And that´s the point the studio starts...
CounterStrike - afterSource

Everybody knows "Cinematic Mod" created by Jürgen "FakeFactory" Vierheilig, so this studio aims to  to create a totally new and improved Counter Strike (based on OB-Engine). 

in detail:


maps


- cs_assault                         - cs_compound                    - cs_havana                          - cs_italy
not yet   not yet   not yet   not yet

- cs_militia                          - cs_office (5%)                  - de_aztec (100%)                  - de_cbble (100%)     
not yet         not yet

- de_chateau                      - de_dust2 (100%)               - de_dust (100%)                - de_inferno
not yet   de_dust2_aftersource017.jpg   de_dust_aftersource   not yet

- de_nuke (20%)                     - de_piranesi                       - de_port (100%)                  - de_prodigy
not yet  not yet      not yet

- de_tides                           - de_train
not yet   not yet

players

- ct_dust (100%)                  - t_kingpin (80%)                - ct_ksk (100%)
     





Weapons


- AWPremake (100%)          - M3remake (100%)            - USPremake (100%)           - C4Bomb remake (70%)
        
- M4A1-remake (100%)
 



In order to realize this ambitious project, share your knowledge, your inspiration and your creativity with us. We need both talented mappers and 3D & 2D-Artists and everyone who is able to advance progress to CS afterSource.
If you´ve allready created for example a skin-pack for weapons and you believe it should call more attention, here is the right place!

Yours
rumpelbumpel
RumpelBumpel

contact:
                 aftersource@rumpelbumpel.de
HP:                        Aftersource.rumpelbumpel.de
Mod Project Sites:   Fpsbanana.com
                             Moddb.com

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Blog RSS Feed Report abuse Latest News: Evolution of de_aztec

0 comments by medve on Nov 3rd, 2012

I was searching the Counter-Strike mod profile on moddb, and i realised theres a lot of rare stuff that nobody really knows of. Thanks to doonbugie, there are beta versions of the old Counter-Strike HLMOD, and they are compatible with steam! Yeah folks, no more ancient won version if you want to play on a lan with the mates.

After trying out some of the versions, I was thinking of making a video of the evolution of a map…how about dust2? Everyone loves dust2! Unfortunately, d2 was introduced on a later version, but I found some really old aztec maps. So i began to intall the mods, and recording the maps with fraps in 720p of course (becasue widescreen is the new cool stuff, it doesn’t matter it’s useless in esports).

After recording all the beta versions, source, and the new GO version, I realised that theres something I missed here…actually I missed a lot more here. There was also a big project called Aftersouce, which was basicly a mappack showing off some sick orange box visuals (for example color correction, which was pretty damn terrible in CSS). Unfortunately the project died after a few years, but they released a beta versions of a few official maps like aztec. They’ve added a tons of new plants and vegetation to the outer parts, and a really ugly contrasted feel, which makes the map unplayable after some time. On the other hand, I tried their version of dust2, and it was more then pleasing: totally awsome colors, new textures, realistic walls with bricks falling out of them…

 …and after recording all the stuff, I still had a little voice in my head saying „how about promod?”. Well promod aka cspormod aka csp was a failed attempt to unite the esport community of 1.6 and source. They were doing pretty fine in the first stage, but unfortunatly there was zero PR activity, and they had no idea how to optimise a map, so after a few failed attempts of patching the mod, they finally killed the development after valve announced GO. But a few words from the csp aztec: I never tried it out, I wasn’t even sure it’s in the mod. Noboy was playing it on pubs on the release day. It was interesting, in fact I was disappointed in the csp aztec in a „positive” way. It looked really good, simple but detailed textures perfect for play and eyecandy, different new paths…I have to say, this is the best aztec map I’ve seen so far.

  So, here is the video itself, some of you probably seen it on the csgo moddb profile cause I’ve uploaded the vid there too. Drop a like or favorite it on youtube and this kind of stuff, thank you…and before I forget it: 2fort evolution in progress.

