DEAD CRY is a Total Conversion Singleplayer Mod playable through the Far Cry 3 Map Editor after installing mod and map files. The campaign will consist of multiple singleplayer missions very much inspired by games like Left4Dead, but with a Far Cry twist to them. The maps are all built from the ground up using assets at hand. Dead Cry will not merely be a bunch of maps or a mod alone though. It's as close to a completely new game as you can get. The campaign will include an immersive soundtrack, cinematic cutscenes, custom sound effects and voiceover work. Dead Cry is set to be released around Q3 2014 and is currently in Open Beta. You'll find trailers and gameplay down below. This page will be updated regularly.

Report article RSS Feed DEAD CRY Open Beta (Download + Launch Trailer)

The day has come. The Dead Cry Open Beta launches today with the much awaited metro themed level: "LINE 18". Explore the gigantic multilayered hallways of Mobile Avenue Station and follow the claustrophobic tunnels of doom until you finally reach the surface again.

Posted by GC_Vos on Mar 1st, 2014

The day has come. The Dead Cry Open Beta launches today with the much awaited metro themed level: "LINE 18". Explore the gigantic multilayered hallways of Mobile Avenue Station and travel through the claustrophobic tunnels of doom until you find a way back to the surface again.

DEAD CRY Open Beta

Check out the download page for our latest release. If you are having any trouble with the mod or want to find an extensive list of controls, please check out the tutorial page:  I'll gladly answer your questions there!

More levels will follow but for now, we are testing the mod one level at a time. Thanks for playing and have fun!

Post comment Comments
Bopachinas Mar 1 2014, 1:18pm says:

zombies won't attack me??

+3 votes     reply to comment
GC_Vos Mar 2 2014, 7:16am replied:

Switch off invisibility ;)

+4 votes     reply to comment
SteveBoBs Mar 5 2014, 2:03pm says:


+3 votes     reply to comment
Gkthepwner Mar 8 2014, 1:32am replied:

Then buy it?

+11 votes     reply to comment
icebeing Mar 15 2014, 11:55pm replied:

Not everyone has the money to?

0 votes     reply to comment
dmstewart Mar 28 2014, 5:27pm says:

Zombies dont attack me either. I can only get the levels to load from the map editor. Is that correct? Or is there another way to load the levels? It appears in-game in the Multiplayer sub-menu for loading my maps but once selected the only options are to "make available online" (which it wont allow me to do) or to "delete". So what is the correct way to launch this if not from the map editor? Secondly, the install instructions say to save the map file to the "user maps" directory of Far Cry 3. My install does not have that folder. Ive checked Steam, My Documents/My Games, and Ubisoft. When loaded from the map editor I can "ctrl-g" to get a character but that is just the test mode for your own map. So naturally the enemies are not going to attack you. But that is the only way I can get the level to load and be playable. Sooooo...what is wrong here? How does everyone else launch there mod?

+1 vote     reply to comment
GC_Vos Mar 31 2014, 7:39am replied:

Nothing is wrong. Sorry for not putting it in the readme but you need to disable invisibility through the editor settings menu. Other than that the instructions have been updated on the tutorial page:

+1 vote     reply to comment
Guest Apr 6 2014, 9:59am replied:

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dmstewart Apr 1 2014, 12:11pm says:

Actually, I did disable invincibility and invisibility. It actually took a few times of restarting the map editor before the zombies would recognize me. Not sure why that was but it works now. The only other problem I ran into was trying to pick up the pistol in the beginning (at the bottom of the stairs) causes me to lose the AK.

+1 vote     reply to comment
GC_Vos Apr 6 2014, 11:17am replied:

You can only carry one weapon + explosives in the editor. The AK is there for 'easy' mode, whereas the pistols are for a 'hardcore' experience. I'd like to enable the weapon wheel in the editor but I've had no luck with that so far. As far as the AI is concerned that's unfortunately the way the npcs are programmed. I've been digging through some of the fcbs to try and make the bots more responsive but I'm not a programmer so those binhex files are like rocket science to me. I'm thinking there must be some kind of tickrate which dictates AI response time but again, I went into this as a level designer and reprogramming the AI is far too complicated for me.

+1 vote     reply to comment
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