Sorry for the lack of update, no, the mod is not dead.
But I was working during most of my summer holidays.
Also, my computer had crashed, so, I have been unable to work on the mod those last times.
I will continue to work on it, but as I have others things to do, I can't tell you when this project will be done.

First Realize : Environment 

date of realize : unknown
content : new grounds textures, light effects, maybe tiberium

17 March 2047, a shuttle of provisioning explodes in the Philadelphia's shed with a  liquid tiberium's bomb  inside.
The fragment of the gigantic orbitale platform still illuminate the sky which, already, the NOD's troops, taking advantage of the disorder caused to the GDI by the loss of its center of command, launch numerous assault around the world.

After, less than a decade of peace, GDI and NOD, the eternal enemies, have restarted to fight, putting their blues zones, protected from the Tiberian Infestion, to fire and blood...
The rumbling of tank's tracks, the rhythmical pace of mechas, the growl of reactors, recovers again the Earth, as a hymn come from ancient time, a hymn to the glory of the humanity's madness , or, perhaps, only to the madness of one of them?

At the same time, CABAL wakes up... He have heard its master ordered him an ultimate crusade, towards the assention...
Under his assault, a group of mutants, guided by their old and mysterious Chief, try to unite their brothers, but also to make the GDI and the NOD the real threat, the one the existance of which their Chief augured several years previously.
Their fight is a race against the clock, a race against the death, a race in front of the ciborg which annihilate them...

It is the years 2047, and, once again, destruction is the only order, survive, the only objective...

If you had informations about the original westwood project, please informe us, it will be extremely usefull for us...

Thanks to ApornasPlanet for his link.


Factions :

-GDI

-Sub-factions :
-Steel Talon (heavy support, assault battle-mechs)
-Dead-Troops (commando, had 6 heroes)
-Engineering combat unit (defensive faction)

-NOD

-Sub-factions :
-Black Hand (advanced unit, lots of flame thrower and laser)
-Militia (low cost unit)
-not sure, perhaps tiberium weapon general or something like that...

-Forgotten

-Sub-factions :(not sure of the name, if you think to a better one, send it to me please)
-Tiberium's Listener (psychic powers, the ultimate state of uncontrolled mutation)
-Deified (heavy infantry, like Raveshaw in Renegade)
-Tiberium's Deniers (use high tech units, compared to others mutants)

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5 comments by Tankinator on Dec 7th, 2012

When this project had started, there is more than two years, it was conduced by a
complete team of 5 members where I was in charge of the scenario and the communication.


A couple of months later, I was the last active member of the team.


But this project was important for me and I have continued.


Month after month, I have learned 3D drawing, texturing, and also tried to learn coding.
Without success, for that last activity sadly...
Sometimes, I have received some help, from ApornasPlanet, flashknight33 and Taxikiller essentially,but also a few ones more occasionally.
Sadly, it wasn't enough.
After all this time spent trying to learn coding, I am still not able to code any functional unit or building.
Of course, I can still continue working on the environment, the models, the story... But for
witch reason ? What is the interest of creating models if they never work ?


Can you imagine how it feel ? When you've spend hours creating a model, the best you have ever done, and you finally discover that you can't make it work ? That you can only put it at the place of an existing unit ?


In many occasions, I have posted news about my need of someone to code my models. There was no
answers. Some people were telling me that they were able to correct a code if I wasn't able to get it working, but this is nearly all my code witch was bugged.
I wasn't looking for a correction... I was looking for an over-write.


Of course, I could still ask for it again... Post an other article asking for a coder interested in joining this project. But why ? Why should I think that this time it will be different ? Especially if I am myself not believing in this project anymore.


The main reason for me to continue whereas all those difficulties was my love for Generals.
It was my favorite game, and I was waiting for it's sequel.
Witch best way to wait than being working on a mod for Zero Hour ?
But there will not be any sequel, only a stupid F2P, and my interest for the game had disappeared.


Also, there is now one year, I have launched a game project with a couple of friends including one who know JAVA coding. On this project, that I will simply call LR for now, I have take the roles of scenario-writer and lead-designer, but, at the same time, I was still working on Tiberian Incursion, alone.


Tiberian Incursion is nearly at the same point since years and years. Graphics are getting better, starting to be acceptable, but only a few lines of code are bug-free enough to don't cause the game to crash each five minutes.
But the LR project... I am not alone. I don't have to deal with things that I don't understand... I have the opportunity to create a complete universe...
No engine limitations, we are building it.
No limits, except realism, imagination and players' opinions.


As you have probably all understood, I have decided the discontinuation of Tiberian Incursion's development.


