Author's Readme/Notes: CS:S Map: Bomb/Defuse name: de_port_afterSource author: [RЖB] Blade / RumpelBumpel clan: RumpelBumpel homepage: aftersource.rumpelbumpel.de...
Everybody knows "Cinematic Mod" created by Jürgen "FakeFactory" Vierheilig, so this studio aims to to create a totally new and improved Counter Strike (based on OB-Engine).
- cs_assault - cs_compound - cs_havana - cs_italy
- de_tides - de_train
In order to realize this ambitious project, share your knowledge, your inspiration and your creativity with us. We need both talented mappers and 3D & 2D-Artists and everyone who is able to advance progress to CS afterSource.
If you´ve allready created for example a skin-pack for weapons and you believe it should call more attention, here is the right place!
I was searching the Counter-Strike mod profile on moddb, and i realised theres a lot of rare stuff that nobody really knows of. Thanks to doonbugie, there are beta versions of the old Counter-Strike HLMOD, and they are compatible with steam! Yeah folks, no more ancient won version if you want to play on a lan with the mates.
After trying out some of the versions, I was thinking of making a video of the evolution of a map…how about dust2? Everyone loves dust2! Unfortunately, d2 was introduced on a later version, but I found some really old aztec maps. So i began to intall the mods, and recording the maps with fraps in 720p of course (becasue widescreen is the new cool stuff, it doesn’t matter it’s useless in esports).
After recording all the beta versions, source, and the new GO version, I realised that theres something I missed here…actually I missed a lot more here. There was also a big project called Aftersouce, which was basicly a mappack showing off some sick orange box visuals (for example color correction, which was pretty damn terrible in CSS). Unfortunately the project died after a few years, but they released a beta versions of a few official maps like aztec. They’ve added a tons of new plants and vegetation to the outer parts, and a really ugly contrasted feel, which makes the map unplayable after some time. On the other hand, I tried their version of dust2, and it was more then pleasing: totally awsome colors, new textures, realistic walls with bricks falling out of them…
…and after recording all the stuff, I still had a little voice in my head saying „how about promod?”. Well promod aka cspormod aka csp was a failed attempt to unite the esport community of 1.6 and source. They were doing pretty fine in the first stage, but unfortunatly there was zero PR activity, and they had no idea how to optimise a map, so after a few failed attempts of patching the mod, they finally killed the development after valve announced GO. But a few words from the csp aztec: I never tried it out, I wasn’t even sure it’s in the mod. Noboy was playing it on pubs on the release day. It was interesting, in fact I was disappointed in the csp aztec in a „positive” way. It looked really good, simple but detailed textures perfect for play and eyecandy, different new paths…I have to say, this is the best aztec map I’ve seen so far.
So, here is the video itself, some of you probably seen it on the csgo moddb profile cause I’ve uploaded the vid there too. Drop a like or favorite it on youtube and this kind of stuff, thank you…and before I forget it: 2fort evolution in progress.