The Vision of this mod is making Kane's Wrath a truely worthy expansion for Tiberium Wars, even more than Zero Hour for Generals. Taking quality CnC mods as Contra or ShockWave as an exmaply, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible. Whereas the original game limited subfactions to a certain gameplay aspect, every side is now given its own gameplay approach and expanded theme. While factions are still away from being made truely unique, One Vision can already account for a great quantity of changes and additions. This includes many unique upgrades, new units, various support powers as well as several bugfixes for all sides.
Attention: This is an outdated description. In the current edition, every Reaper-17 vehicle has two mutations to choose from.
In the next version all Reaper-17 vehicles/aircraft can mutate to morph into a new unit by using the "Accelerated Ichor Mutation" player power (500$).
Mutated units are basically the same but have a red tint and possess unique abilities.
In the picture you can see from left to right:
The Genocide Hexapod
The Carnage Tripod
The Carnifex, for example, has immunity to gun and sniper damage. But there are plenty of other units, let me hear what you think that could fit them ;)
It doesnt look like much but it took me almost 2 days to finish it (and more than 30 changed textures U_U).
The Shardglider (Stormrider) and Tormentor (Scourge) aren't weren't finished at the creation date of this screenshot