MiddleEarthProject is a full conversion Tolkien mod for Crusader Kings 2 which will feature bookmarks throughout the Third Age. This mod is being developed independently from any other LotR or Middle Earth mods out there. The map will cover the main areas of Middle Earth, known in the books and films.

So, Middle-Earth is waiting for you! Will you play as the descendant of one of the noble families of Rohan or Gondor?
Will you try to reforge the ancient kingdoms of Elves in Eriador? Or will you try to destroy all the Free Peoples, and claim Middle Earth for Morgoth?
This mod will give you a unique strategy experience of the Third Age in Middle-Earth. From Forodwaith to Bellakar, from Lindon to Rhûn, lead your dynasty and survive the Dark Times. Become one of the most important Lords of the Age!


INSTALLATION GUIDE
1/ Download the mod, and open the .rar file with Winrar or any similar software.
2/ If you've got a former version of the mod, remove it entirely.
2/ Extract MEP 0.1.5b in your "Documents/Paradox Interactive/Crusader Kings 2/mod" directory (NOT directly in the game folder)
3/ Launch the Game, and enjoy!

IMPORTANT ! The current release is a BETA version, with bugs, and obviously not complete !



Middle Earth Project 0.1.5b Full


Middle Earth Project - Bug Reports


Middle Earth Project - Bug Reports


Middle Earth Project - Official Thread - Paradox Forum


Middle Earth Project - Credits



Some Screenshots :




Want to Help?
If you are an experienced event scripter who would like to help out with this ambitious project, contact ReditRigmored or Lonhaldar here on the forums

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MEP 2.0.1b Screenshots MEP 2.0.1b Screenshots MEP 2.0.1b Screenshots
Blog RSS Feed Report abuse Latest News: CK2: Middle Earth Project 0.4.1b Full Release

3 comments by ReditRigmore on Dec 4th, 2014

The Middle Earth Project 0.4.1b Release
User Posted Image


This is a full release of the Middle Earth Project mod for Crusader Kings II. This update is compatible with version 2.2.1 of Crusader Kings II. Please delete any old installations of the mod and replace it with the 0.4.1b full version. Make sure you install in My Documents/Paradox Interactive/Crusader Kings II/mod to work properly. For detailed instructions check the included readme.This is a beta and there will be bugs. Nothing is set in stone and we will appreciate any input that you think might improve the mod.


Installation Instructions
  1. Delete any old versions of the mod and it's cache from "Documents/Paradox Interactive/Crusaders Kings II/mod/MiddleEarthProject Beta" and "Documents/Paradox Interactive/Crusaders Kings II/MiddleEarthProject"
  2. Download the mod, and open the .rar file with Winrar or any similar software.
  3. Extract all the files in the archive directly to your "Documents/Paradox Interactive/Crusader Kings 2/mod" directory.
  4. Launch the game, select the mod and enjoy!

New Features
  • Give and recieve gifts as a Hobbit to make friends and gain popularity.
  • Reunite the Seven Kingdoms as a Dwarf Lord and become the High King Under All the Mountains.
  • Regain your true strength when you recover the Ring as Sauron.
  • Use the Index to learn extra information about gameplay and features.
  • Elven children now reach adulthood between the ages of 50 and 100, new special flavour for their upbringing and tutorship.
  • New Buildings System: each race now has their own unique buildings, thanks to the work of Athoen.
  • Northern Middle-Earth will now feel the effects of winter and snow.
  • Lorien now truly has a golden wood.
  • Racial descriptions including detailed info on bonuses and maluses.
  • And more...

Screenshots


If you would like to help with the development of this mod please inbox me or Lonhaldor here on the Paradox Interactive forums.

Media RSS Feed Latest Video
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Middle Earth Project 0.4.1b Full

Middle Earth Project 0.4.1b Full

Dec 4, 2014 Full Version 23 comments

This is a full release of the Middle Earth Project mod for Crusader Kings II. This update is compatible with version 2.2.1 of Crusader Kings II. Please...

Middle-Earth Project 0.3.1b FULL (outdated)

Middle-Earth Project 0.3.1b FULL (outdated)

Jul 26, 2014 Full Version 36 comments

OUTDATED - LATEST VERSION 0.4b This is a full update of the Middle Earth Project mod for Crusader Kings II. This update is compatible with version 2.1.6...

Middle-Earth Project 0.2.2.1b Fix Patch (outdated)

Middle-Earth Project 0.2.2.1b Fix Patch (outdated)

Jun 19, 2014 Patch 15 comments

OUTDATED - LATEST VERSION 0.4b This patch solves some bugs, mostly with colonisation/purge events. It needs the 0.2.2b Full release installed, and works...

CK2: Middle Earth Project 0.2.2b Full (outdated)

CK2: Middle Earth Project 0.2.2b Full (outdated)

Jun 4, 2014 Full Version 11 comments

OUTDATED - LATEST VERSION 0.4b Latest patch for CK2 Middle Earth Project released, featuring new event chains based around dragons and the Balrog, map...

