The Vision of this mod is making Kane's Wrath a truely worthy expansion for Tiberium Wars, even more than Zero Hour for Generals. Taking quality CnC mods as Contra or ShockWave as an exmaply, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible. Whereas the original game limited subfactions to a certain gameplay aspect, every side is now given its own gameplay approach and expanded theme. While factions are still away from being made truely unique, One Vision can already account for a great quantity of changes and additions. This includes many unique upgrades, new units, various support powers as well as several bugfixes for all sides.
Nice Beta so far, if could modify the apearence of some units (like the aggressor looking like the stealth tank concept for Tiberium Wars wits its 6 heavy rockes instead of the pods) It would be a little nicer. Liking your work so far, hope you can get a modeller, I'll advertise on C&C Paradise group if you want.
Makes Kane's Wrath feel like a true expansion with entirely unique factions all around... Honestly KW needs more of this epicness. Steel Talons is an actually playable faction, ZOCOM feels good, NOD is even more insane, and Scrin is a mutation nightmare with Reaper :P
There are very few Kane's Wrath mods available, which makes even lackluster mods appreciated when there's so little. However, this mod stands out as not only being enjoyable considering the competition, but also objectively being a great project. The units are implemented with care and thought, and almost everything added fits in thematically to such an extent that it feels like an original part of the game. Overall, it would probably be one of my favorite mods for Kane's Wrath whether there were ten or a hundred mods available for it. Great work all around.
…. Less is more with One Vision (0.75).
I had a few rounds with many different C&C mods. Nevertheless this one mod has impressed me for how small it is, and how much has been done with it. Sure you can argue that adding units that are not within the assets of the game can increase it size. To which most of Kane' Wrath units are already present within this mod. Not akin to other vanilla C&C3;:TW mods that have to port them over or add new units altogether.
One Vision does something better it adds substance to each sub faction instead of just adding more to it's unit roster. It does this through game mechanics, visually, and it's own subsequent balance structure. Making every sub faction truly unique. Given the scope of just those few things alone would make you think this mod is gigantic in size and relatively buggy. However it's both small and has astoundingly less bugs then even Kane's Wrath Reloaded 1.8. Also considering this mod is for Kane’s Wrath that still does not have an official SDK is amazing notion on to itself.
As of this review I gone through half of the single player campaign and only one mission seems to glitch out. The mission “all that glitters,” seems to bug out with the shadow team's shadow beacons, do not triggering the Specter artillery fire that continue the next sequence of the campaign. You can get around this for now by going to into vanilla Kane's Wrath and completing that mission and then loading the mod back up. If I find anymore I will update the review.