MiddleEarthProject is a full conversion Tolkien mod for Crusader Kings 2 which will feature bookmarks throughout the Third Age. This mod is being developed independently from any other LotR or Middle Earth mods out there. The map will cover the main areas of Middle Earth, known in the books and films.

So, Middle-Earth is waiting for you! Will you play as the descendant of one of the noble families of Rohan or Gondor?
Will you try to reforge the ancient kingdoms of Elves in Eriador? Or will you try to destroy all the Free Peoples, and claim Middle Earth for Morgoth?
This mod will give you a unique strategy experience of the Third Age in Middle-Earth. From Forodwaith to Bellakar, from Lindon to Rhûn, lead your dynasty and survive the Dark Times. Become one of the most important Lords of the Age!


INSTALLATION GUIDE
1/ Download the mod, and open the .rar file with Winrar or any similar software.
2/ If you've got a former version of the mod, remove it entirely.
2/ Extract MEP 0.1.5b in your "Documents/Paradox Interactive/Crusader Kings 2/mod" directory (NOT directly in the game folder)
3/ Launch the Game, and enjoy!

IMPORTANT ! The current release is a BETA version, with bugs, and obviously not complete !



Middle Earth Project 0.1.5b Full


Middle Earth Project - Bug Reports


Middle Earth Project - Bug Reports


Middle Earth Project - Official Thread - Paradox Forum


Middle Earth Project - Credits



Some Screenshots :




Want to Help?
If you are an experienced event scripter who would like to help out with this ambitious project, contact ReditRigmored or Lonhaldar here on the forums

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This is a full release of the Middle Earth Project mod for Crusader Kings II. This update is compatible with version 2.4.2 of Crusader Kings II. Please delete any old installations of the mod and replace it with the 0.5b full version. Make sure you install in My Documents/Paradox Interactive/Crusader Kings II/mod to work properly. For detailed instructions check the included readme.

This is a beta and there will be bugs. Nothing is set in stone and we will appreciate any input that you think might improve the mod.

This version has many issues and we are releasing it to allow bugs to be found quicker. While playable you may have issues with events, balance or unusual happenings. Please help us to fix the mod by reporting bugs on our bug report thread here.

FEATURES
- WoL and HL features integrated
- Perfomance massively increased
- Many bug fixes and tweaks
- Population mechanics added
- Colonisation tweaked
- Wilderness overhauled
- Playable holy orders (Swan Knights, Black Serpent)
- Map changes, Mirkwood appearance overhauled


CK2: Middle Earth Project 0.4.1b Full Release

CK2: Middle Earth Project 0.4.1b Full Release

News 11 comments

This is a full release of the Middle Earth Project mod for Crusader Kings II. This update is compatible with version 2.2.1 of Crusader Kings II. Please...

Middle-Earth Project 0.3.1b released

Middle-Earth Project 0.3.1b released

News 4 comments

Crusader Kings II : The Middle-Earth Project mod 0.3.1b has been released, you can download the new full build below.

CK2: Middle Earth Project 0.2.2b Release

CK2: Middle Earth Project 0.2.2b Release

News 5 comments

The latest update for the Middle Earth Project released, featuring new event chains based around dragons and the Balrog, map changes and many bug fixes.

CK2: Middle Earth Project 0.2.1b Release

CK2: Middle Earth Project 0.2.1b Release

News 4 comments

We are pleased to present the latest update to the Middle Earth Project for CK2. The mod is still in beta, and much remains to be done, but this update...

RSS feed Downloads
Middle-Earth in Earth 0.2

Middle-Earth in Earth 0.2

Full Version 4 comments

First Update of the Middle-Earth in Earth submod. This mod is only to use with vanilla game, not with Middle-Earth Project. It'll add several races of...

Middle-Earth in Earth 0.1

Middle-Earth in Earth 0.1

Full Version 18 comments

This small funny mod is a stand-alone from the Middle-Earth project. It allows you to play as one of the four races implemented : Numenoreans/Orcs/Elves/Dwarves...

Middle Earth Project 0.5.1b

Middle Earth Project 0.5.1b

Patch 25 comments

This is a patch release of the Middle Earth Project mod for Crusader Kings II. This update is compatible with version 2.4.3 of Crusader Kings II. Please...

Middle Earth Project 0.5b

Middle Earth Project 0.5b

Full Version 69 comments

The latest version of the Middle Earth Project mod, compatible with version 2.4.2 of CK2, and integrating features from Way of Life and Horse Lords DLCs.

Middle Earth Project 0.4.1b Full

Middle Earth Project 0.4.1b Full

Full Version 62 comments

This is a full release of the Middle Earth Project mod for Crusader Kings II. This update is compatible with version 2.2.1 of Crusader Kings II. NOT COMPATIBLE...

Middle-Earth Project 0.3.1b FULL (outdated)

Middle-Earth Project 0.3.1b FULL (outdated)

Full Version 42 comments

OUTDATED - LATEST VERSION 0.4b This is a full update of the Middle Earth Project mod for Crusader Kings II. This update is compatible with version 2.1.6...

Post comment Comments  (60 - 70 of 1,098)
Guest
Guest

Has this mod been updated to the latest version? Been wanting to play this all year!

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epicmarkvan
epicmarkvan

It's playable on the newest update of CK2, but expect bugs.

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finnster
finnster

my game keeps closing eery5 inutes after i start it up anyone know how to fix?

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Guest

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CapriciousCarp
CapriciousCarp

It's been a while since I've played, and I'm not sure I ever got the latest version to work. So I could be out of date on this. But have you ever considered strengthening dwarven holdings? I understand that their strength has waned greatly, but only having 'basic water whatever' and rarely any other buildings felt a bit off. Perhaps some of those special single-province 'buildings' like in Erebor? Hell, Erebor itself feels a bit weak.

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Lukas_007
Lukas_007

If you are colonising Erebor, you must first create it. It cant be done by noone, Its realistic to make strong from weak. Also, dwarves are really strong, i keep destroying orcs in gundabad and moria with army of 2000 dwarves. All you need to do is rather wait for them to come in mountains and then destroy them. But i agree that dwarves holdings are weak at the start.

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CapriciousCarp
CapriciousCarp

Not colonising, I usually start in the War of The Ring, and even that late most dwarf holdings are just super weak. Dwarf levies are mad tough, though.

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BavarianPrivateer
BavarianPrivateer

I have an odd issue. Everytime I start a new game no matter what faction at the beginning there always pop up blank event windows without any text in it. They also can't be closed because there is no button visible to do so.

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126 votes submitted.

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Highest Rated (9 agree) 9/10

This mod is a work-in-progress. All the same, it is very good. Being able to role-play with characters from the Tolkien Legendarium at the same time as I engage in grand strategy is great. Being able to add one's own flavour to Middle Earth's history is something I think is truly rewarding. The modder has gone into a lot of detail to make the base game fit the specifications of Arda and its history what with all the intricate family trees that are unnecessary but oh so lovely. There is room for…

Dec 4 2014 by FurstvonGrendelberg

Lowest Rated (2 agree) 5/10

It is boring.

Jun 6 2014 by LifeLostLust

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