The Vision of this mod is making Kane's Wrath a truely worthy expansion for Tiberium Wars, even more than Zero Hour for Generals. Taking quality CnC mods as Contra or ShockWave as an exmaply, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible. Whereas the original game limited subfactions to a certain gameplay aspect, every side is now given its own gameplay approach and expanded theme. While factions are still away from being made truely unique, One Vision can already account for a great quantity of changes and additions. This includes many unique upgrades, new units, various support powers as well as several bugfixes for all sides.
KW NEEDS more mods like this.
Yes the 1st completed KW mod!!!I juz register for give you full support ^^
Nice Beta so far, if could modify the apearence of some units (like the aggressor looking like the stealth tank concept for Tiberium Wars wits its 6 heavy rockes instead of the pods) It would be a little nicer. Liking your work so far, hope you can get a modeller, I'll advertise on C&C Paradise group if you want.
A great mod that brings more refined faction diversity to the game while maintaining the Kanes Wrath atmosphere.
Great mod, great concept. Thoroughly enjoying myself with it and looking forward to it's future.
Great for competitive play, tweaks a lot of stuff in fun ways. Pick it up if you can, you have nothing to lose.
Mod basically does what is promised in summary and it's still only 0.75ver. The only downside in my opinion is Steel Talons basic infantry - mutants. For reapers it's lack of artillery and in traveler faction teleportation of tripods.
Anyone who does not test this mod really a big lose juz like never play TE and TWA,brand new concept,new unit,new unit outlook,and it is still in beta but already have such an great result,try and play it,u will no regret as u have a best KW mod in ur PC
The one good Kane's Wrath mod. Honestly, it kinda lacks in some extreme innovation to warrant a score like 9, but the mere fact this improves Kane's Wrath more than any other mod for it definitely validates it.
It alters all subfactions, adding new content. Most new units reuse campaign assets or are reskins of vanilla units, nonthless they always have an original mechanic of sorts. The most remakrable thing about this mod is how it makes each subfaction stand out on it's own with more unique techs and gimmicks.
Worth a try when done with vanilla, that's for sure.
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