Remember the original Command & Conquer? Remember all the units, characters and themes from that game? Well, that classic from the early 90's that spawned over a dozen titles and revolutionized the RTS gaming world has been reincarnated in the C&C Generals Zero Hour SAGE 3D game engine and looks better than ever with 40 campaign missions with the original briefing videos! But once that is finished, you can dish it out in a skirmish or multiplayer game to your hearts content with the all new skirmish AI developed exclusively for this Mod!

Report RSS C&C Tiberian Dawn Redux Patch v1.43 Released!

This is the third official patch to Tiberian Dawn Redux v1.4. (Patch v1.43) This patch includes eight (8) additional singleplayer campaign missions and fixes several bugs encountered with the existing singleplayer missions along with general gameplay fixes. Lots of other updates were also made to the Mod. View the changelist and download the patch today!

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***STATUS UPDATE FROM THE BATTLEFIELD***

The third official patch to C&C Tiberian Dawn Redux v1.4.

(Patch v1.43) has been released!


***DOWNLOAD THE PATCH HERE***


***GET THE FULL VERSION OF THE MOD HERE***


CHECK OUT THE 2016 MOD PROMO VIDEO!


C&C Tiberian Dawn Redux Mod Promo Video 2016 - Mod DB


This patch includes eight (8) additional singleplayer missions and several fixes were also made to the existing campaign missions. This brings the grand total of missions to 26. This patch also reworks and fixes several general gameplay bugs as well. Download it today!


GDI Mission #9


GDI Mission #11


GDI Mission #12


GENERAL GAMEPLAY CHANGELIST:

8 additional campaign missions completed with their respective intro videos
Fixed an AI exploit preventing tank machine guns from damaging aircraft
M110 Artillery (Nod) speed slightly decreased
Assault APC price increased from $500 to $800 (pre-loaded with two Rocket Soldiers now)
Airfields (excluding Nod Airstrip) reduced from $2000 to $1000
Grenadiers made more powerful and more accurate (to encourage use over rocket soldiers)
Both vehicle missile and machine gun upgrades reduced from $1000 to $600
Power Plant HP increased from 800 to 1000
Tiberium Silo Auto Deposit Amount reduced from $200 to $75
Mammoth Tank Armor and speed slightly decreased (including Adv. Mammoth)
Mammoth Tusk Missile Firing Rate slightly decreased
Flame Tank Armor slightly increased
Helicopter and fighter jet locomotors slowed to reduce graphical and gameplay glitches
Tiberium income amounts reduced slightly
Tiberium growth rate significantly reduced (to reduce lag and game crashes from overpopulation)
Weapons can now fire over low profile structures without exploding over them (Helipad, Repair Bay, .etc)
Guard Tower damage and firing rate slightly increased
APC machine gun firing burst rate decreased (does not apply to Assault APC)
Bradley (Light Tank) speed slightly decreased
Grand Canyon Skirmish Map rebalanced and reduced to 3 players to fix AI issues
Dynamite Dunes Skirmish Map rebalanced
Armored Assault Skirmish Map rebalanced
Framerate improvements on the Tiberium Gardens Skirmish Map
Framerate improvements to GDI SPEC OPS Mission #1
Framerate improvements to GDI Mission #8
Fixed an issue preventing players from finishing Nod Mission #4
Engineers can now hijack and not simply disable unarmed vehicles (MCV and Harvester)
Tank and Missile projectile splash damage reduced
Several models have been reworked and retextured

Nod Mission #9


Nod Mission #11


OTHER UPDATES:

Environmental Enhancements:

As the war progresses, the effects of Tiberium start to become more apparent. The surrounding trees and land start to transform and mutate. Tiberium based Blossom Trees also become more numerous.


User Interface Updates:

Updates have been applied to the user interface. Most of the plain white text has been replaced with a green console type font for uniformity with some of the other graphics using said text.

This was also done in a style to emulate the original C&C's interface.


***IMPORTANT!***

Make sure to allow the original Mod files to

be overwritten to enable the patch!

FOLLOW THE MOD ON FACEBOOK

MOD FORUMS


Also note that the campaign cutscenes have also been edited and updated. You can download the complete set which will be needed for future releases HERE.


©2016 sgtmyers88

Post comment Comments
ThePrussianMink
ThePrussianMink - - 407 comments

Fantastic!

Reply Good karma Bad karma+4 votes
LocustQ
LocustQ - - 488 comments

True CnC3(D)

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Aro
Aro - - 1,971 comments

Great work! C&C Modders are awesome. ;)

Reply Good karma Bad karma+3 votes
FlaviavonTrans
FlaviavonTrans - - 20 comments

It would be great to have a Red Alert Redux for C&C Generals!

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Plokite_Wolf
Plokite_Wolf - - 374 comments

The Red Alert for RA3 might interest you... Moddb.com

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sgtmyers88 Author
sgtmyers88 - - 2,829 comments

Wish granted (took us 7 years lol) Moddb.com

Reply Good karma+2 votes
FlaviavonTrans
FlaviavonTrans - - 20 comments

This is awesome!

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Heretic....
Heretic.... - - 4 comments

It's ok.

Reply Good karma Bad karma0 votes
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