Situation Zero brings to you high quality models and textures, higher than those found in the original game. We make sure that they look good, blend in with other units and has the right look for its job.

We also made the effects much more stunning. No more puffs, just explosions. Expect lots of eye-candy when you fire up Situation Zero.

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After years in production...
...Situation Zero Makes it's first, and last release.

A lot of things have happened these past few years. It all started with a great man and his dream. His dream to make the greatest ZH mod, the world had ever seen. This dream was no small feat, it was a tremendous undertaking, an undertaking, dwarfed only by the man's great ambition. His project inspired and captivated many members of the community, as no-one had ever seen anything like it before. It came to a point where it seemed the man would "rule the world", with his great vision.

Unfortunately, his dream was short lived. Killed by a horrible chain reaction of events, started by a simple mistake. No-one saw it coming. No-one could stop it. However the world moves on, and even though it is largely unfinished, this dream is too big to just be locked up and ignored.

On behalf of Fincer and the SZ Team, we hope you will enjoy the dream as much as we enjoyed brining it into reality.
Thank you and goodbye.

Media Update #2: Liberating The Skies

Media Update #2: Liberating The Skies

5 years ago News 9 comments

GLA! GLA! GLA! Welcome to the second update, showing off GLA's new air force.

Media Update #1: C&C Generals: Situation Zero Strikes Back!

Media Update #1: C&C Generals: Situation Zero Strikes Back!

6 years ago News 1 comment

In the first media update of C&C Generals: Situation Zero, we will show you a new general with three of his new units, as well as a new map. There...

Situation Zero Alpha V1.0

Situation Zero Alpha V1.0

5 years ago Full Version 47 comments

After years in production, Situation Zero makes it's first and last release.

Post comment Comments  (0 - 10 of 147)
Fincer Creator
Fincer Sep 22 2015 says:


That's correct: there is no GLA Airforce General. Never even considered.

+1 vote   reply to comment
Fincer Creator
Fincer Sep 22 2015 says:

As a team, we were working on this crash issue back in 2008-2010 but it was a tough task to work out. While the mod was in development, I was very well aware of crash issues. The problem is that SAGE engine simply can't take the load this mod has for the game.

Unfortunately, to fix crash issues is easier to be said than done. I was working on a patch to reduce poly count of shrubbery models (trees and such) but I never finished the job. FYI, SAGE engine doesn't like high-poly models so that might have reduced crashes.

As a team, we tried to figure out the crash issue but the development halted seriously due to our internal disagreements on many issues and my long-term absence in our team forums. Eventually, that was a chain reaction which led to dead end: I was gone and team had no clear direction to continue development of Situation Zero. In 2010, one of our team members, Zeke, published the original version of this mod here. That is the version I developed between 2003-2008. It doesn't contain any team-work as far as I know.

Another issue related is desync in online games. That's highly because of the massive amount of modifications Situation Zero has overall. Additionally, Situation Zero has several code parts which are likely just too much for the game engine. Especially code parts related to shrubbery. EA designed shrubbery to be as light as possible but Situation Zero changes it upside down because of graphical reasons.

Afterwards I've realized that Situation Zero can never work stably in full scale in C&C Generals. It just can't be the mod I'd liked it to be. Why then? Well, SAGE engine is simply unstable, half-done, unfinished and unoptimized in source code level. I have friends who have critizised the structure of some engine parts just with word 'horrible' (like the whole particle effect system). The modding flexibility itself is superior and learning-curve for modding is short but the engine is bad. If there would be any improvements for the C&C Generals version of SAGE engine source code by EA Games there would be hope for massive mods like this. Improvements will not be done anymore, however. So, because the crash issue is difficult to be solved and C&C Generals SAGE engine just sucks for massive mods like this, I have no plans to continue development of this mod. That's sad, but this mod would require either more optimized game engine or it should be transferred to whole different game. And of course, there are issues like recruiting a motivated team with required skills and that all would take my time from other important activities. I see this all not worth the effort.

+1 vote   reply to comment
Da9siTheAlgeriano Oct 11 2014 says:

This mod's cool but it has lot of crashes...and the GLA air general is would be good to have a patch to fix this.

+1 vote     reply to comment
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darkyuri Jul 21 2014 says:

He lives this mod?

+1 vote     reply to comment
amr-ahmed Feb 13 2014 says:

great mod..but when i play against Super-weapon general it crash
and i cant find GLA air general..??!!

+1 vote     reply to comment
TSR2 Jun 27 2013 says:

Would be good to have at least a no crash patch!

+1 vote     reply to comment
azerty360 Dec 17 2012 says:

is this game is very cool?

+1 vote     reply to comment
Angry_Abrams Nov 28 2012 says:

Sounds cool.

+1 vote     reply to comment
pandemium Nov 22 2012 says:

Когда же выйдет сей мод,Жду с нетерпением!!!

+1 vote     reply to comment
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C&C Generals: Zero Hour
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Release date
Released 2010
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46 votes submitted.

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Highest Rated (3 agree) 8/10

This Mod is Extremely good.
a lot of change, many new, interesting, and exiting units and buildings.

though it crashes way too often.

Nov 10 2010 by Noob_General_Xiao

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C&C Generals: Situation Zero
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