The Vision of this mod is making Kane's Wrath a truely worthy expansion for Tiberium Wars, even more than Zero Hour for Generals. Taking quality CnC mods as Contra or ShockWave as an exmaply, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible. Whereas the original game limited subfactions to a certain gameplay aspect, every side is now given its own gameplay approach and expanded theme. While factions are still away from being made truely unique, One Vision can already account for a great quantity of changes and additions. This includes many unique upgrades, new units, various support powers as well as several bugfixes for all sides.
Codename: The Reaper
Purpose: Fast deployable anti-armor neutralization
With the rapid advance of cybernetics it was only a matter of time before the Rocket Militant units were to be replaced with more capable anti-armor troops.
Indeed, the unique quad-leg design is monstrous and intimidating, but behind this fearsome appearance lies a very pragmatic design decision.
To cut costs, heavy lasers are salvaged from wrecked vehicles and fused to arms.
To keep an acceptable progressing speed despite carrying heavy weapons, several field tests with "voluntaries" were conducted.
The results suggested that a quad-legged walking-engine leads to optimal results, concerning the overall stamina and support of the weapon in general.
And thanks to various training programs and aid of chemical substances, "Reapers" will never complain, fall back, be suppressed, sleep or refuse to carry out orders.
Still, units of Reapers come paired with high cost as the program accounts for a high lethality rate during the creational process. To cut costs, it is mandatory to improve survivability during the lower-body amputation procedure.
However, we have limited possibilities when it comes to preventing death by shock during the brain-interface reconfiguration.
Commanders will need to adjust their tactics when utilizing Reapers and consider their lower movement speed and range of the weapon.
For future iterations, we currently test back-mounted lasers to aid our cyborg divisions with anti air support.