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Report abuse DarthMod Empire v8.0.1 Platinum Patch
Filename
DarthMod_Empire_v8.0.1_Patch_Platinum_Final.exe
Type
Patch
Uploader
DARTH__VADER
Date
Oct 26th, 2012
Size
20.23mb (21,211,340 bytes)
Embed Button
Mirrors
Download now
Description

Fixes Many DME Launcher issues and enhances the gameplay.


As I have promised, I may have retired but I will offer DarthMod Empire Patches that will include several gameplay optimizations and launcher fixes.

This patch comes with an automated installer, fixes many DME Launcher issues and enhances the gameplay.
It is save game compatible (you have to set the launcher to the previous campaign state to load successfully a campaign) although the new CAI changes may affect undesirably your ongoing campaign. In any case it is advised to upgrade DarthMod Empire with this patch.

Download mirrors
ModDB
MediaFire

Installation instructions
Step 1
You have to have installed the Full Version of DarthMod Empire v8.0. Find all download mirrors here: DarthMod Empire v8.0 Platinum Download.

Step 2
Open the Launcher and do Settings->Enable Restore Mode->Close Launcher->Select "Vanilla Ready" It is necessary to do this so to be sure that all the gameplay files get updated correctly. (If you have previously installed Beta Update 20+ you do not need to do this procedure).

Step 3
Run the Patch installer and follow the instructions (they are similar to the installer of the full version).

You can now play DarthMod Empire as previously with all the newest enhancements and fixes by using the launcher and re-applying your preferred settings.

What it includes

  • Different mass settings for even more realistic melees. 
  • Better musket accuracy balance. Muskets are now more lethal at close range. 
  • Dagestan overprotectorship bug should now be toned down significantly or completely fixed. (Needs a new campaign to test). Generally the region trades should be much less. 
  • The AI should attack/defend/make musket lines more effectively. 
  • Morale tweaks. Morale much more dynamic. 
  • Combat animation mechanics tweaks. The melees should now be much more brutal and good looking. 
  • Some Unit Balance costs/stats changes (corrected some old vanilla clone units like the Cuirassiers that were exactly the same for French and for all other nations). 
  • Major CAI tweaks & improvements. CAI should repair ships more frequently and all issues that have been reported have been addressed (Needs testing). Now also tries to disband unnecessary units. Also it should research military technology more (Needs to follow the installation instructions above to see this effect in x2,x4,x8 Technology rates). 
  • AI Cavalry will not attack so prematurely or at least this undesirable situation is less frequent.
  • Formation AI improvements. 
  • Ottoman turn lag issue possible fix.
  • Land and Naval autocalc should be much improved.
  • Artillery and Mortars less accurate. 
  • All the necessary Launcher HotFixes that husserlTW has offered according to your helpful feedback:
    • Added a new option in Settings menu where the player can choose if the game will start automatically by launcher or manually by player. If the manual way is selected then the launcher will make all the necessary mod preparation and finally will prompt the player to start the game. Leave the launcher open and start the game using vanilla shortcut or exe.
      Note: If you select the manual way, you can access the final user script from file menu since the launcher will already have created it. I strongly recommend to keep using the Edit Script utility from launcher menu to add your mods and edit the final script only to try to load the packs in different priority. Anyway edit manually the user script only if you know very well what you are doing!
    • Added a disable option for fonts mod.
    • Added Large Address Aware utility in Utilities menu pointed by c.ryo in DME Sub-Mods forum.
    • Added a Light Unit Editor in Utilities menu, I've made to help players make some basic changes in units. If there is another usual change that you like to do just post it to include that in a next update.
    • Fixed a misspell of 13 Colonies save file name, that prevents the file to be copied in the Empire saves folder.
    • Fixed the error "On Click: Line 325..."
    • Fixed an error when the Off is selected as an Audio/Drum option.
    • Fixed the handover bug for the american protectorates in saved x40 campaigns.
    • Launcher checks if there are critical critical game folders and if not it creates them.
    • Blue Arrows option fixed. 
    • 8.0.1 Mod version indication in Launcher added. 
    • Spanish Language support added. 
    • Corrected Increased Deployment Mod not working. 
    • Other minor fixes. 
    • Replaced the help file that invoked Antivirus alerts (wrongly) with a simple PDF. Once you start the Launcher it willl make sure to delete any trace of it automatically. 

