This is one of the best mods for Empire: Total War as reviewed by thousands of fans.

It improves greatly the Gameplay & AI

while it includes
hundreds of new units,
dozens of graphics & sound mods
and many selectable gameplay features.

Witness now... Empire: Total War
as the game it should have been... from the beginning.


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DarthMod Empire
DarthMod Empire



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Part 1 Part 2

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Part 1 Part 2


Download in 1 File

Strategy Informer or Modsaholic or Torrent or Ausgamers


Get the Latest Patch

DarthMod Empire v8.0.1 Platinum Patch [Beta 5]!

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Ultimate General: Gettysburg


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The DarthMod Empire Launcher made by HusserlTW

This patch comes with an automated installer, fixes many DME Launcher issues and enhances the gameplay.


Download mirrors

ModDB

MediaFire


DarthMod Empire Promotional Pictures

It is save game compatible (you have to set the launcher to the previous campaign state to load successfully a campaign) although the new CAI changes may affect undesirably your ongoing campaign. In any case it is advised to upgrade DarthMod Empire with this patch. Please read and follow the below installation instructions.

DarthMod Empire Promotional Pictures

Installation instructions

Step 1
You have to have installed the Full Version of DarthMod Empire v8.0. Find all download mirrors here: DarthMod Empire v8.0 Platinum Download.

Step 2
Open the Launcher and do Settings->Enable Restore Mode->Close Launcher->Select "Vanilla Ready" It is necessary to do this so to be sure that all the gameplay files get updated correctly. (If you have previously installed Beta Update 20+ you do not need to do this procedure).

Step 3
Run the Patch installer and follow the instructions (they are similar to the installer of the full version).

You can now play DarthMod Empire as previously with all the newest enhancements and fixes by using the launcher and re-applying your preferred settings.

DarthMod Empire Promotional Pictures


What it includes

  • Different mass settings for even more realistic melees.
  • Better musket accuracy balance. Muskets are now more lethal at close range.
  • Dagestan overprotectorship bug should now be toned down significantly or completely fixed. (Needs a new campaign to test). Generally the region trades should be much less.
  • The AI should attack/defend/make musket lines more effectively.
  • Morale tweaks. Morale much more dynamic.
  • Combat animation mechanics tweaks. The melees should now be much more brutal and good looking.
  • Some Unit Balance costs/stats changes (corrected some old vanilla clone units like the Cuirassiers that were exactly the same for French and for all other nations).
  • Major CAI tweaks & improvements. CAI should repair ships more frequently and all issues that have been reported have been addressed (Needs testing). Now also tries to disband unnecessary units. Also it should research military technology more (Needs to follow the installation instructions above to see this effect in x2,x4,x8 Technology rates).
  • AI Cavalry will not attack so prematurely or at least this undesirable situation is less frequent.
  • Formation AI improvements.
  • Ottoman turn lag issue possible fix.
  • Land and Naval autocalc should be much improved.
  • Artillery and Mortars less accurate.
  • All the necessary Launcher HotFixes that husserlTW has offered according to your helpful feedback:
    • Added a new option in Settings menu where the player can choose if the game will start automatically by launcher or manually by player. If the manual way is selected then the launcher will make all the necessary mod preparation and finally will prompt the player to start the game. Leave the launcher open and start the game using vanilla shortcut or exe.
      Note: If you select the manual way, you can access the final user script from file menu since the launcher will already have created it. I strongly recommend to keep using the Edit Script utility from launcher menu to add your mods and edit the final script only to try to load the packs in different priority. Anyway edit manually the user script only if you know very well what you are doing!
    • Added a disable option for fonts mod.
    • Added Large Address Aware utility in Utilities menu pointed by c.ryo in DME Sub-Mods forum.
    • Added a Light Unit Editor in Utilities menu, I've made to help players make some basic changes in units. If there is another usual change that you like to do just post it to include that in a next update.
    • Fixed a misspell of 13 Colonies save file name, that prevents the file to be copied in the Empire saves folder.
    • Fixed the error "On Click: Line 325..."
    • Fixed an error when the Off is selected as an Audio/Drum option.
    • Fixed the handover bug for the american protectorates in saved x40 campaigns.
    • Launcher checks if there are critical critical game folders and if not it creates them.
    • Blue Arrows option fixed.
    • 8.0.1 Mod version indication in Launcher added.
    • Spanish Language support added.
    • Corrected Increased Deployment Mod not working.
    • Other minor fixes.
    • Replaced the help file that invoked Antivirus alerts (wrongly) with a simple PDF. Once you start the Launcher it willl make sure to delete any trace of it automatically.

PS. To be sure check that the DME_darthmod.pack file has date 20/3/2013. If yes then the patch is installed correctly.You can find the file in the games data folder usually in C:\Program Files (x86)\Steam\steamapps\common\empire total war\data

DarthMod Empire v8.0 Platinum Released!

