MiddleEarthProject is a full conversion Tolkien mod for Crusader Kings 2 which will feature bookmarks throughout the Third Age. This mod is being developed independently from any other LotR or Middle Earth mods out there. The map will cover the main areas of Middle Earth, known in the books and films.

So, Middle-Earth is waiting for you! Will you play as the descendant of one of the noble families of Rohan or Gondor?
Will you try to reforge the ancient kingdoms of Elves in Eriador? Or will you try to destroy all the Free Peoples, and claim Middle Earth for Morgoth?
This mod will give you a unique strategy experience of the Third Age in Middle-Earth. From Forodwaith to Bellakar, from Lindon to Rhûn, lead your dynasty and survive the Dark Times. Become one of the most important Lords of the Age!


INSTALLATION GUIDE
1/ Download the mod, and open the .rar file with Winrar or any similar software.
2/ If you've got a former version of the mod, remove it entirely.
2/ Extract MEP 0.1.5b in your "Documents/Paradox Interactive/Crusader Kings 2/mod" directory (NOT directly in the game folder)
3/ Launch the Game, and enjoy!

IMPORTANT ! The current release is a BETA version, with bugs, and obviously not complete ! 



Middle Earth Project 0.1.5b Full


Middle Earth Project - Bug Reports


Middle Earth Project - Bug Reports


Middle Earth Project - Official Thread - Paradox Forum


Middle Earth Project - Credits



Some Screenshots :
  
 
 



Want to Help?
If you are an experienced event scripter who would like to help out with this ambitious project, contact ReditRigmored or Lonhaldar here on the forums 

 

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Blog RSS Feed Report abuse Latest News: Middle-Earth Project 0.3.1b released

0 comments by Lonhaldar on Jul 27th, 2014

Middle Earth Project 0.3.1b

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Download CK2:MEP 0.3.1b
Middle-Earth Project 0.3.1b FULL RELEASE

This is a full update of the Middle Earth Project mod for Crusader Kings II. This update is compatible with version 2.1.6 of Crusader Kings II.
This is a beta and there will be bugs. Nothing is set in stone and we will appreciate any input that you think might improve the mod.


An Extended Map

Look into Belegaer, the Great Sea of the West, and discover the borders of the lost lands of Beleriand and Numenor. New islands, like Tol Fuin or Tol Morwen appears now. We reworked too some areas, like Bellakar, or the areas of Gundabad and the Misty Mountains.
Welcome to Gwaihir, the Lord of the Eagles, and all his kin in Rosroval, the "Peak of the Eagles". The Line of Golfimbul is still alive, and Mount Gram can prepar to war once again. All Eriador fears the new powers of the orcs of the North now!
Create your own kingdom of middlemen in Enedwaith, and become the High King of Isenvale, to balance the power of both Arnor and Gondor!

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Craft your own objects !


As a Dwarf or a Noldor craftsman, you're now able to craft your own objects. Create some jewels, forge weapons, and improve your skills to be the proud heir of Telchar of Nogrod, or Celebrimbor of Eregion !
As a Noldor master or legendary craftsman, reconquer Ost-in-Edhil, and try to rebuild the Gwaith-i-Mirdain, the brotherhood of Celebrimbor, where were forged the Rings of Power. Gather the other craftsmen, and together, you'll give prestige and glory to your kin !
Use the Rings of the Dwarves to create more wealth in your mines, or try to find the One Ring, and maybe you'll find a Lesser Ring, these rings forged by the Noldor of Eregion as essays of the Rings of Power.

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The Palantiri


Now, the Palantiri are all created, one trait by Stone. Try to keep the stones in your dynasty, and gain a lot of prestige with them !
As one of the guardians of the Palantiri, use your Stone during Wars to call your friends to the battlefield !
As an elf or a numenorean, travel to Elostirion, and try to see the Lights of Tol Eresseä through the Stone of Elendil, the only one who wasn't connected with the others in Middle-earth. You can gain more prestige, or become more depressed... Will you be as perceptive than Elendil the Great?

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More corrections...


