Graphics

Situation Zero brings to you high quality models and textures, higher than those found in the original game. We make sure that they look good, blend in with other units and has the right look for its job.

We also made the effects much more stunning. No more puffs, just explosions. Expect lots of eye-candy when you fire up Situation Zero.

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After years in production...
...Situation Zero Makes it's first, and last release.


A lot of things have happened these past few years. It all started with a great man and his dream. His dream to make the greatest ZH mod, the world had ever seen. This dream was no small feat, it was a tremendous undertaking, an undertaking, dwarfed only by the man's great ambition. His project inspired and captivated many members of the community, as no-one had ever seen anything like it before. It came to a point where it seemed the man would "rule the world", with his great vision.

Unfortunately, his dream was short lived. Killed by a horrible chain reaction of events, started by a simple mistake. No-one saw it coming. No-one could stop it. However the world moves on, and even though it is largely unfinished, this dream is too big to just be locked up and ignored.


On behalf of Fincer and the SZ Team, we hope you will enjoy the dream as much as we enjoyed brining it into reality.
Thank you and goodbye.

Media Update #2: Liberating The Skies

Media Update #2: Liberating The Skies

News 9 comments

GLA! GLA! GLA! Welcome to the second update, showing off GLA's new air force.

Media Update #1: C&C Generals: Situation Zero Strikes Back!

Media Update #1: C&C Generals: Situation Zero Strikes Back!

News 1 comment

In the first media update of C&C Generals: Situation Zero, we will show you a new general with three of his new units, as well as a new map. There...

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Situation Zero Alpha V1.0

Situation Zero Alpha V1.0

Full Version 52 comments

After years in production, Situation Zero makes it's first and last release.

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lelenny
lelenny

is there any way to shut off the enb to make the crashes go away? I notice the game usually crashes 10 minutes in when im the us navy general and have an aircraft carrier but in the enbseries.ini i see there's different settings. Maybe if you disable some the mod doesn't crash.

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Fincer Creator
Fincer

lelenny

Sorry for bit late answer, I haven't checked this ModDB mod project site for a while.

Anyway.

Long story short: In general, Situation Zero crashes are there due to high usage of game capacity while playing the mod.

The mod pushes the game engine to its limits, and well, bit over it when crashes occur.

The SAGE engine is just crap when there are too much action to be handled in the game. For instance, I tweaked in-game AI scripting making China Infantry general very aggressive. Although it is fun to play a match against it, it is 50% chance your game will crash due to too much soldiers/units on the map.

Only re-adapting and reworking the mod assets and bit of code could possibly make the crashes go away. That process was something we started in SZ team 10 years ago but it was never carried out to the public. And to be honest, the changes we made were simply not enough. It's like you have a half-working car and you need to re-assemble it from scratch to make it fully working one piece of equipment again.

I am sorry, but I am not aware of the enbseries.ini you're referring to.

In the current form of SAGE engine and Situation Zero mod, the crashes are here to stay. I am sorry about that. :(

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Fincer Creator
Fincer

I have released flora (trees, bushes etc) under Creative Commons license on my GitHub account. Please see the link below:

Github.com

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I plan to open more SZ assets (PSD files etc) to the public use in the near future on my GitHub account. However, I'm not authorized to release any material developed by previous SZ team members or by EA games so I still need to evaluate what to release and what to exclude. They all have done great job in the mod/game development (thanks to them for that!), but rules are rules (copyrights, EULA etc.).

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stalkerforever
stalkerforever

Please continue your mod on another game with a good engine. Let us know thanks!

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Fincer Creator
Fincer

Sorry for very late answer, I don't check this site so often like I used to do in the past.

About re-releasing/re-working SZ into another game engine: there are several things to consider: 1) select the engine and learn its logics 2) make major improvements to the current mod 3) economical aspects (which is not a topic in mod communities)

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The mod has potential but a lot of work should be redone. The quality of 3D models doesn't meet any standards (take a look on graphics & physics of any current game!), and I was about to rework a lot of 3D models while the mod was still in development. I should hire a new team to get the job done since I don't have that much time to spend on mod development in these days.

There were many ideas for Situation Zero which have never actually been implemented but were planned more or less in a concept level. There were interesting ideas of adding (reworking?) more generals into the game, for example. Once I realized the game engine could not very well handle the stuff I wanted...well...it's history...

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Fincer Creator
Fincer

$amr-ahmed

That's correct: there is no GLA Airforce General. Never even considered.

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Fincer Creator
Fincer

As a team, we were working on this crash issue back in 2008-2010 but it was a tough task to work out. While the mod was in development, I was very well aware of crash issues. The problem is that SAGE engine simply can't take the load this mod has for the game.

Unfortunately, to fix crash issues is easier to be said than done. I was working on a patch to reduce poly count of shrubbery models (trees and such) but I never finished the job. FYI, SAGE engine doesn't like high-poly models so that might have reduced crashes.

As a team, we tried to figure out the crash issue but the development halted seriously due to our internal disagreements on many issues and my long-term absence in our team forums. Eventually, that was a chain reaction which led to dead end: I was gone and team had no clear direction to continue development of Situation Zero. In 2010, one of our team members, Zeke, published the original version of this mod here. That is the version I developed between 2003-2008. It doesn't contain any team-work as far as I know.

Another issue related is desync in online games. That's highly because of the massive amount of modifications Situation Zero has overall. Additionally, Situation Zero has several code parts which are likely just too much for the game engine. Especially code parts related to shrubbery. EA designed shrubbery to be as light as possible but Situation Zero changes it upside down because of graphical reasons.

Afterwards I've realized that Situation Zero can never work stably in full scale in C&C Generals. It just can't be the mod I'd liked it to be. Why then? Well, SAGE engine is simply unstable, half-done, unfinished and unoptimized in source code level. I have friends who have critizised the structure of some engine parts just with word 'horrible' (like the whole particle effect system). The modding flexibility itself is superior and learning-curve for modding is short but the engine is bad. If there would be any improvements for the C&C Generals version of SAGE engine source code by EA Games there would be hope for massive mods like this. Improvements will not be done anymore, however. So, because the crash issue is difficult to be solved and C&C Generals SAGE engine just sucks for massive mods like this, I have no plans to continue development of this mod. That's sad, but this mod would require either more optimized game engine or it should be transferred to whole different game. And of course, there are issues like recruiting a motivated team with required skills and that all would take my time from other important activities. I see this all not worth the effort.

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C&C Generals: Situation Zero mod

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