Graphics

Situation Zero brings to you high quality models and textures, higher than those found in the original game. We make sure that they look good, blend in with other units and has the right look for its job.

We also made the effects much more stunning. No more puffs, just explosions. Expect lots of eye-candy when you fire up Situation Zero.

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After years in production...
...Situation Zero Makes it's first, and last release.

A lot of things have happened these past few years. It all started with a great man and his dream. His dream to make the greatest ZH mod, the world had ever seen. This dream was no small feat, it was a tremendous undertaking, an undertaking, dwarfed only by the man's great ambition. His project inspired and captivated many members of the community, as no-one had ever seen anything like it before. It came to a point where it seemed the man would "rule the world", with his great vision.

Unfortunately, his dream was short lived. Killed by a horrible chain reaction of events, started by a simple mistake. No-one saw it coming. No-one could stop it. However the world moves on, and even though it is largely unfinished, this dream is too big to just be locked up and ignored.


On behalf of Fincer and the SZ Team, we hope you will enjoy the dream as much as we enjoyed brining it into reality.
Thank you and goodbye.

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Update, 7th January 2024 by Fincer

I would like to thank one of my earlier team members who decided to publish this mod here back in the day. Although there was no my permission, I did not object this decision then. And I still don't. Never had, actually. On the contrary.

The alpha version released here, is the only public version of this mod - loyal to my original SZ vision. We had another "reworked" version within the SZ team in progress but it was never published. Why is that? Where and *why* did the development of the new version of SZ mod stop? What happened?

I think it's finally time to open up some old wounds. This mod was really "killed by a horrible chain reaction of events", as said over 13 years ago.

When I was the only developer of this mod in 2003-2008, I had ideas to rework the flora, naval shipyards, improve multiple tank models and improve the mod's stability (due to well known gameplay crashes). I saw a lot of hidden & unleashed potential. Especially in 2008.

However, as a solo modder, I quickly saw improving the mod quality or implementing new features was an impossible task resource wise without additional man power. Thus, I decided to organize a team to speed up the development process because I saw so many improvement points (TODOs) which could have been carried out but I couldn't simply do it alone.

So, decided to organize a team to improve the development process in 2008. It was very unfortunate coincidence, but I had very limited time to the mod development in 2008 and thus, I couldn't fully contribute to critical decicion making related to development paths we'd like to take nor have small talk with team members all the time. In the SZ team, we still had ideas to rework the whole mod but in the end, there were some serious project management & leadership issues due to my inability to contribute to the project in full due to real life constraints. This is why I take the responsibility here.

The situation escalated so that organizing the specific tasks to various team members was very difficult since the team ultimately divided into "two sub teams" (to one which favored my ideas, and the rest of the team favored other member's ideas over mine so we had "two leaders" issue there). Results? We had some serious internal disagreements which, in the end, led to Situation Zero mod project failure.

Due to this failure, I lost motivation to develop the mod, to give tasks to SZ team members and stopped contributing to the mod development in any way, and moved on in life. This decision was very unfair to other team members and I still regret it sometimes.

The version we developed internally in the team, was never released to the public. We had some progress as shown in published media updates here but that's it. I think I still have these media update assets in my old HDDs but as I've not developed them, I see it's still unfair to publish them, too.

In it's own decade, the Situation Zero mod project was a dream to improve C&C Generals in every way possible. Ultimately, the mod project failed due to several facts: 1) SAGE game engine technical constraints/crash issues (which could not be bypassed and limited my original vision), 2) project management failure (due to multiple reasons) & lack of my personal time to the project leadership & management 3) lack of dev resources & failure of distinguish dev roles within the team.

However, to remind you: That all was ages ago. We talk about years 2003-2008 (my solo dev time) & 2008-2010 (SZ team dev time). That all happened some 13-20 years ago. Years have passed, team members have moved on, and so am I.

I wish all former members have learnt some valuable lessons from this project failure they could have used later in life for their own benefit. It's very obvious I have learnt the lessons in the hard way, as well, and of course, I wouldn't do the same mistakes again or, at least, would actively avoid them. This project taught me a lot from technical aspects, project management and still, after these years, I would like to thank everyone who contributed to the mod development back in the day. I would also like to thank everyone who still enjoy or, in the past, enjoyed playing the Situation Zero mod.

