Everbody knows [CS:S] Counterstrike Source! It´s release was on 16th of november in the year 2004. For about 5 years no significant optical changes were made. And that´s the point the studio starts... - total conversion of all standard maps - new hires player models - new hires weapons models - mod uses updated orangebox engine

Report abuse de_cobble_aftersource133
Multiplayer Map
Feb 14th, 2010
74.26mb (77,866,430 bytes)
2,103 (1 today)
Stubu, RumpelBumpel-Clan
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Author's Readme/Notes: CS:S Map: Bomb/Defuse name: de_port_afterSource author: [RЖB] Blade / RumpelBumpel clan: RumpelBumpel homepage: aftersource.rumpelbumpel.de contact: aftersource@rumpelbumpel.de


CounterStrike - afterSource

Banner of CS:aS
Project CounterStrike afterSource
beyond afterSource comes reality

Hi dear CS:S-Gamer,
I finshed alpha - release of de_cobble_afterSource,

in a few hours i´ll release the alpha version of




  • - complete retexture including normalmaps, specularmaps
    - animated cloud / vegetation
    - reorganize occlusion / hint textures
  • redesign of the light concept

    Here are some facts and figures about the map "de_cobble_afterSource" :

    nearly all models were remade (inclusive LOD´s)...
    new textures (including all normalmaps,partially specularmaps and detail-maps)
    but basically the same play expiry as it is known in the original map!

    In the screenshot gallery you can get some impressions of the map and selected models!

    If you want to get an idea of the realism and the game expiry, download and play the map!

You can download de_cobble_afterSource (alpha 1.33)


VERY IMPORTANT: You have to turn on the color correction in the option menu, under graphics. The map has a color correction entity, which brings up the real athmosphere!


Special thanks to my Wingman Stubu, which spend a lot of time with testing the project!
Further thanks to the whole rumpelbumpel-clan!

Yours RumpelBumpel

visit us at our homepage:

contact: aftersource@rumpelbumpel.de
HP: Aftersource.rumpelbumpel.de
Mod Project Sites: Fpsbanana.com

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FoxxyBoy Feb 15 2010, 2:04pm says:

hey guys you should make an animated weather system for CSS maps...that would be awesome!!

+2 votes     reply to comment
]BlackPhoenix[ Feb 15 2010, 4:38pm replied:

I think too it would be awesome but there are several problems like skybox changes , i dont know if a sky_XXX can be animated or not , but the only way to do a storm would be with func_precipitation , env_fog_controller , env_tonemap , color_correction , and a model_dynamic in the form of clouds.

+1 vote     reply to comment
THElastNINJA Feb 16 2010, 5:42am replied:

Yeah, that would be totally sick :)
Nice idea "XxAlvaroxX" =)

+2 votes     reply to comment
RumpelBumpel Author
RumpelBumpel May 7 2010, 6:13pm replied:

CS:aS will be round-based... how should i integrate a wheather system?
Gimme more details about your idea!

greets RumpelBumpel

+1 vote   reply to comment
ytres Feb 28 2010, 9:16pm says:

totally gonna add this to my server with all of your other maps you guys rock at mapping keep it up.

if i could request the next remake i would say cs_office

+1 vote     reply to comment
Vcc2cc Mar 21 2011, 9:24pm says:

I dind't know this map existed. I'd only seen dust and port.

Map looks okay but I think an alteration in sunlight color is needed, not to mention a better 3d skybox since you can only see it from 2 or 3 windows and it doesn't fit the map.

Good attempt.

+1 vote     reply to comment
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