And that´s the point the studio starts...
CounterStrike - afterSource

Everybody knows "Cinematic Mod" created by Jürgen "FakeFactory" Vierheilig, so this studio aims to to create a totally new and improved Counter Strike (based on OB-Engine).

in detail:


maps


- cs_assault - cs_compound - cs_havana - cs_italy
not yet not yet not yet not yet

- cs_militia - cs_office (5%) - de_aztec (100%) - de_cbble (100%)
not yet not yet

- de_chateau - de_dust2 (100%) - de_dust (100%) - de_inferno
not yet de_dust2_aftersource017.jpg de_dust_aftersource not yet

- de_nuke (20%) - de_piranesi - de_port (100%) - de_prodigy
not yet not yet not yet

- de_tides - de_train
not yet not yet

players

- ct_dust (100%) - t_kingpin (80%) - ct_ksk (100%)





Weapons


- AWPremake (100%) - M3remake (100%) - USPremake (100%) - C4Bomb remake (70%)

- M4A1-remake (100%)



In order to realize this ambitious project, share your knowledge, your inspiration and your creativity with us. We need both talented mappers and 3D & 2D-Artists and everyone who is able to advance progress to CS afterSource.
If you´ve allready created for example a skin-pack for weapons and you believe it should call more attention, here is the right place!

Yours
rumpelbumpel
RumpelBumpel

contact:
aftersource@rumpelbumpel.de
HP: Aftersource.rumpelbumpel.de
Mod Project Sites: Fpsbanana.com
Moddb.com

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CS_Siege CS_Siege CS_Siege
Blog RSS Feed Report abuse Latest News: Evolution of de_aztec

0 comments by medve on Nov 3rd, 2012

I was searching the Counter-Strike mod profile on moddb, and i realised theres a lot of rare stuff that nobody really knows of. Thanks to doonbugie, there are beta versions of the old Counter-Strike HLMOD, and they are compatible with steam! Yeah folks, no more ancient won version if you want to play on a lan with the mates.

After trying out some of the versions, I was thinking of making a video of the evolution of a map…how about dust2? Everyone loves dust2! Unfortunately, d2 was introduced on a later version, but I found some really old aztec maps. So i began to intall the mods, and recording the maps with fraps in 720p of course (becasue widescreen is the new cool stuff, it doesn’t matter it’s useless in esports).

After recording all the beta versions, source, and the new GO version, I realised that theres something I missed here…actually I missed a lot more here. There was also a big project called Aftersouce, which was basicly a mappack showing off some sick orange box visuals (for example color correction, which was pretty damn terrible in CSS). Unfortunately the project died after a few years, but they released a beta versions of a few official maps like aztec. They’ve added a tons of new plants and vegetation to the outer parts, and a really ugly contrasted feel, which makes the map unplayable after some time. On the other hand, I tried their version of dust2, and it was more then pleasing: totally awsome colors, new textures, realistic walls with bricks falling out of them…

…and after recording all the stuff, I still had a little voice in my head saying „how about promod?”. Well promod aka cspormod aka csp was a failed attempt to unite the esport community of 1.6 and source. They were doing pretty fine in the first stage, but unfortunatly there was zero PR activity, and they had no idea how to optimise a map, so after a few failed attempts of patching the mod, they finally killed the development after valve announced GO. But a few words from the csp aztec: I never tried it out, I wasn’t even sure it’s in the mod. Noboy was playing it on pubs on the release day. It was interesting, in fact I was disappointed in the csp aztec in a „positive” way. It looked really good, simple but detailed textures perfect for play and eyecandy, different new paths…I have to say, this is the best aztec map I’ve seen so far.

So, here is the video itself, some of you probably seen it on the csgo moddb profile cause I’ve uploaded the vid there too. Drop a like or favorite it on youtube and this kind of stuff, thank you…and before I forget it: 2fort evolution in progress.

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de_wolfenstrike

de_wolfenstrike

Feb 19, 2014 Multiplayer Map 9 comments

This map is based after the movie valkyrie where two factions of nazi's fight it out for control in the Eagles Nest, the vacation retreat and head quarters...

de_cobble_aftersource133

de_cobble_aftersource133

Feb 14, 2010 Multiplayer Map 6 comments

Author's Readme/Notes: CS:S Map: Bomb/Defuse name: de_port_afterSource author: [RЖB] Blade / RumpelBumpel clan: RumpelBumpel homepage: aftersource.rumpelbumpel.de...

de_port_aftersource

de_port_aftersource

Jan 12, 2010 Multiplayer Map 6 comments

Author's Readme/Notes: CS:S Map: Bomb/Defuse name: de_port_afterSource author: [RЖB] Blade / RumpelBumpel clan: RumpelBumpel homepage: aftersource.rumpelbumpel.de...

de_aztec_aftersource beta

de_aztec_aftersource beta

Jan 5, 2010 Multiplayer Map 3 comments

Multiplayer-Map for CounterStrike Source Completely remade standard-map with -hires textures -animated environment -color-correction and much more...

de_dust2_aftersource

de_dust2_aftersource

Nov 5, 2009 Multiplayer Map 12 comments

CS:S Map: Bomb/Defuse name: de_dust2_aftersource author: [RЖB] Blade clan: RumpelBumpel homepage: www.rumpelbumpel.de contact: mapping@rumpelbumpel.de

de_dust_aftersource

de_dust_aftersource

Nov 5, 2009 Multiplayer Map 4 comments

CS:S Map: Bomb/Defuse name: de_dust_afterSource author: [RЖB] Blade / rumpelbumpel clan: RumpelBumpel homepage: www.rumpelbumpel.de contact: mapping@rumpelbumpel.de...

Post comment Comments  (50 - 60 of 109)
Bioko
Bioko Apr 17 2010, 10:19am says:

Is it dead or what ?

+1 vote     reply to comment
RumpelBumpel Creator
RumpelBumpel Apr 21 2010, 10:29am replied:

not at all, i am working on cs_italy!

greets RumpelBumpel

+1 vote   reply to comment
Matt92
Matt92 Mar 8 2010, 9:53am says:

What is KSK?

+1 vote     reply to comment
Swaggletooth
Swaggletooth Mar 8 2010, 12:57pm replied:

KommandoSpecialKraft (sp?), a German special forces group. I think they're based in the German army, rather than the GSG9 who are part of the police.

+1 vote     reply to comment
Matt92
Matt92 Mar 13 2010, 6:50am replied:

Thank you.

+1 vote     reply to comment
Arctic0ne
Arctic0ne Feb 28 2010, 6:07pm says:

Hey, I'd love to help with character/weapon models. I remade one character model already. Old model is 5053 polys, mine is 60,636 polys. I can't texture very well though XP. PM me if you're interested.

+3 votes     reply to comment
RumpelBumpel Creator
RumpelBumpel Mar 12 2010, 5:40pm replied:

Of cause we need help, just mail me some screens of you player-model

greets RumpelBumpel

+1 vote   reply to comment
Swaggletooth
Swaggletooth Mar 8 2010, 1:00pm replied:

Woah, I hope thats just the baked model :O
Source can't render more than 10k polies for a single model.

0 votes     reply to comment
H4lf-D3ad
H4lf-D3ad Mar 9 2010, 11:20am replied:

All the fakefactory models are 44k-60k poly

+2 votes     reply to comment
assasingoose
assasingoose Feb 20 2010, 8:34pm says:

comment: the maps are killing! owning! GREAT! but the models are not.

+1 vote     reply to comment
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