PS. To be sure check that the DME_darthmod.pack file has date 20/3/2013. If yes then the patch is installed correctly.You can find the file in the games data folder usually in C:\Program Files (x86)\Steam\steamapps\common\empire total war\data

Preview Image
DarthMod Empire v8.0.1 Platinum Patch
Post comment Comments  (0 - 50 of 82)
Sanguinius
Sanguinius Oct 27 2012, 5:42am says:

None of your mods work for me it just crashes, which is sad :(. Guess i'm stuck with Radious :/

+12 votes     reply to comment
Scr00ge
Scr00ge Oct 27 2012, 5:51am replied:

i never had any problems

+8 votes     reply to comment
GriffinZ
GriffinZ Oct 27 2012, 1:07pm replied:

there is a solution thingy for DM platinum crash on startup.

Turn off enhanced sound effects, start up the game (it will crash), then choose revert to default, start up the game. And then it will work for most people having crash on startup, including me.

+11 votes     reply to comment
oloftheviking
oloftheviking Mar 15 2013, 8:58am replied:

well my game crash when i have played a while just randomly?

+2 votes     reply to comment
Guest
Guest Mar 29 2013, 8:09am replied:

I used to have that problem, every time it would try and load and get like a 20th of the way. it worked when I de-installed the whole game and reinstalled it. I think the problem is that I didn't close darthmod, you have to press exit. I dunno why this works but it does :D

+4 votes     reply to comment
Guest
Guest Jun 19 2013, 3:29pm replied:

On windows 7.0 the game is just closed by winfowws at the opening, stating the Eprie stop working properly and windows stpopped the game. Any idea to correct ?

+2 votes     reply to comment
sebestyen
sebestyen Jul 20 2013, 11:10am replied:

USE MOD MANAGER YU BRAIN!

0 votes     reply to comment
Guest
Guest Jul 30 2013, 9:11am replied:

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gage2617
gage2617 Oct 29 2012, 12:12pm says:

Trying to use the unit editor and I'm not able to export the units pack as a .tsv file.

+3 votes     reply to comment
Guest
Guest Nov 12 2012, 6:02am says:

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LoftySgtTaylor
LoftySgtTaylor Nov 12 2012, 2:16pm says:

will this include updates to CAI,when ever i made a proposal to the CAI it would always reject with some horrible remark.

+5 votes     reply to comment
Guest
Guest Nov 13 2012, 8:07am says:

Hey can someone please tell me how i can remove the extra units?i just want to play with vanilla and my dlc units!

+5 votes     reply to comment
Guest
Guest Nov 21 2012, 4:45pm says:

I installed the 8.01 following the step by step instructions, but when I give the start I get the message: "you are ready to launch manually empire. Please do not close the launcher" and will not start.
  Anyone else with him?
Help please

+7 votes     reply to comment
Guest
Guest Apr 4 2013, 4:49am replied:

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pastorsidfleask
pastorsidfleask Nov 23 2012, 10:41am says:

HI the game is crashing when loading a new/ loadgame ! have no idea why ? plz help :(

+6 votes     reply to comment
Guest
Guest Jun 4 2014, 4:32am replied:

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LoftySgtTaylor
LoftySgtTaylor Nov 25 2012, 2:47pm says:

anyone with issues loading game, change the settings in the launcher, then click start, then when the message "you are ready to launch manually empire. Please do not close the launcher" appears click ok, then launch through steam, thats how it works for me anyay

+3 votes     reply to comment
OMG!72
OMG!72 Dec 8 2012, 2:03am says:

with manually launch, you have to then start empire manually. Its better to set it to auto in the options so you don't have to do that

+3 votes     reply to comment
DARTH__VADER
DARTH__VADER Dec 9 2012, 9:44am says:

New update 6 added. Must be authorised by ModDb.

+4 votes     reply to comment
Guest
Guest Dec 9 2012, 6:14pm replied:

i downloaded the mod and it wont let me play if im using anything u made i cant figure it out iv done everything re-installed everything but not working still :/

+3 votes     reply to comment
Guest
Guest Mar 16 2013, 1:16am replied:

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tromano2
tromano2 Dec 9 2012, 6:17pm says:

i downloaded the mod and it wont let me play if im using anything u made i cant figure it out iv done everything re-installed everything but not working still :/

+3 votes     reply to comment
Guest
Guest Dec 11 2012, 3:01pm says:

none of u fools should be loading mods if you don't know what the hell you are doing.

