Frequently Asked Questions
Q: When will this be released?
A: My initial estimations are around this year's Halloween.
Q: Is this a modification of a Rom? Can I play it on the Nintendo 64? Is this Doom 64 Ex?
A: Neither of above. This is a total conversion made for GZDoom/Zandronum for PC. No, you can't play it on the N64 (its hardware couldn't even render the effects being used here to start with).
Q: Will this support multiplayer?
A: Yes. Up to 64 players on Zandronum. Co-Op, survival co-op, and deathmatch.
Q: Can I run with on software mode?
A: No, this mod is made for OpenGL only.
Q: But I have a potato computer and cant run these new effects because my fps drops too much.
A: I will add a CVAR that allows you to disable the fog and reflection effects.
Q: Will the Revenant, Mastermind, Chaingunguy, and Archvile return?
A: You can already see the Revenant and the Chaingunguy (now Zombie Marine) on this video. The Mastermind still uses a placeholder sprite (just a pallete swap of the Arachnotron) but it will soon get its own sprites.
I am not sure about adding the Archvile, since its a very complex enemy (he forces the player to run away and take cover or would cause extreme damage with its unavoidable attack) and there would be no places designed for an Archvile fight in this game, and it would end up being just a very annoying enemy that adds nothing to the game's experience.
Q: What else cut content are you going to introduce?
A: I will surely add the Hell Hound and a grenade launcher-like thing that was shown on some screenshots on game magazines at the time but was cut out. If you have any info on more secret stuff cut from Doom 64 that I could add to this mod, please let me know.
Q: Will there be fatalities and executions?
A: No, unlike the original Brutal Doom, this version is focused on making it as much as disturbing, horror and survival-oriented possible and a much more serious tone, So there won't be such over-the-top stuff.
Q: Will there be weapon reloads, assault rifle, etc?
A: I will make two player classes that can be choosen at the New Game menu. The player will be able to choose the "Classic" class for oldschool gameplay, or the "Tactical" class, that has an assault rifle, and weapons that deals more damage, but needs to be reloaded, and probably sprinting.
Q: Any way to contribute to this work?
A: Yes, I have a Patreon and a Paypal account (Paypal adress on my Patreon page).
ABOUT THE LATEST VIDEO:
Q: Why the water looks like a waxed floor?
A: Water reflections are still not completed. Remember its still alpha footage.
Q: The game seems too hard. Isn't it absurd to add a Mastermind by level 10?
A: I am playing on Ultra-Violence. Its supposed to be hard. You can just play on a lower difficulty level.
Q: Can you use it as a gameplay mod to play with other map packs, such as Scythe or Alien Vendetta?
A: Yes. I will not use the MAPXX Name Format, and you will be able to run it with Doom 1, Doom 2, and other megawads.
On this new video you can see Brutal Doom 64 being played with Vanilla Doom maps. I play some minutes of Doom 1, Doom 2 and Final Doom Evilution to demonstrate how the mod will be playable without requiring the Doom 64 maps, and acting as a gameplay mod just like regular Brutal Doom.
You can also see some new sound effects, new blood decals, and other stuff going on.
I am planning to release the first version of BD64 this month before Halloween. An announcement trailer will come up soon.
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