The tourmin our one sacred work left behind for the successor races now is the one thing that allows us to feel that we may yet have a place in this galaxy. The Elathen our destroyers are never going to quit pursuing us because of our ships energy. Their ships all organic hunt down all life in this universe cutting out and absorbing all life. the Kyu-luk the only way to tell that the Elathen are near will still having a chance to escape. exerts from our sacred and blessed work the tourmin to hopefully guide and bless those who read this.
All living creatures wake to the light of the sun
when there are two suns
does this increase our awareness?
shadow upon shadow, light negates darkness.
observer to observed
the striking hand gathers the flame
the crushing hand ignites the path
victory is the light
lose your heart to thoughts of war
and nothing else. long for war.
and wed yourself to battle
i am tormented by dreams of our death
and grieve what is about to become.
for in my dreams i have seen the heavens falter
and the stars drop from the sky
in my dreams creation ceases without a sound
i have seen the destruction of the way
This is the time of our Ascension, we will no longer run like cowards...our fleets have been united and now we make our stand. Come at us if you will we are waiting and wanting and we will not fall again.
im currently working on update for the latest DLC and patch, but due to my job(Navy) its taking quite a bit of time to do.
Update will be a balance patch mostly(thankfully, the Aldar were too weak against the Vasari, the TEC became useless over the last few in house iterations, and the Advent need some bad tweaks to the carrier), with a new planet type added in, as well as a semi custom model(TEC fighters kitbashed together, does look decent actually) for the duelist fighter squadron the TEC obtained, and i believe ill be finally adding in custom icons for all the Aldar ships, if i can get the new texture im making to work on them(Not bloody likely without the modeling program).
Also will be adding in a new map(based off the multi random huge map, with a bunch of changes).
As for the other races, the last update i did(never got released)added in the Elatheans as a NPC race that guards wormholes, magnetic clouds, and one more..plus suns(maybe) if i recall properly, its only two ships, the Spawns and the Gatherer at the moment, but they are in game and powerful as hell. Two Gatherers obliterated most of my full sized, max research tec fleet.
Modeling for this mod however is dead until i can get a new laptop with an intel card because the modeling program that this game uses doesnt approve of AMD(Or at least im to stupid to get it to work on my current laptop.)
Sorry about the long wait time, been in bootcamp and school and havent had internet, ill also be deploying soonish so it still might be a few months, but it *will* come. Id upload what i have done now, but its filled with errors im sorting out that inhibit(but not stop) the game from playing.
Today i think marks the biggest date in the history of this mod, a full, almost completed, release. Hopefully without many bugs to go with it.
If you dont see anything but pictures of structures over the next couple of weeks, or nothing at all dont worry.
o.r.b was a real time strategy game release in 2001 by strategy first they did not finish it and did not do any follow ups. the aim of this mod is to...
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