And that´s the point the studio starts...
CounterStrike - afterSource

Everybody knows "Cinematic Mod" created by Jürgen "FakeFactory" Vierheilig, so this studio aims to to create a totally new and improved Counter Strike (based on OB-Engine).

in detail:


maps


- cs_assault - cs_compound - cs_havana - cs_italy
not yet not yet not yet not yet

- cs_militia - cs_office (5%) - de_aztec (100%) - de_cbble (100%)
not yet not yet

- de_chateau - de_dust2 (100%) - de_dust (100%) - de_inferno
not yet de_dust2_aftersource017.jpg de_dust_aftersource not yet

- de_nuke (20%) - de_piranesi - de_port (100%) - de_prodigy
not yet not yet not yet

- de_tides - de_train
not yet not yet

players

- ct_dust (100%) - t_kingpin (80%) - ct_ksk (100%)





Weapons


- AWPremake (100%) - M3remake (100%) - USPremake (100%) - C4Bomb remake (70%)

- M4A1-remake (100%)



In order to realize this ambitious project, share your knowledge, your inspiration and your creativity with us. We need both talented mappers and 3D & 2D-Artists and everyone who is able to advance progress to CS afterSource.
If you´ve allready created for example a skin-pack for weapons and you believe it should call more attention, here is the right place!

Yours
rumpelbumpel
RumpelBumpel

contact:
aftersource@rumpelbumpel.de
HP: Aftersource.rumpelbumpel.de
Mod Project Sites: Fpsbanana.com
Moddb.com

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I was searching the Counter-Strike mod profile on moddb, and i realised theres a lot of rare stuff that nobody really knows of. Thanks to doonbugie, there are beta versions of the old Counter-Strike HLMOD, and they are compatible with steam! Yeah folks, no more ancient won version if you want to play on a lan with the mates.

After trying out some of the versions, I was thinking of making a video of the evolution of a map…how about dust2? Everyone loves dust2! Unfortunately, d2 was introduced on a later version, but I found some really old aztec maps. So i began to intall the mods, and recording the maps with fraps in 720p of course (becasue widescreen is the new cool stuff, it doesn’t matter it’s useless in esports).

After recording all the beta versions, source, and the new GO version, I realised that theres something I missed here…actually I missed a lot more here. There was also a big project called Aftersouce, which was basicly a mappack showing off some sick orange box visuals (for example color correction, which was pretty damn terrible in CSS). Unfortunately the project died after a few years, but they released a beta versions of a few official maps like aztec. They’ve added a tons of new plants and vegetation to the outer parts, and a really ugly contrasted feel, which makes the map unplayable after some time. On the other hand, I tried their version of dust2, and it was more then pleasing: totally awsome colors, new textures, realistic walls with bricks falling out of them…

…and after recording all the stuff, I still had a little voice in my head saying „how about promod?”. Well promod aka cspormod aka csp was a failed attempt to unite the esport community of 1.6 and source. They were doing pretty fine in the first stage, but unfortunatly there was zero PR activity, and they had no idea how to optimise a map, so after a few failed attempts of patching the mod, they finally killed the development after valve announced GO. But a few words from the csp aztec: I never tried it out, I wasn’t even sure it’s in the mod. Noboy was playing it on pubs on the release day. It was interesting, in fact I was disappointed in the csp aztec in a „positive” way. It looked really good, simple but detailed textures perfect for play and eyecandy, different new paths…I have to say, this is the best aztec map I’ve seen so far.

So, here is the video itself, some of you probably seen it on the csgo moddb profile cause I’ve uploaded the vid there too. Drop a like or favorite it on youtube and this kind of stuff, thank you…and before I forget it: 2fort evolution in progress.

Mod on hold

Mod on hold

News 5 comments

Mod is now On hold until end of the year 2010. CSS Beta Statement include.

afterSource are almost nearly death

afterSource are almost nearly death

News 11 comments

Applications, Decreasing Members and not more motivating.......This mod will come to death.

cs_siege becomes afterSource-Version

cs_siege becomes afterSource-Version

News 6 comments

Mapper [be]moroes give us his permission, too updated his cs_siege-Remake and releasing as "cs_siege_aftersource"

Status and CSS-Beta

Status and CSS-Beta

News 4 comments

Current-Status of our Mod and some thougts about Counter Strike Beta Update.

de_wolfenstrike

de_wolfenstrike

Multiplayer Map 10 comments

This map is based after the movie valkyrie where two factions of nazi's fight it out for control in the Eagles Nest, the vacation retreat and head quarters...

de_cobble_aftersource133

de_cobble_aftersource133

Multiplayer Map 6 comments

Author's Readme/Notes: CS:S Map: Bomb/Defuse name: de_port_afterSource author: [RЖB] Blade / RumpelBumpel clan: RumpelBumpel homepage: aftersource.rumpelbumpel.de...

de_port_aftersource

de_port_aftersource

Multiplayer Map 6 comments

Author's Readme/Notes: CS:S Map: Bomb/Defuse name: de_port_afterSource author: [RЖB] Blade / RumpelBumpel clan: RumpelBumpel homepage: aftersource.rumpelbumpel.de...

de_aztec_aftersource beta

de_aztec_aftersource beta

Multiplayer Map 3 comments

Multiplayer-Map for CounterStrike Source Completely remade standard-map with -hires textures -animated environment -color-correction and much more...

de_dust2_aftersource

de_dust2_aftersource

Multiplayer Map 12 comments

CS:S Map: Bomb/Defuse name: de_dust2_aftersource author: [RЖB] Blade clan: RumpelBumpel homepage: www.rumpelbumpel.de contact: mapping@rumpelbumpel.de

de_dust_aftersource

de_dust_aftersource

Multiplayer Map 4 comments

CS:S Map: Bomb/Defuse name: de_dust_afterSource author: [RЖB] Blade / rumpelbumpel clan: RumpelBumpel homepage: www.rumpelbumpel.de contact: mapping@rumpelbumpel.de...

Comments  (0 - 10 of 109)
GamerDude27
GamerDude27

CMON! RELEASE ALREADY!

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Freke
Freke

Global Offensive sure seemed to have killed this mod.

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Biglonewolf115
Biglonewolf115

CANT WAIT FOR OFFICE GREAT WORK :D

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viperzerof-2
viperzerof-2

how many polys does the ksk model use?

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Guest
Guest

dowlıd

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Z00L
Z00L

Dead now ?

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Manash
Manash

great job fellas.......... expecting it to get finished soon......

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Daskaloto
Daskaloto

lol never expected Bulgarian to be member of this mod l see that your members of the team didn't loged in since 1 year some of them

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WinterPwNd^
WinterPwNd^

And why didnt u expect that? Are bulgrians idiots or something?, Or are you just a tolling noob??

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Daskaloto
Daskaloto

"And why didnt u expect that" Nope " Are bulgrians idiots or something"not all of them "are you just a tolling noob??"-.- .........

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WinterPwNd^
WinterPwNd^

And the idiot replies after an year, wou realy should learn some english before trying to post something stupid like you just did, allso noob means newbie in something, and what the hell is "toling" supose to mean?

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outerspawn
outerspawn

Well as i see here i would have still worked on it. But as i see it the rest of the team stopped.

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