- Fincer, 7th January 2024


Media Update #2: Liberating The Skies

Media Update #2: Liberating The Skies

News 9 comments

GLA! GLA! GLA! Welcome to the second update, showing off GLA's new air force.

Media Update #1: C&C Generals: Situation Zero Strikes Back!

Media Update #1: C&C Generals: Situation Zero Strikes Back!

News 1 comment

In the first media update of C&C Generals: Situation Zero, we will show you a new general with three of his new units, as well as a new map. There...

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Situation Zero Alpha V1.0

Situation Zero Alpha V1.0

Full Version 52 comments

After years in production, Situation Zero makes it's first and last release.

Post comment Comments  (0 - 10 of 158)
Guest
Guest - - 689,460 comments

Next Post article Situation Zero Alpha part 3
China New Units and China General Tao New Units please New Updata

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Fincer Creator
Fincer - - 35 comments

Sorry, this mod has not been in active development since 2008-2010 (yeah, that was 14-16 years ago). It could have been nice to improve technical aspects of the mod back in the day. And, in fact, I had some ideas but let's face the reality: the game is over 20 years old, I have moved on in life, and the game engine has shown its age/limits, as well (see my earlier post from Sep 25 2018 below).

So, no updates, no new units in 2024 - and also not in the future. It's a dead end as it has been since 2010.

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lelenny
lelenny - - 268 comments

is there any way to shut off the enb to make the crashes go away? I notice the game usually crashes 10 minutes in when im the us navy general and have an aircraft carrier but in the enbseries.ini i see there's different settings. Maybe if you disable some the mod doesn't crash.

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Fincer Creator
Fincer - - 35 comments

lelenny

Sorry for bit late answer, I haven't checked this ModDB mod project site for a while.

Anyway.

Long story short: In general, Situation Zero crashes are there due to high usage of game capacity while playing the mod.

The mod pushes the game engine to its limits, and well, bit over it when crashes occur.

The SAGE engine is just crap when there are too much action to be handled in the game. For instance, I tweaked in-game AI scripting making China Infantry general very aggressive. Although it is fun to play a match against it, it is 50% chance your game will crash due to too much soldiers/units on the map.

Only re-adapting and reworking the mod assets and bit of code could possibly make the crashes go away. That process was something we started in SZ team 10 years ago but it was never carried out to the public. And to be honest, the changes we made were simply not enough. It's like you have a half-working car and you need to re-assemble it from scratch to make it fully working one piece of equipment again.

I am sorry, but I am not aware of the enbseries.ini you're referring to.

In the current form of SAGE engine and Situation Zero mod, the crashes are here to stay. I am sorry about that. :(

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Fincer Creator
Fincer - - 35 comments

I have released flora (trees, bushes etc) under Creative Commons license on my GitHub account. Please see the link below:

Github.com

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I plan to open more SZ assets (PSD files etc) to the public use in the near future on my GitHub account. However, I'm not authorized to release any material developed by previous SZ team members or by EA games so I still need to evaluate what to release and what to exclude. They all have done great job in the mod/game development (thanks to them for that!), but rules are rules (copyrights, EULA etc.).

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Guest
Guest - - 689,460 comments

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stalkerforever
stalkerforever - - 683 comments

Please continue your mod on another game with a good engine. Let us know thanks!

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Fincer Creator
Fincer - - 35 comments

Sorry for very late answer, I don't check this site so often like I used to do in the past.

About re-releasing/re-working SZ into another game engine: there are several things to consider: 1) select the engine and learn its logics 2) make major improvements to the current mod 3) economical aspects (which is not a topic in mod communities)

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The mod has potential but a lot of work should be redone. The quality of 3D models doesn't meet any standards (take a look on graphics & physics of any current game!), and I was about to rework a lot of 3D models while the mod was still in development. I should hire a new team to get the job done since I don't have that much time to spend on mod development in these days.

There were many ideas for Situation Zero which have never actually been implemented but were planned more or less in a concept level. There were interesting ideas of adding (reworking?) more generals into the game, for example. Once I realized the game engine could not very well handle the stuff I wanted...well...it's history...

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Fincer Creator
Fincer - - 35 comments

$amr-ahmed

That's correct: there is no GLA Airforce General. Never even considered.

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