The Vision of this mod is making Kane's Wrath a truely worthy expansion for Tiberium Wars, even more than Zero Hour for Generals. Taking quality CnC mods as Contra or ShockWave as an exmaply, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible. Whereas the original game limited subfactions to a certain gameplay aspect, every side is now given its own gameplay approach and expanded theme. While factions are still away from being made truely unique, One Vision can already account for a great quantity of changes and additions. This includes many unique upgrades, new units, various support powers as well as several bugfixes for all sides.

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Nod Walls
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Comanche_Prime Sep 25 2013, 10:46am says:

YES!!! Walls, finnally!
Are they repairable?

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Zocker4ever Author
Zocker4ever Sep 25 2013, 10:47am replied:


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SalvationA Sep 25 2013, 11:00am says:

We had found an Nod stealth generator and we were believe it had a Nod base there.But our assault squad blocked by something?It is strange.

-RRF rifleman squad,communicated to base after the assault action failed

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One Vision 0.6 awaits now authentification and should be ready in the next couple hours! Now some eye candy to sweet the time up ;)

Marked of Kane and Renegades can now both build walls.
Walls are rather cheap but require much time to be finished. They can block off light enemy forcers very effectively and defensive Hubs can be placed behind walls. Due to the hight of the Obelisk, it can fire over walls as well.

However, grenade and flame damage can destroy wall segments in little time.

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Sep 25th, 2013
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