The Vision of this mod is making Kane's Wrath a truely worthy expansion for Tiberium Wars, even more than Zero Hour for Generals. Taking quality CnC mods as Contra or ShockWave as an exmaply, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible. Whereas the original game limited subfactions to a certain gameplay aspect, every side is now given its own gameplay approach and expanded theme. While factions are still away from being made truely unique, One Vision can already account for a great quantity of changes and additions. This includes many unique upgrades, new units, various support powers as well as several bugfixes for all sides.

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Reaper-17 Red-Horror
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jfpoliveira12 Sep 21 2013 says:

Carnifex doesnt sound too good for me here,I get you like WH 40K but there are better names there. ;)
I suggest Trepidator (google trepidation and you will see).

+2 votes     reply to comment
Zocker4ever Author
Zocker4ever Sep 21 2013 replied:

I actually kinda love the way you pronounce the word. And what is this WH40k you are talking about, it's all from latin, i swear!

Ok, I admit I am a 'Nid fan ^^

+3 votes   reply to comment
SalvationA Sep 21 2013 says:

wow Zocker4ever u make the reaper-17 faction more cruel and cool look,now enemy know what have come for their life

+2 votes     reply to comment
SalvationA Sep 21 2013 says:

I have some idea to fit Eviscerator and Carnage Tripod:
Eviscerator get an ability name spirit of reaper,it will heal for a small amount while a unit was killed in a radius(passive) or u can make it an active ability which instantly kill an friendly unit(not infantry) to recover all Eviscerator life.
For Carnage Tripod,it gain an ability call madness slaughter,it doesn't need to absorb tiberium to get the secondary beam attack,i dun know but if it was possible,make the tripod can use all its hand to attack(passive),if wan to make it an active ability,i suggest rampage breath,it make Carnage tripod gain atk dmg and atk spd for a duration,but if the duration is over,tripod is paralyzed and the shield will off,that meant tripod was very vulnerable after this,or u can make this ability like the Sound of Kane,once the tripod trigger this ability,it cannot move and attack but the unit(exclude air unit) surrounding increase their effectiveness

that all my bothersome opinion on the R17 late game cadre,what do you think?

+2 votes     reply to comment
MegaZ Sep 22 2013 says:

I feel interesting on SalvationA idea but i think i would cause unbalanced problem
btw since i know Zocker4ever can get help from Stygs,i suggest to borrow the holy water code from TWA for Splicer ,to make it able to lay tiberium vapour that make the enemy contact with it taking damage over time and received a slow down punishment

what do you think?

+2 votes     reply to comment
MegaZ Sep 22 2013 replied:

sry is it would cause

typing error==

+1 vote     reply to comment
Zocker4ever Author
Zocker4ever Sep 22 2013 replied:

I guess that isn't that hard to make at all. Just some mines with an alternative skin and green toxic clouds. But I think I will make this an ability for the Revelator (which I will probably give a new name, then). I like it.

The Splicer is already finished and can drain life from targets >:D
It works and plays nicely and I always wanted to have a unit that can drain life from targets ^^

Yeah, I think too that the Carnage Tripod would be too op then ^^.
But you gave me an idea. I think I make it stronger the less health it has and if it reaches a critical level it is far stronger but attacks allies as well >:)
I think this really fits the word Carnage.

Yeah, I like the idea of sacrificing own units, but spending 500$ for only this ability just that isn't worth it imo. I think it needs a little bit more than that.

+3 votes   reply to comment
SalvationA Sep 23 2013 replied:

or make it able to weaken the enemy unit?Fit the name Eviscerator as it could taken out the essence from enemy

+2 votes     reply to comment
Zocker4ever Author
Zocker4ever Sep 23 2013 replied:

I think I will release it just as it is. It's not bad, but there is room for improvement. However, for now I want to finish it as fast as possible T_T.

However, I do like the idea.

+2 votes   reply to comment
kucsidave Nov 22 2013 says:

did ya ever tought about creating red tib field???
it wouldn't be a large income, but would boost scrin weaponary much more than simple, or something like this...
just think the way it acts in C&C4 tib. twilight.

+1 vote     reply to comment
Zocker4ever Author
Zocker4ever May 4 2014 replied:

actually, I did think about it xD
"Depleted Tiberium" that kills infantry fast, can recharge tiberium based weapons but doesnt generate income. Unlike Ichor

Seed it has a faster recharge rate and costs less. But its not high on my priority list.

+1 vote   reply to comment
Shiasnira Feb 9 2014 says:

I see this images... and i cannot stop myself of falling in love :3

+1 vote     reply to comment
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Attention: This is an outdated description. In the current edition, every Reaper-17 vehicle has two mutations to choose from.

In the next version all Reaper-17 vehicles/aircraft can mutate to morph into a new unit by using the "Accelerated Ichor Mutation" player power (500$).
Mutated units are basically the same but have a red tint and possess unique abilities.

In the picture you can see from left to right:
The Carnifex
The Genocide Hexapod
The Splicer
The Carnage Tripod
The Eviscerator

The Carnifex, for example, has immunity to gun and sniper damage. But there are plenty of other units, let me hear what you think that could fit them ;)

It doesnt look like much but it took me almost 2 days to finish it (and more than 30 changed textures U_U).

The Shardglider (Stormrider) and Tormentor (Scourge) aren't weren't finished at the creation date of this screenshot

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Sep 21st, 2013
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