+2 votes     reply to comment
Todd_The_Wraith
Todd_The_Wraith Jan 28 2013, 5:21pm replied:

i agree totaly, it still says empire total war has stoped working this patch fixed nothing

+5 votes     reply to comment
Guest
Guest Jun 19 2013, 7:31am replied:

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comradetom
comradetom Dec 11 2012, 4:36pm says:

I can get onto the game but if I try and load anything it just stops working :(

+3 votes     reply to comment
MrBboyPL
MrBboyPL Dec 31 2012, 9:31am says:

i have steam error ;(

+3 votes     reply to comment
Elvin181821
Elvin181821 Jan 1 2013, 2:16am says:

wow really great mod. Thanks darthmod production for making this a worth while game to play.

+3 votes     reply to comment
Mdotx
Mdotx Jan 6 2013, 10:20am says:

Empire is launching... and game crash =\

+5 votes     reply to comment
Djinfaz
Djinfaz Jan 9 2013, 4:52am says:

tşk

+3 votes     reply to comment
Guest
Guest Jan 11 2013, 7:10am says:

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Sin_Toxin
Sin_Toxin Jan 22 2013, 12:25pm says:

"Empire total war not responding" to me

+4 votes     reply to comment
谭明杰
谭明杰 Jan 25 2013, 12:37am says:

本明杰说 这个补丁有没有汉化

+3 votes     reply to comment
Deadmiku
Deadmiku Jul 19 2013, 8:08am replied:

不要來砸老外的場子(不

+1 vote     reply to comment
Guest
Guest Jan 27 2013, 6:41pm says:

started a campaign. everythings working fine, except that several countries have ships clustered on the campaign map with armies aboard and they just sit there. usually at an enemy dock, even though their troops are needed to defend their home capital. Also fort battles lag considerably after breeching a wall.

+2 votes     reply to comment
SirHinkel
SirHinkel Feb 8 2013, 2:08am says:

Since using v.8.0.1 I'm experiencing crashes when I try to save a game.

+3 votes     reply to comment
Guest
Guest Feb 8 2013, 5:01am says:

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feillyne
feillyne Mar 9 2013, 9:01am replied:

This link should show all available mirrors:
Moddb.com

there should be at least 1 mirror. If there aren't any on that page, you may need to wait a few hours until the download mirrors correctly.

+2 votes     reply to comment
Bigdogg94
Bigdogg94 Feb 22 2013, 5:07pm says:

after turning Enhanced sounds off and after the crash, what do I do to make it work???

+4 votes     reply to comment
Roose_Bolton
Roose_Bolton Mar 21 2013, 4:02pm says:

Ottoman lag is still there and so is all mighty protector - Dagestan. Everything else is cool, nice work!

+4 votes     reply to comment
klotim
klotim Mar 27 2013, 10:49am replied:

second this. Have SSD Vector and 5 GHZ cpu with 16gb ram and game still lags at Ottoman turn playing as English.

+2 votes     reply to comment
patriot9722
patriot9722 Mar 28 2013, 12:59pm says:

can anyone help pls that i strat the mod up it works but when i start i pick every thing then it starts to load grandcampian or any other it go's to an error

+2 votes     reply to comment
Guest
Guest Jun 26 2013, 6:53pm replied:

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Guest
Guest Mar 30 2013, 10:35am says:

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Guest
Guest Apr 3 2013, 7:17am says:

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HerrSchwarze
HerrSchwarze Apr 7 2013, 8:19am says:

I dont seem to get the 2x artillery working in the campaign. It works in the "play battle" and "quick battle" though. Any solution please?
No matter if I use the 1.5x or 2x artillery there are only 4 cannons per unit. But when I view the unit's stats it says there is 8 cannons but in the battle again, there's only 4. Please help me asap.

+2 votes     reply to comment
Guest
Guest Apr 15 2013, 10:27am says:

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vienne
vienne Apr 22 2013, 5:42am says:

Where we install the mod ? C/ProgramFile/Steam/SteamApps/Common/Empire Total war

That good ?

+2 votes     reply to comment
vienne
vienne Apr 22 2013, 5:46am says:

French language is avaible ?

+2 votes     reply to comment
Guest
Guest Apr 23 2013, 11:25am says:

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Empire: Total War Icon
Platform
Windows
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Official Page
Twcenter.net
Release Date
Released Mar 21, 2009
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MD5 Hash
5d7d298433376641644d72f61482f974
Related Mods
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Empire: Total War
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