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User Posted Image


To give you an foretaste of the real Mod I will release a Demo for C&C Generals Zero Hour. Current features of the Demo:

- Construction Yard building style (canceled: performance killer)
- 4 kinds of bases (Fortress, Normal Base, Outpost, No/Mobile Base)
- 4 Subgametypes (Skirmish Classic, Skirmish TPoHW, Infantry War, World Power)
- 4 Main gametypes (Skirmish, AOD, Navy War, Headhunter)
- 2 Main Factions (USA and DetoNato)
- Lots of new maps. Currently more than 20
- And some TOP SECRET stuff ;)

I hope you will like it!

Please take a Look at this small Tutorial to handle the game mode setup. I hope this will help:
Cncgeneralsworld.com

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Blog RSS Feed Report abuse Latest News: Version 0.9.0 manual installer

0 comments by DetoNato on Jul 22nd, 2009 digg this super bookmark


Now the files for manual installations are done for the people which wih to install for TFD.

Just drop the files into your Zero Hour folder (make sure that you don't have any other mod installed!) and have fun. :)

Downloads RSS Feed Latest Downloads
TPoHW 0.9.0 manual installer

TPoHW 0.9.0 manual installer

Jul 22, 2009 Full Version 2 comments

For people which wish to install the mod for TFD. Just make sure that you don't have any other mod installed. To install simply put the files into your...

TPoHW Demo v0.9

TPoHW Demo v0.9

Jul 18, 2009 Full Version 2 comments

To give you an foretaste of the real Mod I will release a Demo for C&C Generals Zero Hour.

Trailer # 1

Trailer # 1

Oct 30, 2006 Movies 0 comments

The first trailer of The Power of Hightech Warfare

Comments  (40 - 50 of 83)
tomb-world
tomb-world Jul 13 2007, 3:57pm says:

cool cant wait till finished

+1 vote     reply to comment
Tyranick
Tyranick May 15 2007, 5:37am says:

Dude the is for cc3, ZH version was cancelled because cc3 has more gameplay possibilities availible, my advise you can get a gaming computer for sub £500

+1 vote     reply to comment
DetoNato
DetoNato May 2 2007, 12:54pm says:

To bring the forum on moddb back to live I suggest you ask me there. lol :P

+1 vote     reply to comment
Tyranick
Tyranick May 2 2007, 2:07am says:

For responding lol.

Oh i see, normal are being kicked but your adding 4 differfent ones entirely, cool, its not 100% custom content this mod is it? because c&c3 it self still has lots to play with.

Also 1 more thing...can you explain the game modes and sub game modes in a bit more detail if possible?

thx in advance lol

+1 vote     reply to comment
DetoNato
DetoNato May 1 2007, 5:19am says:

I dont know why the forums are dead. May the mod is not well known enough, though. :P

to...
1) We have made dokuments where the abilities of every object was written down by me. But it is still changing.

2) Not yet since the dokuments are still changing... :P lol

3) If you mean that you can play online with it: We plan to make tournaments after the work is done. :P

4) For C&C3 there will be 4 fractions: Pandora Forces (well known as DetoNato), United Nations, Witchknights, Diploducas. GDI, Nod and the scrins will be kicked. We have no use for this three factions in our mod. :P

5) Dont ask me about the file size X_X. I guess the installer could be about 500+ MB. (In the case you mean the contents: just wait until update of this page :))

+1 vote     reply to comment
Tyranick
Tyranick Apr 30 2007, 12:25pm says:

Sorry about that comment, abit OTT lol.

I have a few quesitons though...

1) If your really are implimenting all this in cc3...how the hell are u going to do it?

2) do you have a units/buildings/maps list at all you can share with us?

3) will this be online?

4)What kinds of changes are you making to the other sides for balance...i.e walls, base defenses, super units, artillary, water battles...its not just USA and detanato is it? you should keep NOD, GDI, and the SCRIN in the game and provide techology to them as well, to try and avoid straying from the gameplay?

5) how big will this mod be? not that im complaining lol, just curious...becoz the possibilties with cc3 SDK will be endless.

Thats all i have for now...lol

+1 vote     reply to comment
Tyranick
Tyranick Apr 30 2007, 9:30am says:

Umm...ok...seems uve lost my point a little bit, so i shall clerify.

what has happened to your forums????????????? lol as they are dead.

And yes i know that ZH version has been cancelled (i cant see where i mentioned zero hour once lol but nmd) and i know this is for C&C3 lol, i was just wondering if you had any new stuff to show us, models and such like concepts wich will be included in the c&c3 version.

And yeah the sdk needs to hurry the fuck up lol.

+1 vote     reply to comment
DetoNato
DetoNato Apr 29 2007, 10:09am says:

We lost some parts of our motivation to mod for ZH since C&C3 was near release. Now we arrived at a point where I can clearly say that we dont mod for ZH any more. So the demo is stucking by now. May we will release it at least as open beta... Sorry for that.

Now we are focused to work on the final which will be released for C&C 3. I hope that EA will release the SDK soon, so we can import our first models and some coding stuff.

+1 vote     reply to comment
Tyranick
Tyranick Apr 29 2007, 7:07am says:

Nearly the end of april lol, and no trialer or screenshots of it in c&c3 yet...and ur forums are dead on moddb and on your website...whats going on?

+1 vote     reply to comment
Tyranick
Tyranick Apr 23 2007, 3:34am says:

You dont come here much do you...lol

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
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DetoNato
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Cncgeneralsworld.com
Release Date
Released Sep 3, 2007
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