Welcome back, General !


Meet the Command and Conquer: Generals: Universe
Commander, this is the time of the Battle! At your disposal will be given all the most powerful weapons and equipment of mod Project Raptor !See you soon we can grandiose battles with thousands of SCUDtrucks, MLRS's and Super Overlords...
The new game mechanics, features and effects will not leave you indifferent !
 

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Project Raptor
PR MOD TEAM (c) 2013

 

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0 comments by DetroyT[RU] on Sep 23rd, 2012


Hello. As you can see the mod moved to a new engine due to lack of physics in the old. I do not know good or bad, but I can say for sure that the more games you can not easily do. I do not see any reason to release a SDK for this mod.

I will write at once to make it clear:

  1. -I hate XML files
  2. -I hate w3x
  3. - It is very difficult to do this mod.

 

Approach to development would be: full transfer generals models and replacement of existing in the game so as not to offend the AI. Now, the development plan has changed significantly.
It consists of 5 huge stages:

 
Phase I
Porting all factional buildings in China, the USA and GLA.
Support Winter  & night state model. 
 
Phase II
Porting Generals Vehicles.
Without the generals abilities and talents. 
 All effects of Cnc3. I have no time to do them.
After this step, it will be possible to release the alpha mode.
 
Phase III
Restoring generals maps.
-Be ported all the roads and bridges of the generals, major trees, the trees of BFME 2 and RA3, as well as port-propyl lampposts gen cars, garbage and other stuff.
 
Stage IV
Porting generals civil buildings.
All .. I'll start with the Arabian. I suppose to do damage state models .  
 
Stage V
General's abilities and enhancements.
At this stage, will be made for the dozer games on the network, distributed purchased improve on buildings
(Eg Scud Storm will produce toxin bomb).
+ Will make the sound buildings and equipment.

 

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Post comment Comments  (0 - 10 of 119)
Rodon
Rodon May 17 2013, 12:04pm says:

errm... you do know that there is already a mod doing the generals total conversion on RA3 Moddb.com So why haven´t you tried to join GuNsHiP_MK_II on his mod or GuNsHiP_MK_II yours? I think you could work faster togather than on your own.

On other notes... this looks AWESOME! :) Have you considered making this mod more like Contra mod or even Shockwave mod?

+2 votes     reply to comment
DetroyT[RU]
DetroyT[RU] 5hours 41mins ago replied:

I'm doing a sequel to the Project Raptor mod.
I was with him out of the way. It uses the normal maps of poor quality, making its effects and uses the engine RA3.

My mod does not exist without the effect of fog, old maps and flash of lightings.

+1 vote     reply to comment
arphax
arphax May 15 2013, 6:25am says:

so dozer system is possible in this mod?

+1 vote     reply to comment
DetroyT[RU]
DetroyT[RU] May 15 2013, 7:22am replied:

as you can see..
Nothing else until I figured it out.

0 votes     reply to comment
Gamemaster_Fox
Gamemaster_Fox May 11 2013, 2:28pm says:

Great, this is going to be one awesome mod, also, can I use your resources when me and my peps work on our mod based on the CnC Generals universe?

If so thanks.

+1 vote     reply to comment
DetroyT[RU]
DetroyT[RU] May 12 2013, 6:38am replied:

yes

+1 vote     reply to comment
Gamemaster_Fox
Gamemaster_Fox 20hours 53mins ago replied:

Good, that would be a great help. How about later we PM each other on the details?

+1 vote     reply to comment
arphax
arphax May 15 2013, 6:39am replied:

thats is a problem man..but goodluck to you..still ill be waiting for years to see this mod finish.

+1 vote     reply to comment
TimberWolfer
TimberWolfer May 11 2013, 12:47am replied:

well, if that is so, could you release a beta beforehand?

+1 vote     reply to comment
DetroyT[RU]
DetroyT[RU] May 11 2013, 6:16am replied:

I do not see the point, because the VEHICLES is not yet ready. But I'll try to find someone who will do the mod while I'm gone.

+1 vote     reply to comment
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