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Report article RSS Feed C&С Generals: Universe moved to a C&C 3 game.

Welcome Back General. Some information about the new project. Here I want to post some information about the new project.

Posted by ÐetroyT[RU] on Sep 23rd, 2012

Hello. As you can see the mod moved to a new engine due to lack of physics in the old. I do not know good or bad, but I can say for sure that the more games you can not easily do. I do not see any reason to release a SDK for this mod.

I will write at once to make it clear:

  1. -I hate XML files
  2. -I hate w3x
  3. - It is very difficult to do this mod.

Approach to development would be: full transfer generals models and replacement of existing in the game so as not to offend the AI. Now, the development plan has changed significantly.
It consists of 5 huge stages:

Stage I
Porting all factional buildings in China, the USA and GLA.
Support Winter & night state model.
Stage II
Porting Generals Vehicles.
Without the generals abilities and talents.
All effects of Cnc3. I have no time to do them.
After this step, it will be possible to release the alpha mode.
Stage III
Restoring generals maps.
-Be ported all the roads and bridges of the generals, major trees, the trees of BFME 2 and RA3, as well as port-propyl lampposts gen cars, garbage and other stuff.
Stage IV
Porting generals civil buildings.
All .. I'll start with the Arabian. I suppose to do damage state models .
Stage V
General's abilities and enhancements.
At this stage, will be made for the dozer games on the network, distributed purchased improve on buildings
(Eg Scud Storm will produce toxin bomb).
+ Will make the sound buildings and equipment.

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