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de_wolfenstrike

de_wolfenstrike

Feb 19, 2014 Multiplayer Map 9 comments

This map is based after the movie valkyrie where two factions of nazi's fight it out for control in the Eagles Nest, the vacation retreat and head quarters...

de_cobble_aftersource133

de_cobble_aftersource133

Feb 14, 2010 Multiplayer Map 6 comments

Author's Readme/Notes: CS:S Map: Bomb/Defuse name: de_port_afterSource author: [RЖB] Blade / RumpelBumpel clan: RumpelBumpel homepage: aftersource.rumpelbumpel.de...

de_port_aftersource

de_port_aftersource

Jan 12, 2010 Multiplayer Map 6 comments

Author's Readme/Notes: CS:S Map: Bomb/Defuse name: de_port_afterSource author: [RЖB] Blade / RumpelBumpel clan: RumpelBumpel homepage: aftersource.rumpelbumpel.de...

de_aztec_aftersource beta

de_aztec_aftersource beta

Jan 5, 2010 Multiplayer Map 3 comments

Multiplayer-Map for CounterStrike Source Completely remade standard-map with -hires textures -animated environment -color-correction and much more...

de_dust2_aftersource

de_dust2_aftersource

Nov 5, 2009 Multiplayer Map 12 comments

CS:S Map: Bomb/Defuse name: de_dust2_aftersource author: [RЖB] Blade clan: RumpelBumpel homepage: www.rumpelbumpel.de contact: mapping@rumpelbumpel.de

de_dust_aftersource

de_dust_aftersource

Nov 5, 2009 Multiplayer Map 4 comments

CS:S Map: Bomb/Defuse name: de_dust_afterSource author: [RЖB] Blade / rumpelbumpel clan: RumpelBumpel homepage: www.rumpelbumpel.de contact: mapping@rumpelbumpel.de...

Post comment Comments  (60 - 70 of 109)
NODsoldier
NODsoldier Feb 15 2010, 8:06am says:

Man its about time the up-to-date source engine got put to use on CSS, got tired of seeing those old textures.. will zombiemod still work on here?

+1 vote     reply to comment
FoxxyBoy
FoxxyBoy Feb 12 2010, 6:49pm says:

the game's graphics should be improved. Phong/RIM Shaders, Dynamic Lighting, Dynamic Sky/Weather, Motion Blur.

+3 votes     reply to comment
VirusxXx
VirusxXx Feb 11 2010, 12:27pm says:

Amazing mapping

+2 votes     reply to comment
Colossal
Colossal Feb 8 2010, 8:44pm says:

The player models suck **** nipples.

0 votes     reply to comment
TemplateR
TemplateR Feb 9 2010, 4:56am replied:

The Player modells are not really good as you said, but we need high skilled modeller to do it better.

+1 vote     reply to comment
Pwoshi
Pwoshi Feb 7 2010, 5:49pm says:

Could we have an office beta? :D

+1 vote     reply to comment
TemplateR
TemplateR Feb 8 2010, 4:00am replied:

you mean cs_office_aftersource right ?
If yes, then you will be disappointed, because our office-mapper hasn´t started to built the map.

+1 vote     reply to comment
Matt92
Matt92 Jan 28 2010, 8:37am says:

Looks impressive. Will the weapons have new animation, or just new models on mirrored default anims?

+1 vote     reply to comment
TemplateR
TemplateR Feb 6 2010, 5:38am replied:

If we get, animator and modeller, then it will be have new animations and so on.

+1 vote     reply to comment
RumpelBumpel
RumpelBumpel Jan 20 2010, 12:00pm replied:

Thanks a lot! The maps will be even more detailed, with releasing the game!
Thanks for your comment, maybe I am gonna include your suggestions.

Greets RumpelBumpel

+1 vote     reply to comment
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