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In my modification I would like to show You how it's Zone in my imagination. In general in Zone is autumn now.
World arround us is between grayscale and autumn colors. To make this image I try to use a different small and big mods.
In this way I created... Dawn of the Zone. Mod is beautiful, but also hard as gameplay. Inside waiting for you new weapens, new staff and a lot of other...

I would like to thank for used mods:
- Autumn Aurora by vandr
- AtmosFear for Call of Pripyat, Absolute Nature 3.01 and NanoHud by Cromm Cruac
- M.S.O. Massive Simulation Overhaul and P.G.R. Pripyat Gameplay Rebalanced by trojanuch
- MISERY by True zone© [PROJECTS] [Texture sky and sounds of the weapon]
- Shoker Weapons Mod 1.0 by Shoker Team
- Armory Mod by Simbalime
- Dinamic News COP 1.02 by VanoSanturi (Vano_Santuri)
- Winter of Death Ultimatum by Johann, Болотный Доктор
- The Faction War by Smoq2 [Model Exo and Icons credit by Gruntowi and RoboMookowi]
- AI tweaks by Alundaio
- Mutant Part Hunter Mod by fluffy22
- Sleeping Bag by Djahn
- STALKER Particle Paradise 3 by True zone© [PROJECTS]
- Item mini-mod by Alundaio

I would like to show Zone in Autumn colours how did this vandr in his AA to SoC.

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3 years ago News 0 comments

So as not to add new files to the authorization, I decided to add them all together here to make it better for all of us and maybe it will be better.

POL Patch:
ENG Patch:
RUS Patch:

Version 1.0

Version 1.0

3 years ago News 10 comments

If you have some proposals or ideas write I will try somehow to implement them.

DOTZ 0.4

DOTZ 0.4

3 years ago Full Version 25 comments

If I have any errors please report them here. Thanks

MISERY + STALKER Particle Paradise

MISERY + STALKER Particle Paradise

3 years ago Effects GFX 1 comment

The combination particles.xr MISERY + Particle Paradise 3

AtmosFear 3 + STALKER Particle Paradise

AtmosFear 3 + STALKER Particle Paradise

3 years ago Effects GFX 1 comment

The combination particles.xr AF3 + Particle Paradise 3

Post comment Comments  (0 - 10 of 132)
Raging_Asthma Aug 13 2013 says:

This is just my opinion, but there are way too many zombies spawning in Zaton after emission. Hundreds of them, they wipe out all friendly stalker NPCs, and they all fire with almost pin-point accuracy. Any way to lower the amount of zombies?

+1 vote     reply to comment
FoxyDouds Jun 27 2013 says:

Same error than na1344462961
and why cats are indestructible ?

And, why a military (rank major) goes in the zone with only the lower pistol and the lower outfit ? It's very strange ...
I find an AK-74 with ammo ... but no magazine ;)

+1 vote     reply to comment
na1344462961 Mar 4 2013 says:


[error]Expression : fatal error
[error]Function : CModelPool::Instance_Load
[error]File : D:\prog_repository\ sources\trunk\Layers\xrRender\ModelPool.cpp
[error]Line : 117
[error]Description : <no expression>
[error]Arguments : Can't find model file 'dynamics\weapons\wpn_addons\sil_57õ28.ogf'.

stack trace:

Any idea?

+1 vote     reply to comment
na1344462961 Mar 4 2013 replied:

Okay got it fixed, rename the õ to the correct textstyle. Just copy this "õ" and put it into the files´ name instead of the original "õ". The file is located at Gamedata\meshes\dynamics\weapons\wpn_addons

+1 vote     reply to comment
na1344462961 Mar 4 2013 replied:

wait not approved yet

+1 vote     reply to comment
Mennano Feb 24 2013 says:

Killing Zombies in the S.T.A.L.K.E.R games is like a walk in the park hehe ;)

+1 vote     reply to comment
loner85 Mar 6 2013 replied:

Then try out Misery, please...

+1 vote     reply to comment
pvt900 Aug 8 2013 replied:

Ya It Navy SEALs Rules w/ Misery Zombies 2 in the chest 1 in the head and if he is still walking run

+1 vote     reply to comment
Zank Feb 17 2013 says:

How did you get the cut out mutants back into the game!? That was my favorite part of the mod and I really want to know how you brought them back, please let me know!

+1 vote     reply to comment
pvt900 Aug 8 2013 replied:

He found corresponding model and files online if they weren't ingame and then he just added them to spawning rotation in the files. you can ask him what files he had to use but i know he had to find and make sure all cut out Mutants had corresponiding files models, dmg values, speed health etc, and then he added them to spawn rotation. i cant remember what mod but once i started off and died from the mutants with super long arms [ fractures i think]

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat
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Release date
Released 2012
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Dawn of the Zone
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3 years ago
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