Middle-Earth Project 0.2.1b  Full (outdated)

Middle-Earth Project 0.2.1b Full (outdated)

Apr 27, 2014 Full Version 5 comments

OUTDATED - LATEST VERSION 0.4b This is the latest version of the Middle-Earth Project mod for Crusader Kings II. This Version is compatible with CKII...

Compatibility Patch for MEP 0.1.5b (outdated)

Compatibility Patch for MEP 0.1.5b (outdated)

Apr 3, 2014 Patch 23 comments

OUTDATED - LATEST VERSION 0.4b This patch will allow you to play the mod with the 2.1.1 version of Crusader Kings II. This patch won't work with the 2.0...

Post comment Comments  (50 - 60 of 828)
Vieltrien
Vieltrien Dec 8 2014, 8:25pm says:

Are you able to go from tribal to feudal in this mod?

+1 vote     reply to comment
Mestermagyar
Mestermagyar Dec 9 2014, 8:09am replied:

I dont think so yet, I tried playing as the tribal guys north of Gondor. Problem is, you need a stone fort upgrade to become feudal, which is impossible due to the types of buildings were changed.

+2 votes     reply to comment
Ser88
Ser88 Dec 10 2014, 12:38pm replied:

you can delete the lines where the stone fort is needed
at this path you can find the realm_decisions_tribal.txt

C:\Users\Your Username\Documents\Paradox Interactive\Crusader Kings II\mod\MiddleEarthProject Beta\decisions

+1 vote     reply to comment
D3ver
D3ver Dec 8 2014, 10:10am says:

There is a bug with creating Arnor option,yet again :/. Even doe you fully control Arthedain it still says that you don't.

+2 votes     reply to comment
Paro91
Paro91 Dec 8 2014, 8:54am says:

I have problems with accent marks in names like Emyn Sûl beacause for example "û" is typed in this way "Ã>>"... in the previous version of MEP I have never seen this issue :/

And Saruman has black beard and hairs :3

+1 vote     reply to comment
D3ver
D3ver Dec 7 2014, 8:52am says:

Guys,you should put that when u play as The Witch-King that the whights have the same buildings as orcs,or that the county religion is whights but the culture is orcs,because you get the "orcs uprising" event and when u beat them you get the county changed to whigts and all the buildings are lost,and to be honest I don't think that any orc dared to make a uprise againts The Witch-King ;)

+2 votes     reply to comment
Carlos_the_Lemon
Carlos_the_Lemon Dec 6 2014, 8:19pm says:

Hi, i'm playing Gundabad orcs, and everything has gone well for the first century or so. I've been building up my holdings to maximise my income, troops, etc. However, out of nowhere, the 'spider' culture appears in many of my counties and by the time i have eradicated it, all of my buildings have been reduced to level 1. As you can imagine, this is pretty frustrating - if there's an easy way of avoiding this, please let me know :)

+2 votes     reply to comment
Mestermagyar
Mestermagyar Dec 6 2014, 1:21pm says:

Hey, how can I become feudal while I cannot build a stone hillfort?

+1 vote     reply to comment
Diamonjohn
Diamonjohn Dec 6 2014, 3:52am says:

How can i help as dwarf king to protect Gondor, ring events or attack Mordor? I cant help them anyway. And Mordor always wins and become so powerfull. Pls, i would welcome solution.

+1 vote     reply to comment
LemonSour
LemonSour Dec 5 2014, 6:13pm says:

Out of curiosity will there ever be the island of numenour?

+1 vote     reply to comment
ReditRigmore Creator
ReditRigmore Dec 5 2014, 9:34pm replied:

We would like to do a First Age release first, and it's already been started, but our team is too small really, we don't have the people to fully make the mod its best for Third Age

+3 votes   reply to comment
LemonSour
LemonSour Dec 5 2014, 10:56pm replied:

I also have another question in the first age mod will it focus on the war of the wrath or some other war like the war of the jewels?

+1 vote     reply to comment
ReditRigmore Creator
ReditRigmore Dec 6 2014, 7:56am replied:

We'll try to include as much as we can. Considering it's taken two years to get to this current state I don't think you'll see First Age for a long time

+3 votes   reply to comment
Paro91
Paro91 Dec 7 2014, 4:11pm replied:

You guys should try to recruit as much people as you can. Your work is simply epic :)

+3 votes     reply to comment
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Platforms
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Developer
CK2: MEP Team
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Official Page
Forum.paradoxplaza.com
Release Date
Released Jan 14, 2014
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9.2

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Highest Rated (3 agree) 9/10

This mod is a work-in-progress. All the same, it is very good. Being able to role-play with characters from the Tolkien Legendarium at the same time as I engage in grand strategy is great. Being able to add one's own flavour to Middle Earth's history is something I think is truly rewarding. The modder has gone into a lot of detail to make the base game fit the specifications of Arda and its history what with all the intricate family trees that are unnecessary but oh so lovely. There is room for…

Dec 4 2014, 9:47am by FurstvonGrendelberg

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