To give you an foretaste of the real Mod I will release a Demo for C&C Generals Zero Hour. Current features of the Demo: - Construction Yard building style - 4 kinds of bases (Fortress, Normal Base, Outpost, No/Mobile Base) - 4 Subgametypes (Skirmish Classic, Skirmish TPoHW, Infantry War, World Power) - 4 Main gametypes (Skirmish, AOD, Navy War, Headhunter) - 2 Factions (USA and DetoNato) - Lots of new maps. Currently more than 20. - And some TOP SECRET stuff ;) I hope you will like it!
Shortly I did an interview on Command & Conquer Files - Command and Conquer FileFront with Mr. Funsocks. It has some new information and also exclusive screenshots. To the full Interview > Just check it out! ;) Mr.Funsocks: What makes The Power of High-Tech Warfare different from other mods? Detonato:
Posted by DetoNato on Dec 14th, 2006 digg this super bookmark
Shortly I did an interview on Command & Conquer Files - Command and Conquer FileFront
with Mr. Funsocks. It has some new information and also exclusive screenshots.
To the full Interview << Click here >>
Just check it out! ;)
Detonato: The biggest difference between this mod and others is its mass of ideas. I made an improved construction yard building system which is almost like that of the classic C&C’s, but with a bit more speed. Another example is the fortress mode: I guess nobody really thought that it would be possible to place walls resembling those in “Battle for Middle Earth 1”. Also, the graphics in TPoHW are something special because I use a lot of shaded objects and particle effects. Lastly, the all of the dark units and the Witches are kind of mysterious: there probably isn’t any other mod with this kind of story – TPoHW is a new C&C universe.
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