The Vision of this mod is making Kane's Wrath a truely worthy expansion for Tiberium Wars, even more than Zero Hour for Generals. Taking quality CnC mods as Contra or ShockWave as an exmaply, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible. Whereas the original game limited subfactions to a certain gameplay aspect, every side is now given its own gameplay approach and expanded theme. While factions are still away from being made truely unique, One Vision can already account for a great quantity of changes and additions. This includes many unique upgrades, new units, various support powers as well as several bugfixes for all sides.

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Media RSS Feed Report media Reaper-17 Fortified Base (view original)
Reaper-17 Fortified Base
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jfpoliveira12 Jun 30 2014, 5:48pm says:

Is the Visceroids the new Scrin Unit?

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Zocker4ever Author
Zocker4ever Jul 1 2014, 1:58pm replied:

It has indeed the same model as the Visceroids, however they are called "Leeches".

All factions will get an additional starting infantry unit and Scrin factions get "Leeches".

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jfpoliveira12 Jul 2 2014, 3:50am replied:

Do they drain Tib from harvesters? That would be totally awsome and give their name a purpose. I too think the Scrin Inf. roster was too thin.

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Zocker4ever Author
Zocker4ever Jul 3 2014, 11:17am replied:

Unfortunately, the engine doesn't allow stealing tib :/
Initially the idea really was stealing tib (from refineries). However, I liekd the name and later applied it to this unit.

Leeches are scout units, every faction will have a dedicated T1 scout. Normally, scrin factions really have a scouting disadvantage since Seekers are slow and Buzzers have a bad vision range.

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Alex_06 Jul 1 2014, 5:15pm says:

Can't wait to play Reaper, they sound fun

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tyronebiggum7 Jul 2 2014, 6:41pm says:


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While Reaper-17 will not be able to construct Storm-Columns, they will get their own twisted versions of basic base defense for 0.75.

The so called "Shardling Hives", "Shard Launchers" and "Crystal Missile Batteries" are cheaper and require less energy than any other base defense.

However, when placed outside of a corruption they will constantly lose health.

While Reaper-17 still cannot construct great fortifications they can ward off enemy forces with cheap and quickly built base defenses that can be sold off as soon as they did their job.

But on the other hand Reaper-17 can still protect their precious resource gathering process with shard based weapons.

Also, this image shows a unit new unit to all Scrin factions ;)

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Jun 30th, 2014
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