Frequently Asked Questions

Q: When will this be released?
A: My initial estimations are around the second week of September.

Q: Is this a modification of a Rom? Can I play it on the Nintendo 64? Is this Doom 64 Ex?
A: Neither of above. This is a total conversion made for GZDoom/Zandronum for PC. No, you can't play it on the N64 (its hardware couldn't even render the effects being used here to start with).

Q: Will this support multiplayer?
A: Yes. Up to 64 players on Zandronum. Co-Op, survival co-op, and deathmatch.

Q: Can I run with on software mode?
A: No, this mod is made for OpenGL only.

Q: But I have a potato computer and cant run these new effects because my fps drops too much.
A: I will add a CVAR that allows you to disable the fog and reflection effects.

Q: Will the Revenant, Mastermind, Chaingunguy, and Archvile return?
A: You can already see the Revenant and the Chaingunguy (now Zombie Marine) on this video. The Mastermind still uses a placeholder sprite (just a pallete swap of the Arachnotron) but it will soon get its own sprites.
I am not sure about adding the Archvile, since its a very complex enemy (he forces the player to run away and take cover or would cause extreme damage with its unavoidable attack) and there would be no places designed for an Archvile fight in this game, and it would end up being just a very annoying enemy that adds nothing to the game's experience.

Q: What else cut content are you going to introduce?
A: I will surely add the Hell Hound and a grenade launcher-like thing that was shown on some screenshots on game magazines at the time but was cut out. If you have any info on more secret stuff cut from Doom 64 that I could add to this mod, please let me know.

Q: Will there be fatalities and executions?
A: No, unlike the original Brutal Doom, this version is focused on making it as much as disturbing, horror and survival-oriented possible and a much more serious tone, So there won't be such over-the-top stuff.

Q: Will there be weapon reloads, assault rifle, etc?
A: I will make two player classes that can be choosen at the New Game menu. The player will be able to choose the "Classic" class for oldschool gameplay, or the "Tactical" class, that has an assault rifle, and weapons that deals more damage, but needs to be reloaded, and probably sprinting.

Q: Any way to contribute to this work?
A: Yes, I have a Patreon and a Paypal account (Paypal adress on my Patreon page).
Patreon.com

ABOUT THE LATEST VIDEO:

Q: Why the water looks like a waxed floor?
A: Water reflections are still not completed. Remember its still alpha footage.

Q: The game seems too hard. Isn't it absurd to add a Mastermind by level 10?
A: I am playing on Ultra-Violence. Its supposed to be hard. You can just play on a lower difficulty level.

Q: Can you use it as a gameplay mod to play with other map packs, such as Scythe or Alien Vendetta?
A: Yes. I will not use the MAPXX Name Format, and you will be able to run it with Doom 1, Doom 2, and other megawads.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

A second gameplay video has been uploaded showcasing the progress on gore, particles, several weapons, and 4 maps, the first three techbase maps, and one hell map.

You can also see the Chaingunner and the Revenant, (that were removed from the final version of the game due limitations of the N64 cartridge) with their new sprites.

First gameplay video released

First gameplay video released

News 14 comments

First video showcasing basic enemies and weapons, lightning improvements, and brightmaps.

Comments  (0 - 10 of 265)
Socoolmuchwow123
Socoolmuchwow123

Alright so i have to ask this question... will there be reloading

Reply Good karma Bad karma+3 votes
GawainOfDeath
GawainOfDeath

yes... super shotgun

Reply Good karma Bad karma+3 votes
ghostboy1225
ghostboy1225

i think the archvile should return as well as other enemies that are cut so if people want they can use them in their own custom maps but leave them out of the normal maps

Reply Good karma Bad karma+1 vote
RonnieMackenzie
RonnieMackenzie

i think so too cause Hodges released sounds for them and its good to have all the doom content on here. we have the arch vile back in PSX Doom for brutal doom with its sounds.

Reply Good karma Bad karma+1 vote
ghostboy1225
ghostboy1225

that and the fact that it sounds like the pack will be compatabile with other doom maps/games? ie map packs should all work as they wont use the MAPXX format SGT said

Reply Good karma Bad karma+1 vote
RonnieMackenzie
RonnieMackenzie

its pointless not having it the arch vile, Archie's only appear litte in PSX doom for brutal Doom and with the sounds Aubrey made
that can be used.

Reply Good karma Bad karma+1 vote
debbiedavis1965
debbiedavis1965

i think the lighting weapon is a cut weapon if you already know it

Reply Good karma Bad karma+2 votes
BlackShadeNocturne
BlackShadeNocturne

I remember seeing the even older video of BD64 that Sarge mark made a few months back and that video got me already excited. Watching this footage got me even more excited than before. Anyway, I do like the absence of the executions and the other over-the-top lunacy that the original brutal doom introduced as this one keeps the much darker tone of Doom 64 intact.

I vote on the archvile not making a return here as well. I don't think that Doom 64's level design catered to the mess that the archvile provided back in Doom 2. Those Zombie marines that are the chaingunners are very spot on, and I'm loving the revevant sprites as well.

Reply Good karma Bad karma+2 votes
TheFatVegetarian
TheFatVegetarian

This looks so good I'm almost drooling, (I also have ice cream but anyway), I'm excited!

Will there be a way to up the resolution or AA kind of like in Brutal DOOM so the textures look a touch smoother?

Also, I COMPLETELY understand the insane difficulty in creating new animations, and I am very happy with what's already there, but will you add death animations that are alittle more dynamic? I think that would be cool and add to the dark atmosphere if they grab at intestines or their face, just a thought.

Reply Good karma Bad karma+1 vote
TheFatVegetarian
TheFatVegetarian

I saw that you wanted to tone down the insanity of Brutal Doom and I totally respect that, and I also know this is a work in progress so if that's not added or considered I won't let it at all affect the fact I will download and play this mod like crazy. You're doing a great job and I'm very interested to see the final version.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
Doom II
Game
Doom II
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Embed Buttons
Link to Brutal Doom 64 by selecting a button and using the embed code provided more...
Brutal Doom 64
Statistics
Last Update
Watchers
405 members
Articles
2