Download C&C Shockwave here. It's really nice.

This mod includes a new .big file for Shockwave to run, as well as some updates to Challenge Mode (WIP). There's instructions for installing when you download. As of Update 6 (April 4), the Chaos Mod also requires the !Shw_Textures.gib file to run properly. Installation is as easy as copy and paste. Also, as of Update 7 (April 18), the Chaos Mod requires !ShwAudio.gib to be installed correctly as well. This is the last file that's going to be added, I promise.

For quick clarification, and to avoid confusion, SWR is aware of this mod and is cool with it. Obviously all the models, voices and stuff were made by them (or EA). Credit goes to them.

For those interested, here's a link to the beginnings of this mod with many screenshots of what to expect.

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It's September, time for more nonsense.

Changelog:

Misc Fixes:

  • Fixed a couple naming mistakes. Main Battle Tanks have an extra voice now.

All USA Factions:

  • Tiny nerf to the UAV. Really small. Barely noticeable.

Laser:

  • Found an unused model. (Tech building in ROTR, but the model is in Shockwave too for some reason)
  • Used it.
  • Added a railgun defense turret. It comes with a missile pod as well.
  • Missile Pod automagically attacks ground and air targets.
  • Requires 5 power.
  • Since it's a railgun, it doesn't need direct line of sight to attack.

Armor:

  • Found another model, same as above.
  • Big huge artillery battery base defense.
  • Requires 7 power but it's extremely strong.
  • Does not detect stealth.
  • Fires two beefy shells at ground targets.

Nuke General:

  • Certain buildings no longer explode when cancelled under construction.
  • Replaced Nuke Carpet Bomber with SSNR Carpet Bomb. Still pretty laggy, but not as bad.

Kirovs:

  • Decreased weapon range. Still very powerful.

Main Battle Tanks:

  • Decreased reload from 6.5 to 5.5 seconds.
  • Improved explosion radius on HE Shells.
  • Added more utility to HE Shells.
  • HE Shells can stun vehicle crews now. Larger tanks take more hits before being disabled.
  • It's possible to stun lock a target.

Special Scumbag Artillery General:

  • Flame Mortars can no longer enter structures or transports. There was an issue firing the Ramjet Shells. :(

GLA Factions:

  • Asked St4lk3r for a thing.
  • He said yes <3
  • Thanks man.
  • Replaced Salvage Crate Drop with Sturmtiger Deployment. Yep, it's happening.
  • It's extremely powerful, but merged with ROTR Topol code.
  • Rockets must be purchased individually and take 75 seconds to finish. It's worth it.
  • Has a massive primary and secondary damage radius. Will flatten every structure except superweapons and command centers.
  • The rocket is so large, that impact will stun everything in a large area for 7 seconds.
  • Cannot gain veterancy due to some unexpected issues with Rider Change code.
  • Sturmtiger is driven by a man known only as Ivan.

Salvage:

  • Sturmtiger comes in base defense form. It's the Sam Site model with some magic.
  • The Sturmtiger here can gain veterancy.
  • It does half as much damage with less radius than the para-dropped Sturmtiger, but it's still disgusting.
  • It fires twice as fast though.
  • ALL damage taken is passed to the Sturmtiger, so it will be destroyed before the structure takes damage.
  • Another new base defense: Anti-Tank Gun.
  • Remember the mobile anti tank gun and how bad that was? I added it as base defense now.
  • Requires an Arms Dealer. Does not detect stealth.
  • Better against vehicles than the Hornets Nest, but lacking the firerate of the Hornets Nest.
  • Rebel model changed.
  • Rebels have anti-tank grenades now.
  • They aren't super powerful, but way better than just the rifle.

Challenges:

Airforce:

  • Small updates to attack teams. Nothing major.

DR. THRAX:

  • More planes of different types are sent.
  • More Mega Buggies if conditions are met.

Demo:

  • Some Science uses "should" be fixed. Worldbuilder allowing.

Laser:

  • Added Railgun Turrets and Ix Drones. More science uses and a Battleship. Hopefully it works. Worldbuilder is notorious for screwing things up.
  • Attacks should be sent more often as well.

Nuke:

  • Changed the location of the Mega Nuke in the cutscene so it doesn't destroy your dozer.
  • Small changes to attack waves.
  • Kirovs.

Stealth:

  • Small increase to attack wave size.

