Invasion Confirmed New Year Demo
Dec 31, 2009 Demo 4 commentsThe New Year Release is finally here! Spread the cheer with bombs lasers and war bear (War Bear and batteries not included). This new demo adds additional...
Enough with all these totally serious mods. I think it's time to have some fun, and what better way than with some nice, bright, red alert madness? Featuring a cool stlye based around simplicity, this mod will incorporate all you favorite commies into one grand war! From Stalin to Chredenko, this mod is going to be one heck of a communist party!
2 comments by DaFool on Dec 27th, 2009 digg this super bookmark
You may have noticed that the download sections has been taken down from the IC profile. This is only to make some room, because IC is going to have a new demo released for the new Year! In a couple days you will be able to experience all the hard work and new stuff that has gone into the mod, including a revamped empire and better balance than ever. Also a new mystery map will be included! The mod feautures all thre soviets, the ra1 allies, yuri, japan, and a preview of the ra2 allies. With tons of factions and tons of units, the possibilities are endless. The mod is great for multiplayer, and theres nothign like proving which side is truely the best. So get ready for the new year, because theres gonna be alot of fighting going down.
Features
A Sneak Preview of the ra2 allies
Toon Styled graphics
Toon styled map remakes from across the games
Balanced gameplay
Innovative coding
Your Favorite sides from the Red Alert Universe
-Ra1 Soviets
-Ra2 Soviets
-Ra3 Soviets
-Yuri
-Empire of the Rising Sun
-Ra1 Allies
And Much More
The New Year Release is finally here! Spread the cheer with bombs lasers and war bear (War Bear and batteries not included). This new demo adds additional...
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Better said, I am still working on the AI. Instead of doing nothing, they sell their bases now =P
Why are you copying what I said -.-"
Can I make a suggestion though... You should add Volkov as the commando unit of the RA1 soviets. After all, he's a symbol of soviet strenght in red alert. Of course this doesn't mean he has to be as powerful as in the RA campaign, but...
We tried the Con Yard system, and to be honest we were not happy with how it was working out an reverted back to the dozer system. We just feel that the game is funner this way. The con yard method has alot of drawbacks in this engine, and going with dozers just makes everything smoother.
At the moment, we first want to have all the original units in the mod, and balance them a bit (which is bloody hard to do). After that, we may consider adding units from missions and stuff
So I've just finished trying the new beta. Great work indeed, better than the previous one, although it still needs work especially on the RA3 factions. The sickle basically is invincible because it regenerates its health whenever it jumps... But anyways, good job. Hope to see a working AI and all the units/sounds on the next beta!
Can you PLEASE add the Construction Yard system of the original red alert? It is possible to do it in zero hour, there's one mod called All Stars which does it. Please, I hate seeing MCVs that construct bases like if they were dozers.
Have not tried this mod but it seems lulzy. Question: have you managed to get the Iron Curtain to work like in RA2 and RA3?
no iron curtain yet, possibly not at all
Better said, I am still working on the AI. Instead of doing nothing, they sell their bases now =P