Open Beta. You'll find trailers and gameplay videos down below. Check out our news items for updated footage, screenshots and trailers.

DEAD CRY merges the Hell.Fino Editor Mod common files with MrPingy's FC3 Rebalanced Mod.
I am working closely with Fino, Pingy and Ziggy to add more awesome features to this mod.
DEAD CRY comes with dozens of custom textures, models and assets.

Features

- Lots of gameplay variety -

- Cinematic cutscenes -

- A unique storyline -

- Custom models & textures -

- Disabled HUD and a graphics overhaul -

- Locations ranging from treacherous swamps and mountain tops

to the densily populated streets of London and Amsterdam -

- A fun mixture of linear and nonlinear level design -

- An exclusive soundtrack by White Noise Wave Ltd -

- Custom sound and ambience effects by BombadeerStudios -

- Special weapons courtesy of Fino's Mod -

- Additional assets like fuctioning doors -

- Destructibility and physics elements -


Open Beta Launch Trailer


Let's Play by Fallen Ninja Games


 

Image RSS Feed Latest Screens
Numerous changes Westminster, 2019 Westminster, 2019
Blog RSS Feed Report abuse Latest News: Massive amount of new textures

4 comments by GC_Vos on Mar 27th, 2014

Several weeks ago MrPingy gave us permission to use his modified patch files for Dead Cry. We've been merging and adding more content to the mod ever since. The new patch does cause stability issues in multiplayer and co-op, which is something we hope to solve over the next few weeks. However, replacing textures in the online part of the game may simply end up not being recommended. So far, the common files have not caused any problems. This means we may have to merge the patch files with the common files entirely, if this ends up proving to be more stable.


The current list of modified assets looks like this:
- 16 weapons
- 50+ signs
- 12 detail objects
- 12 decals and flags
- 10+ base textures
- Modified mipmaps and lightmaps
- 25+ HD textures (1024x1024) working on all settings
- 50+ NPC textures


   
 

Unfortunately we have not been able to further modify the zombie models, otherwise known as minions. We'll try to look for alternatives like Jason and Vaas's character models, which serve no purpose within Dead Cry's storyline, but this will take a lot more effort than we'd ideally like. It's often been suggested to simply make their machetes and masks invisible, but adding layers of transparancy hasn't worked so far. Either way, we will continue to look into these elements and hopefully come up with a solution somewhere in the future. For now, we are shifting our focus to finetuning more levels and publishing new ones next month. I'd also like to share we have begun working on cutscene animations.

Downloads RSS Feed Latest Downloads
DEAD CRY Open Beta

DEAD CRY Open Beta

Mar 1, 2014 Demo 26 comments

The day has come. The Dead Cry Open Beta launches today with the much awaited metro themed level: "LINE 18". Explore the gigantic multilayered hallways...

Post comment Comments  (0 - 10 of 125)
BustaNoob
BustaNoob Jul 11 2014, 3:07pm says:

Super excited for this, I can't wait!

+2 votes     reply to comment
jrlaflash
jrlaflash Jul 10 2014, 4:05pm says:

Do you know if Hell.Fino is ever going to get the multiplayer AI working? i would love to use them in multiplayer maps.

+1 vote     reply to comment
GC_Vos
GC_Vos Jul 11 2014, 12:10am replied:

I don't think so. You'd have to ask fino but I haven't seen him online for quite some time. I basically further modified his beta so it works better with Dead Cry, but haven't seen any updates to the original in a while now.

+1 vote     reply to comment
jrlaflash
jrlaflash Jul 14 2014, 12:35am replied:

Aww that's disappointing, me and my friend wanted to have the Co Op experience of Far Cry 4 before it came out :P

+1 vote     reply to comment
GC_Vos
GC_Vos Jul 16 2014, 7:00am replied:

Maybe in FC4? :D

+1 vote     reply to comment
D.E.G
D.E.G Jul 1 2014, 2:19am says:

Mod is dead.

-3 votes     reply to comment
nashathedog
nashathedog Jul 11 2014, 5:49pm replied:

It's not the mod that's dead it's all the people in it.

+2 votes     reply to comment
GC_Vos
GC_Vos Jul 7 2014, 4:11am replied:

Far from it. We are still prepping the next release. :)
Textures and audio are done, the script has been done for several months. We're just bugfixing and adding more levels right now, so stay tuned. ;)

+4 votes     reply to comment
Fb62
Fb62 Jul 7 2014, 6:22pm replied:

Just stumbled upon this mod right now, it looks awesome and I can't wait to play it. It sounds better to just wait for the next release, how long do you think that will be?

+1 vote     reply to comment
GC_Vos
GC_Vos Jul 11 2014, 12:15am replied:

Thanks a lot! Well, our plan was to release the next version last month but I did not have the time to work on it back then. So I'm hoping we can finally launch it this month with five different levels and all of the new textures and bots. We just want to make sure everything is setup correctly (including the readme), because some folks appeared to have issues getting the mod to work properly last time.

+1 vote     reply to comment
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