MiddleEarthProject is a full conversion Tolkien mod for Crusader Kings 2 which will feature bookmarks throughout the Third Age. This mod is being developed independently from any other LotR or Middle Earth mods out there. The map will cover the main areas of Middle Earth, known in the books and films.

So, Middle-Earth is waiting for you! Will you play as the descendant of one of the noble families of Rohan or Gondor?
Will you try to reforge the ancient kingdoms of Elves in Eriador? Or will you try to destroy all the Free Peoples, and claim Middle Earth for Morgoth?
This mod will give you a unique strategy experience of the Third Age in Middle-Earth. From Forodwaith to Bellakar, from Lindon to Rhûn, lead your dynasty and survive the Dark Times. Become one of the most important Lords of the Age!


INSTALLATION GUIDE
1/ Download the mod, and open the .rar file with Winrar or any similar software.
2/ If you've got a former version of the mod, remove it entirely.
2/ Extract MEP 0.1.5b in your "Documents/Paradox Interactive/Crusader Kings 2/mod" directory (NOT directly in the game folder)
3/ Launch the Game, and enjoy!

IMPORTANT ! The current release is a BETA version, with bugs, and obviously not complete ! 



Middle Earth Project 0.1.5b Full


Middle Earth Project - Bug Reports


Middle Earth Project - Bug Reports


Middle Earth Project - Official Thread - Paradox Forum


Middle Earth Project - Credits



Some Screenshots :
  
 
 



Want to Help?
If you are an experienced event scripter who would like to help out with this ambitious project, contact ReditRigmored or Lonhaldar here on the forums 

 

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MEP 2.0.1b Screenshots MEP 2.0.1b Screenshots MEP 2.0.1b Screenshots
Blog RSS Feed Report abuse Latest News: Middle-Earth Project 0.3.1b released

4 comments by Lonhaldar on Jul 27th, 2014

Middle Earth Project 0.3.1b

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Download CK2:MEP 0.3.1b
Middle-Earth Project 0.3.1b FULL RELEASE

This is a full update of the Middle Earth Project mod for Crusader Kings II. This update is compatible with version 2.1.6 of Crusader Kings II.
This is a beta and there will be bugs. Nothing is set in stone and we will appreciate any input that you think might improve the mod.


An Extended Map

Look into Belegaer, the Great Sea of the West, and discover the borders of the lost lands of Beleriand and Numenor. New islands, like Tol Fuin or Tol Morwen appears now. We reworked too some areas, like Bellakar, or the areas of Gundabad and the Misty Mountains.
Welcome to Gwaihir, the Lord of the Eagles, and all his kin in Rosroval, the "Peak of the Eagles". The Line of Golfimbul is still alive, and Mount Gram can prepar to war once again. All Eriador fears the new powers of the orcs of the North now!
Create your own kingdom of middlemen in Enedwaith, and become the High King of Isenvale, to balance the power of both Arnor and Gondor!

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Craft your own objects !


As a Dwarf or a Noldor craftsman, you're now able to craft your own objects. Create some jewels, forge weapons, and improve your skills to be the proud heir of Telchar of Nogrod, or Celebrimbor of Eregion !
As a Noldor master or legendary craftsman, reconquer Ost-in-Edhil, and try to rebuild the Gwaith-i-Mirdain, the brotherhood of Celebrimbor, where were forged the Rings of Power. Gather the other craftsmen, and together, you'll give prestige and glory to your kin !
Use the Rings of the Dwarves to create more wealth in your mines, or try to find the One Ring, and maybe you'll find a Lesser Ring, these rings forged by the Noldor of Eregion as essays of the Rings of Power.

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The Palantiri


Now, the Palantiri are all created, one trait by Stone. Try to keep the stones in your dynasty, and gain a lot of prestige with them !
As one of the guardians of the Palantiri, use your Stone during Wars to call your friends to the battlefield !
As an elf or a numenorean, travel to Elostirion, and try to see the Lights of Tol Eresseä through the Stone of Elendil, the only one who wasn't connected with the others in Middle-earth. You can gain more prestige, or become more depressed... Will you be as perceptive than Elendil the Great?

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More corrections...


- Fixed some bugs, like the "the Old" for elves and dwarves
- Random generated numenoreans characters will now have some chance to gain one of the blood of numenor
- Colonize and Purge the provinces of your vassals

There is much more, and you can read the full changelog included with the download. That's all for now, we hope you enjoy this next step in the MEP ladder.


Want to help? We are still in need of modders in scripting and events, as well as other things.
Contact Redit or Lon here or on the Paradox Forums if you are interested in joining the MEP team.

