The Vision of this mod is making Kane's Wrath a truely worthy expansion for Tiberium Wars, even more than Zero Hour for Generals. Taking quality CnC mods as Contra or ShockWave as an exmaply, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible. Whereas the original game limited subfactions to a certain gameplay aspect, every side is now given its own gameplay approach and expanded theme. While factions are still away from being made truely unique, One Vision can already account for a great quantity of changes and additions. This includes many unique upgrades, new units, various support powers as well as several bugfixes for all sides.
While Reaper-17 will not be able to construct Storm-Columns, they will get their own twisted versions of basic base defense for 0.75.
The so called "Shardling Hives", "Shard Launchers" and "Crystal Missile Batteries" are cheaper and require less energy than any other base defense.
However, when placed outside of a corruption they will constantly lose health.
While Reaper-17 still cannot construct great fortifications they can ward off enemy forces with cheap and quickly built base defenses that can be sold off as soon as they did their job.
But on the other hand Reaper-17 can still protect their precious resource gathering process with shard based weapons.
Also, this image shows a unit new unit to all Scrin factions ;)