Super Train General:

  • Found the last team of Omega Aurora Bombers. Subjected them to the timer as well.
  • Rage reduced by as much as 50%.

Tank General:

  • Hope you like tanks.
  • Replaced War Fortress with two Civilian Bunkers and some Flak Cannons.
  • More tanks.
  • Too many Golem Tanks.
  • Added Kirovs in place of Helixes.
  • Why so many Kirovs.
  • Too many Kirovs.
  • Please stop.
  • Fixed the V4 Launcher team to break your base defense and target Superweapons.
Update 13: Spice Melange

Update 13: Spice Melange

News 2 comments

Something something, for Shai Hulud. There's more references, okay.

Update 12: Rise of the Russians

Update 12: Rise of the Russians

News 1 comment

Even more missions with even more shenanigans. What could possibly go wrong?

Generic Informative Article

Generic Informative Article

News 1 comment

A rather generic article informing you on mod-related things.

Update 11: A Point And Click Adventure

Update 11: A Point And Click Adventure

News 2 comments

Enhance your camp with the new Tech Lab. It's pretty gross.

Add file RSS Files
SHW Chaos Mod: Update 11+ Map Pack

SHW Chaos Mod: Update 11+ Map Pack

Multiplayer Map 2 comments

This is for anyone running Update 11 or any update after. It includes a small number of maps with the new Tech Lab structure.

SHW Chaos Mod - Update 14

SHW Chaos Mod - Update 14

Full Version 20 comments

The C&C Shockwave Chaos mod is an 'enhancement' to Shockwave v1.201. Updated on September 5, 2017.

Comments  (0 - 10 of 216)
OhaahO
OhaahO

Hello Splinterus,

Shockwave is my favorite mod and the Chaos mod makes it even more enjoyable.
However, I found a bug in the game.

When I play the Salvage General and choose the BlackMarketTank from the GLA, there is 1 tank that turn gray at the moment it is built. This is the China vanilla Battlemaster. The problem here is in the buildvariants option.

If i look at the Buildvariants of the BlackMarketTank, I found this: ...ChinaTankBattleMaster... and it should be: ChinaTankBattleMaster_Var1 ChinaTankBattleMaster_Var2 ChinaTankBattleMaster_Var3 ChinaTankBattleMaster_Var4, or at least 1 of these variants

Please fix this problem, unless you want all the players that use this mod are unable to play with the vanilla battlemaster if they are using the BlackMarketTank.

Thank you

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Splinterus Creator
Splinterus

I told myself to do that last month but I forgot :v
Thanks for reminding me. Done.

Reply Good karma+1 vote
OhaahO
OhaahO

You're welcome. I will keep looking for any bugs and will inform you if I found them :)

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Guest
Guest

Hallo splinterus

I have good idea

1.you can add snipers in general fai and add in propaganda center
2.you can add snipe crew ability in general fai's snipers
3.you can add neutron shells upgrade in siege soldiers in all Chinese generals


My best wishes and sorry

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-Grimlock-
-Grimlock-

is this mod really good? î kind knowhat to expect thats why im hesitant, some feedback would be great. i mean is it fn because its so unrealistic or is it really good??

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Splinterus Creator
Splinterus

Depends on what you mean by really good. It's cheap entertainment really. Taking this mod seriously is not recommended :v

Check out the Big List of Changes to see everything involved.
Moddb.com

Reply Good karma+3 votes
JoeDuka
JoeDuka

Nice work on the mod. Was always waiting for an Addon type mod for shockwave. How hard was it to port over the Golem tank from ROTR. Been trying to import the Viking and Valkyrie for weeks.

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Splinterus Creator
Splinterus

Not terribly hard, but very tedious. Need the textures for normal, damaged, really damaged etc. The W3D, usually one for units. Also misc textures like armor addon bits and track marks for the Golem.

The first test of it left pink track marks :p

Reply Good karma+2 votes
JoeDuka
JoeDuka

I would Image so. My first attempt got the game to recognize the unit but once built the game would crash, I left it at that ever since. Will we see more imported units in the future?

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Splinterus Creator
Splinterus

On imported units, dunno. Shockwave does have a bunch of extra unused models in there already though. The War Truck, Battery, and Railgun turret models were there, just setup the ini. There's other things too, coming soon.

Reply Good karma+2 votes
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