Downloads RSS Feed Latest Downloads
Middle-Earth Project 0.3.1b FULL RELEASE

Middle-Earth Project 0.3.1b FULL RELEASE

Jul 26, 2014 Full Version 16 comments

This is a full update of the Middle Earth Project mod for Crusader Kings II. This update is compatible with version 2.1.6 of Crusader Kings II. Please...

Middle-Earth Project 0.2.2.1b Fix Patch

Middle-Earth Project 0.2.2.1b Fix Patch

Jun 19, 2014 Patch 15 comments

This patch solves some bugs, mostly with colonisation/purge events. It needs the 0.2.2b Full release installed, and works with Crusader Kings II 2.1.4...

CK2: Middle Earth Project 0.2.2b Full

CK2: Middle Earth Project 0.2.2b Full

Jun 4, 2014 Full Version 11 comments

Latest patch for CK2 Middle Earth Project released, featuring new event chains based around dragons and the Balrog, map changes and many bug fixes.

Middle-Earth Project 0.2.1b - Full Release

Middle-Earth Project 0.2.1b - Full Release

Apr 27, 2014 Full Version 5 comments

This is the latest version of the Middle-Earth Project mod for Crusader Kings II. This Version is compatible with CKII 2.1.3, and will add a new scenario...

Compatibility Patch for MEP 0.1.5b

Compatibility Patch for MEP 0.1.5b

Apr 3, 2014 Patch 23 comments

This patch will allow you to play the mod with the 2.1.1 version of Crusader Kings II. This patch won't work with the 2.0 versions. PLEASE READ the installation...

Middle Earth Project 0.1.5b Full

Middle Earth Project 0.1.5b Full

Feb 10, 2014 Full Version 28 comments

4th full release of MEP for CK2. Delete old versions before installing this.

Post comment Comments  (20 - 30 of 575)
Guest
Guest Aug 16 2014, 8:57am says:

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Lonhaldar
Lonhaldar Aug 16 2014, 9:58am replied:

Certainly a wrong installation, look at our faq ;)

+1 vote     reply to comment
Guest
Guest Aug 15 2014, 10:36am says:

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Lonhaldar
Lonhaldar Aug 15 2014, 12:46pm replied:

This could come from a lot of things : a wrong installation for exemple, or if you use the submod "Graphical Culture for MEP 0.3.1b", you needs to have all the DLCs requires, or it'll crash.

+1 vote     reply to comment
Guest
Guest Aug 14 2014, 9:01am says:

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Lonhaldar
Lonhaldar Aug 14 2014, 11:18am replied:

We're reworking entirely the buildings for the next update, so this will be fix ;)
For the Hobbit thing, i think it's good like this : Hobbits aren't an offensive race, and they shouldn't be able to expand too quickly. So, wilderness colonisation seems to be a good way to expand for them, and they shouldn't be allowed to win a war against Arnor or the Elves, for exemple ;)

+1 vote     reply to comment
ThatRandomCroat
ThatRandomCroat Aug 14 2014, 3:04pm replied:

Oh i wasn't suppoused to win that war... ****, well a **** ton of mercs ended up turning the tide and the hobbits don't have a colonisation CB unless you fabricate a claim on a province (I don't know if this is intentional). However the other reason I mentioned this is because the Hobbits can't do **** if orcs decide to invade their lands so playing hobbits later on is pretty god damn annoying because of constant Orc invasions (not even mercs can win that one), so maybe decrese the chance of Orc invasions to Hobbit counties/duchies/kingdoms/empires (yes I actualy managed to create a Hobbit empire). So the other intresting feature about that bug which only allows you to play for about 140 years is that Black Numenoreans seem to not be affected by this. I played about 350-375 years withouth a single crash, but every other race starts crashing usualy at the year 11482. Oh and a feature I find quite funny is that you can usurp Valinor, anyway thoese are my problems and intresting features I found, anyway keep updateing this amazing mod and please fix the game crashes as soon as you can.

+1 vote     reply to comment
Guest
Guest Aug 14 2014, 8:14am says:

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lookaway
lookaway Aug 13 2014, 2:02am replied:

I have had the same problem. I started in the Kin Strife, and the game would not play further than about 130-140 years..

+1 vote     reply to comment
Lonhaldar
Lonhaldar Aug 13 2014, 5:27am replied:

We know about this bug, we're trying to find out what's wrong, why we've got this. I hope we'll fix it soon, i'll come back to inform you as soon as we'll find something !

+1 vote     reply to comment
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CK2: MEP Team
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Released Jan 15, 2014
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