DarthMod Empire v8.0 Platinum Released!

News 23 comments

The most anticipated mod for Empire: Total War is finally available!

DarthMod Empire 7.0 Released

DarthMod Empire 7.0 Released

News 15 comments

You thought that your favourite mod for Empire: Total War could not get any better? Wrong!

DarthMod Empire version 6.9 Released

DarthMod Empire version 6.9 Released

News 12 comments

The new version of DarthMod Empire improves the gameplay in all levels, especially the BAI and CAI.

DarthMod Empire 6,8 Version released!

DarthMod Empire 6,8 Version released!

News 7 comments

The new version of DarthMod Empire introduces the best CAI ever created.

Causa Belli 2.2

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Causa Belli is a sub-mod for Darthmod for Empire Total War. It seeks to overhaul the minor factions making them more fun to play or enabling the player...

DarthMod Empire v8.0.1 Platinum Patch

DarthMod Empire v8.0.1 Platinum Patch

Patch 101 comments

Fixes Many DME Launcher issues and enhances the gameplay.

DarthMod Empire v8.0 Platinum Part 2

DarthMod Empire v8.0 Platinum Part 2

Full Version 64 comments

The most anticipated mod for Empire: Total War is finally available!

DarthMod Empire v8.0 Platinum Part 1

DarthMod Empire v8.0 Platinum Part 1

Full Version 82 comments

The most anticipated mod for Empire: Total War is finally available!

[OBSOLETE] DMUC Patch 6.2->7.0+

[OBSOLETE] DMUC Patch 6.2->7.0+

Patch 18 comments

*There is a new Version 8.0* The new version improves the gameplay in all levels, especially the BAI, the CAI and the strategic formations!

[OBSOLETE] DarthMod Empire Commander v7.0+

[OBSOLETE] DarthMod Empire Commander v7.0+

Full Version 21 comments

*There is a new Version 8.0* This is the best mod for the PC game "Empire: Total War" as reviewed by thousands of fans.

Post comment Comments  (0 - 10 of 1,143)
lysyindor
lysyindor

There is a sub-mod with units for ottoman empire looking like in ottoman empire overhaul mod ??

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HalitKaraarslan
HalitKaraarslan

yapacağınız modun amına koyim

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Blueknight1706
Blueknight1706

I mean ive heard of this mod before and been told to get it alot .. but does it add anymore then just *combat Tweaks* or will i see a change on the main map and other areas ? just a questiom :)

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Xerophrax
Xerophrax

No changes on the map as far as I know, but a fuckload more changes than just combat tweaks. I mean skins, sounds, factions, gameplay, AI behaviour, units, effects, music, everything.

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geezinslaw
geezinslaw

i sent this as guest not sure it posted i have steam version of Empire i installed darth mod 8.0 plantinum and the patch i open darthmod hit start when i pick my options,then i open mod manager 1.5 then i hit the launch button you have to leave everything running but the game does play

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Reak1305
Reak1305

is this only work for steam?

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Jofree123
Jofree123

I had this mod on my old computer, a Dell? Now, I tried to install it on my new Toshiba, and even when I insert the second download as asked for, it says "Cannot read achieve file." I loved this mod, and I'd really like to see someone respond to this.

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DEHlee
DEHlee

It says insert the second disc.....LIKE LITTERAL ****...DISC?wait....is the 2nd disc the 2nd file needed for downloading?

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Community Rating

Average

9.4

474 votes submitted.

You Say

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Ratings closed.

Highest Rated (20 agree) 10/10

I wonder why you guys still not working in CA company

Mar 18 2011 by MIAPsycho

Lowest Rated (8 agree) 1/10

ruined my entire game cant play empire now it just crashes at start.

Sep 19 2012 by joeman2nd12

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Latest tweets from @darthmod

Dec 27 2015

@Daft_Lord It is normal... occasional bug that nothing can be done about it, unfortunately.

Dec 17 2015

Hello all, I have many messages that I have not replied here and in my forums. Sorry about that but I am very... T.co

May 15 2015

@IrishAustin91 @totalwar I haven't because I have been busy with my own game.I think there have been improvements but need more on gameplay.

May 15 2015

@Gorbendo Yes, this one is my first T.co

Apr 17 2015

A small interview while playing Ultimate General: Gettysburg multiplayer. T.co

Mar 18 2015

Hi all, I have received many messages that the sound fix for DarthMod Shogun is no longer accessible and indeed,... T.co

Feb 24 2015

It has been very long time since I have visited TWCenter, my facebook DarthMod account and my other mod places. I... T.co

Dec 21 2014

@DistortedBio Nice sketches. Good.

Nov 14 2014

@DimitrisDimosE Γεια σου Δήμο, στείλε μου μήνυμα στο twitter το skype σου.

Oct 21 2014

Hello DarthMod players and old friends , First of all I want to personally thank you very much for your... T.co

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