The Vision of this mod is making Kane's Wrath a truely worthy expansion for Tiberium Wars, even more than Zero Hour for Generals. Taking quality CnC mods as Contra or ShockWave as an exmaply, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible. Whereas the original game limited subfactions to a certain gameplay aspect, every side is now given its own gameplay approach and expanded theme. While factions are still away from being made truely unique, One Vision can already account for a great quantity of changes and additions. This includes many unique upgrades, new units, various support powers as well as several bugfixes for all sides.

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jfpoliveira12
jfpoliveira12

Are Reapers single units or squads? Sorry, I cant tell from the images.

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Zocker4ever Author
Zocker4ever

it are squads composed of 2 individual units. They are probably going to cost 500$

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jfpoliveira12
jfpoliveira12

500$? I thought they would cost atleast 850$ and be triple the strength of a Rocket Militant Squad. Guess Ill be spamming them all day, everyday.:D
That is when Im not playing the Black Hand Master Faction, which is all day, everyday as it is right now! ;)

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GC_dzbanek
GC_dzbanek

Masters... unless You encounter Traveler-59 and their damned cultists. Pretty cool stuff, but You are pretty much dead if You let Your enemy spam them }:(

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ErastusMercy
ErastusMercy

Very nice, though wouldn't there some slight role overlap between the Reaper and Enlightened?

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Zocker4ever Author
Zocker4ever

One would think so, but the Reaper is a T1 unit more akin to Rocket Militants. First, his laser works best against medium and light vehicles whereas Enlightened excel against heavy targets.

Also, Reapers can shoot at air targets with their back-mounted lasers, so they actually completement each other.

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ErastusMercy
ErastusMercy

Fair enough, oh not to sound like I'm complaining or anything but it just occurred to me, since your MoK is cyan instead of red, wouldn't the Reaper's cameo follow that theme too?

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Zocker4ever Author
Zocker4ever

Yes it should. However, I have yet to change the cameos of all MoK infantry. I did some experiments but I wasn't quite satisfied with the results so far.

I didn't want to delay a new screenshot just because the cameo wasn't quite right. And tbh it's not so much of a priority right now ^^

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AlphaZulu
AlphaZulu

You should add the Centurions from CnC4 for MoK as a core defender Mk2 or something.

I dont know where I'm going with this but it sounds cool

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jfpoliveira12
jfpoliveira12

They already have Myrmidons, which are special Avatars. No need for 2 mechs in a Nod faction.

I like the centurion model, but I feel it should be some kind of heavy infantry and that role is already filled.

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Zocker4ever Author
Zocker4ever

Actually, I've been thinking about that too. As jfpoliveira12 said, there is no need for 2 heavy mechs, but I could imagine the model of the Centurion replacing the current Avatar base model.

However, I want to finish other things first and it is not a top priority.

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jfpoliveira12
jfpoliveira12

But please keep the grey armour and the name. Myrmidon just sounds so nice.

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Zocker4ever Author
Zocker4ever

that was the idea ;)

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egozi44
egozi44

If I didn't been lazy I would've import the Centurion for MOK >.> they look like best mecha for MOK, though it probably won't fit with the current balance ^^

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GC_dzbanek
GC_dzbanek

Could You tell me name of the map from the image? I'm not sure, but it seems that I don't have it, and would like to check it out.

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Zocker4ever Author
Zocker4ever

It's "Battlebase Beaverton v2" from Predatore. He really makes some amazing maps.

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monstertaimer Creator
monstertaimer

Actually Battlebase Beaverton was created by ZypherBullet :P

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Zocker4ever Author
Zocker4ever

oh my ^^ (better don't tell him I said that :P)

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monstertaimer Creator
monstertaimer

Haha all good xD

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GC_dzbanek
GC_dzbanek

Thanks!
By the way, I think his best one is "09 - Advanced Weapons Lab". Just prepare buggies & beam cannons to "welcome" Heroic Redeemer and rush Weapon Lab, then watch as Your opponent dies :D

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Zypherbullet
Zypherbullet

Thought I was stilled logged in.

Anyway.

Mmm hmmm...

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Description

Codename: The Reaper
Purpose: Fast deployable anti-armor neutralization

Report:
With the rapid advance of cybernetics it was only a matter of time before the Rocket Militant units were to be replaced with more capable anti-armor troops.

Indeed, the unique quad-leg design is monstrous and intimidating, but behind this fearsome appearance lies a very pragmatic design decision.

To cut costs, heavy lasers are salvaged from wrecked vehicles and fused to arms.
To keep an acceptable progressing speed despite carrying heavy weapons, several field tests with "voluntaries" were conducted.

The results suggested that a quad-legged walking-engine leads to optimal results, concerning the overall stamina and support of the weapon in general.

And thanks to various training programs and aid of chemical substances, "Reapers" will never complain, fall back, be suppressed, sleep or refuse to carry out orders.

Still, units of Reapers come paired with high cost as the program accounts for a high lethality rate during the creational process. To cut costs, it is mandatory to improve survivability during the lower-body amputation procedure.

However, we have limited possibilities when it comes to preventing death by shock during the brain-interface reconfiguration.

Commanders will need to adjust their tactics when utilizing Reapers and consider their lower movement speed and range of the weapon.

For future iterations, we currently test back-mounted lasers to aid our cyborg divisions with anti air support.

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