To give you an foretaste of the real Mod I will release a Demo for C&C Generals Zero Hour. Current features of the Demo: - Construction Yard building style - 4 kinds of bases (Fortress, Normal Base, Outpost, No/Mobile Base) - 4 Subgametypes (Skirmish Classic, Skirmish TPoHW, Infantry War, World Power) - 4 Main gametypes (Skirmish, AOD, Navy War, Headhunter) - 2 Factions (USA and DetoNato) - Lots of new maps. Currently more than 20. - And some TOP SECRET stuff ;) I hope you will like it!
News-Update November 06 This are the first pictures of the fortress mode. As the name says you will build up a fortress. For this a Citadel and a wall be build from startup. In fortress mode a rush in the first minutes of game is almost impossible 'cause the units can be destroyed at the wall easyly.
Posted by DetoNato on Nov 26th, 2006 digg this super bookmark
[size=4]News-Update November 06[/size]
This are the first pictures of the fortress mode. As the name says you will build up a fortress. For this a Citadel and a wall be build from startup. In fortress mode a rush in the first minutes of game is almost impossible 'cause the units can be destroyed at the wall easyly. Instead of this you should be carful since your enemy is able to upgrade the wall with turrets and units. A player lost the game if he lost the citadel. So protect this structure - no matter the costs!
Further more the Lance Strike, is done now and shows the new light effects.
In this opportunity I would like to remember you that we still look for experienced people who would like to help us.
<< Click here >>
By the way we would be glad if you would vote for us for the MOTY 2006 Award. Thank you very much in advance for your vote!





Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
cool