by DetroyT[RU] on Sep 23rd, 2012
Hello. As you can see the mod moved to a new engine due to lack of physics in the old. I do not know good or bad, but I can say for sure that the more games you can not easily do. I do not see any reason to release a SDK for this mod.
I will write at once to make it clear:
- -I hate XML files
- -I hate w3x
- - It is very difficult to do this mod.
Approach to development would be: full transfer generals models and replacement of existing in the game so as not to offend the AI. Now, the development plan has changed significantly.
It consists of 5 huge stages:
Porting all factional buildings in China, the USA and GLA.
Support Winter & night state model.
Porting Generals Vehicles.
Without the generals abilities and talents.
All effects of Cnc3. I have no time to do them.
After this step, it will be possible to release the alpha mode.
Restoring generals maps.
-Be ported all the roads and bridges of the generals, major trees, the trees of BFME 2 and RA3, as well as port-propyl lampposts gen cars, garbage and other stuff.
Porting generals civil buildings.
All .. I'll start with the Arabian. I suppose to do damage state models .
General's abilities and enhancements.
At this stage, will be made for the dozer games on the network, distributed purchased improve on buildings
(Eg Scud Storm will produce toxin bomb).
+ Will make the sound buildings and equipment.