Download C&C Shockwave here. It's really nice.

This mod includes a new .big file for Shockwave to run, as well as some updates to Challenge Mode (WIP). There's instructions for installing when you download. As of Update 6 (April 4), the Chaos Mod also requires the !Shw_Textures.gib file to run properly. Installation is as easy as copy and paste. Also, as of Update 7 (April 18), the Chaos Mod requires !ShwAudio.gib to be installed correctly as well. This is the last file that's going to be added, I promise.

For quick clarification, and to avoid confusion, SWR is aware of this mod and is cool with it. Obviously all the models, voices and stuff were made by them (or EA). Credit goes to them.

For those interested, here's a link to the beginnings of this mod with many screenshots of what to expect.

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Le Update List:

USA Factions:

  • New utility unit! Command Trucks.
  • Command Trucks are exactly that; mobile command centers.
  • They can train basic infantry, be stealth when stationary, and heal/repair things around itself.
  • Why would you build it?
  • Command Trucks allow you to deploy a second Battle Plan.
  • Battle Plans don't stack, but Bombardment + Search and Destroy is pretty nice.
  • Generals Powers are created relative to the Command Truck, just like the Command Center. This allows you to position the truck tactically in order for a power to enter at a different angle.
  • New infantry! Because USA needs more infantry!
  • Heavy Infantry added to all USA factions.
  • Armed with a minigun, foes will think twice before attacking him.
  • He wears heavy armor and is quite slow as a result.
  • Heavy Infantry are good for defense.
  • They're pretty nasty with support.
  • SEAL's are now stealth. Go crazy.
  • SEAL's must now place a charge on a unit or structure instead of standing next to it.
  • Changed the damage type on the SEAL machine gun to allow firing upon Stinger Sites and the like.

USA Airforce:

  • King Comanches can engage air targets after the aircraft ammo upgrade.

Chinese Factions:

  • Added Chinese Snipers.
  • They can use Free Fire, Hold Fire, and a unique weapon that allows them to snipe infantry from normal garrisons.
  • Garrison sniping takes time however.
  • China Infantry snipers are built from the Propaganda Center. Why not the Barracks? There's no more buttons available.


  • Increased explosive filler on Object 279 shells. Beware.
  • Object 279 reload increased slightly due to the heavier shells.
  • Reduced Object 279 machine gun damage by a tiny amount.
  • Fixed cameo on the Covert Officer.


  • Tao can launch the nukes in skirmishes now.
  • Demand for fallout shelters have risen exponentially.
  • It's not that fun being on the receiving end.
  • New artillery unit! Well it might've been in the last update but I don't know. I'm bad.
  • Heavy Uranium Artillery! Buildable from the Nuke Bunker. Long range with a high arc.
  • Comes with a special barrage ability to break camp.
  • Tends to send things flying.
  • Improved the protection of Radiation Suits.

GLA Factions:

  • Added Saboteurs to all factions.
  • Made Saboteurs useful! Woaaaaah!
  • They detect Demo Traps nearby.
  • They do not trigger Demo Traps if they get too close.
  • Saboteurs can disarm Demo Traps by cutting the wires or something.
  • Can silently kill infantry with a badass roundhouse kick.
  • Increased the GLA Airforce.
  • Added flying tanks, SCUD launchers and Roaches.
  • These units are attached to balloons for better mobility.


  • Anti-Air Boats now have two separate weapons for ground and air targets.
  • The missile launcher will have to raise before firing as well.
  • Decreased clip size from 12 to 8, but increased damage to aircraft.


  • Changed the way Demo Traps work.
  • The normal Demo Trap is created AFTER the explosion of the Advanced Demo Trap, thus no longer triggering the normal Trap to explode immediately.
  • It's a pretty monumental change.
  • Chain reactions are still possible, just not guaranteed like before.

Demo & Stealth:

  • Added a new Rank 5 generals power.
  • GLA Barrel Bombing Run!
  • Deploys a high flying GLA plane to drop 6 large bombs over a target area.
  • That's a lotta damage!


  • Doubled the damage of Stalin's Organ.
  • I saw the picture <3
  • Increased rate of fire as well.
Update 15: What a Time to be Alive

Update 15: What a Time to be Alive

News 1 comment

Quality of life improvements the whole family can enjoy.

Update 14: No Man's Land

Update 14: No Man's Land

News 6 comments

We're reaching levels of camp that shouldn't even be possible.

Update 13: Spice Melange

Update 13: Spice Melange

News 2 comments

Something something, for Shai Hulud. There's more references, okay.

Update 12: Rise of the Russians

Update 12: Rise of the Russians

News 1 comment

Even more missions with even more shenanigans. What could possibly go wrong?

Add file RSS Files
SHW Chaos Mod Update 16 Challenge Fix

SHW Chaos Mod Update 16 Challenge Fix

Patch 11 comments

Guess who forgot that Challenge maps use different command sets? This guy.

SHW Chaos Mod: Update 11+ Map Pack

SHW Chaos Mod: Update 11+ Map Pack

Multiplayer Map 2 comments

This is for anyone running Update 11 or any update after. It includes a small number of maps with the new Tech Lab structure.

SHW Chaos Mod - Update 16

SHW Chaos Mod - Update 16

Full Version 21 comments

The C&C Shockwave Chaos mod is an 'enhancement' to Shockwave v1.201. Updated on November 7, 2017.

Comments  (0 - 10 of 234)

Is it possible to implement Contra Toxin/Radiation effect ?

Best mod !

Reply Good karma Bad karma+1 vote

The upgrade limit is also a problem, but I found a soloution for this. You can make the power upgrades of the USA Power plants into 1 upgrade (2 more upgrade possibilities this way) and you can make 1 rocket tank upgrade (2 more upgade possibilities this way) and you have 4 more upgrades that you can use :)

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Splinterus Creator

Control Rods has already been condensed into one upgrade. The three drones for USA is also combined into one. The Radar Jammer upgrade will be removed in the next update as well because I needed another upgrade for the next set of Command Trucks.

Might be able to remove the small ones like Crusader Hover Engine and stuff.

Reply Good karma+1 vote

How about the defence turrets of the USA Armor General? Are those 3 upgrades that uses a 3 slots in the upgrades limit? Maybe you can remove the defence building plot and make it 3 different buildings? And use your idea that you had with the GLA vanilla to seperate the buildings from the defences?

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When I play the challenge option and I have to fight General Kwai (tanks) it does not allow me to beat him since I destroyed all the buildings that Kwai has, and still he does not let me beat him, the game goes on even though the enemy does not have buildings.
What solution could you give me?

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Are you sure that you didn't forget the Internet Center? It is stealthed...:). And search his base with stealth detectors. Good luck!!

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I see you is havin da problems wit dat buttons limit. So I has an ider. Make a copy of the structure you have exceeded the button limit. So for inf's barracks, simply copy it, rename it, make it require a propcenter mover adv. units to it. BOOM. More buttons, less pain

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i just wonder
will be there any naval generals or at least some naval units
and if there will be does it will have aircraft carriers

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Splinterus Creator

Probably no more boats since there aren't many in the game to start. The aircraft carrier is way too huge too.

Reply Good karma+1 vote

ok, i think i shall wait some more time untill that i think maybe more than a year

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