Colonialism 1600AD is a 17th century mod for Empire Total War. The mod will also reflect the changes from diverse to more uniform military dress, the decline of armour, the transition from arquebus-to-matchlock-to-flintlock muskets and from pike to bayonet.

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Installation

News 21 comments

To install. Download from here and follow installation instructions: 1.Place user.empire_script in C:\Users\...\AppData\Roaming\The Creative Assembly\Empire\scripts. Delete the previous scripts already located there first. 2. Place Col_loc_en, Col_models, Col_ui, colmod, Colo_events, Pikeman_animation_MOD, and patch_general_andy's_musket_sounds in the Data folder. The Data folder can be found in C:\Program Files (x86)\Steam\SteamApps\common\Empire Total War\data. 3. If "new.pack" is in your Data folder, delete it. 4. Download the crashfix from the Addon section and install in the Data folder over the existing Col_models.pack. 5. Next place startpos.esf in C:\Program Files (x86)\Steam\SteamApps\common\Empire Total War\data\campaigns\main. Now start Empire Total War as normal through Steam. Do not use Modmanager as this may prevent the faction specific generals from working. It is very important that you only install the patch after you install the core mod files. If you have new.pack from the previous installation then make sure to delete it so as to avoid crashes.

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Colonialism 1600AD crashfix

Colonialism 1600AD crashfix

Models Pack 0 comments

This file fixes a crash caused when dragoons are part of an army during the loading screen. To install: First install Colonialism 1600AD from the "Downloads...

Colonialism 1600 Music Pack

Colonialism 1600 Music Pack

Music 1 comment

This music pack adds (creative commons) works of Carlo Gesualdo, John Playford, Jean Baptiste Lully, Henry Purcell, Dietrich Buxtehude, Marin Marais...

Colonialism 1600AD 2.0 (30/06/2015)

Colonialism 1600AD 2.0 (30/06/2015)

Full Version 65 comments

17th century conversion of Empire Total War. To install : 1.Place user.empire_script in C:\Users\...\AppData\Roaming\The Creative Assembly\Empire\scripts...

Comments  (0 - 10 of 624)
Jules551997
Jules551997

Hey there, I love the mod and just downloaded the latest version of it. However, I don't have Brandenburg as seperate nation when I go to Grand Campaign, nor do I have the world map depicted in the "images" section. Did I forget to install a patch or anything, 'cause the new map looks awesome and Brandenburg would be a nice addition.

Best regards,

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FalconerOmen Creator
FalconerOmen

A separate Brandenburg part hasnt been put in yet and I never promised a new world map graphic. The custom startpos does change which regions are owned by different factions.

Reply Good karma+1 vote
CadetCook
CadetCook

I know that I downloaded the game right, but how do I get the nation of Scotland?

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FalconerOmen Creator
FalconerOmen

By installing the startpos as per instructions.

Reply Good karma+1 vote
FalconerOmen Creator
FalconerOmen

Another major update in about a week.

Reply Good karma+3 votes
Kagestorn
Kagestorn

The Week has passed.

I need that update. I need it... Please. Mercy.

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TopolinoFinland
TopolinoFinland

Nice!

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donowhy
donowhy

nice work!

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FalconerOmen Creator
FalconerOmen

Wont be long now. A few more days. Im still adding new models.

Reply Good karma+2 votes
Wulfburk12
Wulfburk12

Nice!

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WienerSnitzel
WienerSnitzel

Cant wait !

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8.7

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Highest Rated (2 agree) 10/10

Blasting fun, a very good mod, with the effort put into it clearly showing!

Jun 13 2014 by Dennizjoon

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