This decision is irrevocable, this update was my last update...


Hell... How sad I can feel, saying this horrible thing.

But I don't forget Tiberian Incursion... I will never forget this project. I can't forget it...
If one day someone want to continue it, he just had to PM me... I keep the story, I keep the
factions balance texts... I will give them to him, with the authorization to change it as he want if only he keep the same objective as me : write a new end for the Tiberium's saga, an end based on early concepts from C&C games...

And also, as LR will be designed to be easy to mod, maybe, some day, in a couple of years, I
will restart Tiberian Incursion, but as a mod for my own game...


Thank you every-one, thank you for your help, for your comments, for your presence...
Thank you and sorry...
Sorry for all...

Cordially,

Tankinator
ex-C&C Generals:ZH moder

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DDS and Nif support for Gmax

DDS and Nif support for Gmax

Aug 19, 2011 Textures 0 comments

A quite hard to found script witch allow to apply a dds texture into Gmax (no need to use a tga). It also allow you to import/export nif format. To install...

EVA extract : Mammoth Mk-4

EVA extract : Mammoth Mk-4

Jun 24, 2011 Other 0 comments

Some information about the Mammoth Mk-4, the Steel Talon's epic unit, that will also be really important in campaign.

Documentation 1 : Tiberium

Documentation 1 : Tiberium

Mar 27, 2011 Other 2 comments

This document resume the GDI's knowledge about the Tiberium in C&C3 : Tiberian Incursion

GDI Civilian building

GDI Civilian building

Nov 21, 2010 Vehicle Model 0 comments

A futuristic civilian building This is an old model, use it if you want, modify it...

Cursors

Cursors

Jun 26, 2010 Textures 0 comments

These are a fue cursor for windows or C&C general and Zero hour. To install it, open your C&C ZH directory \ DATA, make a copy of the cursor files...

Tiberium main menu interface français\anglais

Tiberium main menu interface français\anglais

May 30, 2010 Decals 0 comments

Français : Une version modifiée de l'interface du menu faite en cristaux de tiberium. A noter qu'elle sera intégrée dans le mod.(contient les consignes...

Post comment Comments  (0 - 10 of 101)
FELIX_SKI
FELIX_SKI Jul 1 2014, 11:41am says:

So it dead... Rigth?

+2 votes     reply to comment
Tankinator
Tankinator Aug 5 2014, 6:23am replied:

Yes, or at least, paused.
Maybe I will come back on this project later, or restart it on an other game, but, for now, I don't have time for it, even if I might now have enough knowledge, for technic but also for the "management" of a mod project.

+1 vote     reply to comment
Tankinator
Tankinator Dec 9 2012, 4:53am says:

I would like to continue... but I can't code it, and even if I improve graphics again and again, graphics are not enough for this kind of mod.

+2 votes     reply to comment
rkraptor70
rkraptor70 Dec 7 2012, 7:57am says:

Rest in peace.

+1 vote     reply to comment
xenoreach
xenoreach Sep 12 2012, 1:21pm says:

i wait this mods for 2011 and it not done yet

0 votes     reply to comment
Emiliomau
Emiliomau May 10 2012, 11:56pm says:

you make some models for me

0 votes     reply to comment
MrTaxikiller
MrTaxikiller Apr 27 2012, 4:03pm says:

why dont you ask help about tiberium ?? anyway here is a tutorial to make it grow and a stealth generator tutorial aswell

Moddb.com

+1 vote     reply to comment
Tankinator
Tankinator Apr 28 2012, 4:01am replied:

Thank you for the tutorial, but I have already see this tutorial on Fallout Studios.
I am using it to create my tiberium. But I might get wrong with something because it never work.

For now, crates are still in game (and can look like tiberium), so, tiberium is not my primary objective.

I will perhaps ask for help about it in a couple of time, but I would like to update all maps and add some units before...

+1 vote     reply to comment
AiredaleMan
AiredaleMan Apr 24 2012, 3:22pm says:

I think you should look into Command and Conquer 3,it uses the same engine as Command and Conquer Ganerals, therefore coding should be similar,you might also want to look into Tiberian Dawn Redux and perhaps ask It's creators for help.

+1 vote     reply to comment
Tankinator
Tankinator Apr 24 2012, 3:28pm replied:

Create a mod for C&C3 is harder than creating a mod for C&C General, I think... Also I even do not understand how to pack my files...

But, yes you are right, C&C3 might be a good solution. The only problem is that I still don't understand how to mod C&C3. If I finally get with this monstrous thing that is used to compress C&C3's files, I will probably move to this game, it might solve many problems..

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
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