- Fixed some bugs, like the "the Old" for elves and dwarves
- Random generated numenoreans characters will now have some chance to gain one of the blood of numenor
- Colonize and Purge the provinces of your vassals

There is much more, and you can read the full changelog included with the download. That's all for now, we hope you enjoy this next step in the MEP ladder.


Want to help? We are still in need of modders in scripting and events, as well as other things.
Contact Redit or Lon here or on the Paradox Forums if you are interested in joining the MEP team.

Downloads RSS Feed Latest Downloads
Middle-Earth Project 0.3.1b FULL RELEASE

Middle-Earth Project 0.3.1b FULL RELEASE

Jul 26, 2014 Full Version 4 comments

This is a full update of the Middle Earth Project mod for Crusader Kings II. This update is compatible with version 2.1.6 of Crusader Kings II. Please...

Middle-Earth Project 0.2.2.1b Fix Patch

Middle-Earth Project 0.2.2.1b Fix Patch

Jun 19, 2014 Patch 15 comments

This patch solves some bugs, mostly with colonisation/purge events. It needs the 0.2.2b Full release installed, and works with Crusader Kings II 2.1.4...

CK2: Middle Earth Project 0.2.2b Full

CK2: Middle Earth Project 0.2.2b Full

Jun 4, 2014 Full Version 11 comments

Latest patch for CK2 Middle Earth Project released, featuring new event chains based around dragons and the Balrog, map changes and many bug fixes.

Middle-Earth Project 0.2.1b - Full Release

Middle-Earth Project 0.2.1b - Full Release

Apr 27, 2014 Full Version 5 comments

This is the latest version of the Middle-Earth Project mod for Crusader Kings II. This Version is compatible with CKII 2.1.3, and will add a new scenario...

Compatibility Patch for MEP 0.1.5b

Compatibility Patch for MEP 0.1.5b

Apr 3, 2014 Patch 23 comments

This patch will allow you to play the mod with the 2.1.1 version of Crusader Kings II. This patch won't work with the 2.0 versions. PLEASE READ the installation...

Middle Earth Project 0.1.5b Full

Middle Earth Project 0.1.5b Full

Feb 10, 2014 Full Version 27 comments

4th full release of MEP for CK2. Delete old versions before installing this.

Post comment Comments  (60 - 70 of 483)
Guest
Guest Jun 29 2014, 5:42am says:

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maijaz2
maijaz2 Jun 28 2014, 3:30pm says:

so when you purge a county, the county no longer changes to wilderness. therefore i can't change the county to my race and culture. how do i go about changing a county's race and culture then?

+1 vote     reply to comment
Lonhaldar
Lonhaldar Jun 29 2014, 8:23am replied: Online

Normally, the latest patch fixed this bug, did you installed it?

+1 vote     reply to comment
Guest
Guest Jul 1 2014, 1:23pm replied:

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maijaz2
maijaz2 Jun 29 2014, 12:19pm replied:

I did, I had to physically go in and move the files individually. I replaced all changed files in the patch fix with their counterparts in the mod.

+1 vote     reply to comment
Guest
Guest Jun 25 2014, 9:33pm says:

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Lonhaldar
Lonhaldar Jun 26 2014, 8:00am replied: Online

To sail to Valinor, you need to reach an old age, and to be depressed/ill/sad/... Then, you'll have a decision to sail to west :)
For the third cycle of life, it happens after 10 000 years old (maybe 9 999 ingame), and it's an automatically event ;)
We're adding more and more events, be a little patient, and you'll have more flavour !

+1 vote     reply to comment
Guest
Guest Jun 26 2014, 11:50am replied:

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Lonhaldar
Lonhaldar Jun 27 2014, 2:39pm replied: Online

Well, it seems that the event disappears with the latest build :D. I'll try to fix that! If you want to get the trait, you can add the special trait by console command "add_trait beard_elf"

+2 votes     reply to comment
Bane89
Bane89 Jun 23 2014, 4:53am says:

I have completely conquered all three kingdoms that form Arnor. But it wont let me re-create the kingdom of Arnor. It says that that i do not completely control Arthedain but i do. any advice?

+1 vote     reply to comment
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Released Jan 15, 2014
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