Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!
This Should Be 10 Out Of 10 Vote Cause It Changes Alot Of Gameplay experience and it is very hard to make this mod it takes alot of months and testings before the first release and it is always updated on some websites at for testing downloads and it even need our opinion which is really really needed for the mod's bright future
This is exactly how Doom deserves to be played, fast, frenetic and violent as hell and the mods developer has clearly never settled for less than perfect in this mod. Even people who never played the original Dooms can get a feeling for just how much attention to detail the developer has put into this mod!
First of all let me say that I am something of a Doom snob. I generally consider any mod that messes with the core game play mechanics of the classic Doom episodes to the degree that Brutal Doom does, to be damn near sacrilegious.
However Brutal Doom is anything but sacrilegious. It is truly a glorious piece of work.
You can tell this is something that was worked on diligently for over two years. From the myriad of new sprite animations (watching a Pinky chow down on a Sargent it got into a fight with was awesome to say the least), new enemy attacks, and last but not least, an arsenal of weapons that is gratifying as hell to use.
Any fan of Doom and classic shooters should check out Brutal Doom. I mean like right now.
I rarely write reviews on mods / games but I decided to make an exception and drop a few lines to support my high rating on this awesome mod. I'm quite a few years older than majority of moddbers so I can clearly remember the day Wolf3D shareware was released and how hyped I was about it (truth be told, I was like 9 y.o. at the time) and I do remember how big of a revolution Doom shareware was when it was released. At the time that Doom and DoomII were released I didn't have an internet connection and I didn't really use BBSs so I didn't really know anything about WADs and I moved to newer games in the mid 90s (Duke3D, other Build engine games, Quake, later Unreal etc.) but from time to time I still ran good old Doom and to this day I'm surprised how fresh it still feels. My last "rendez vous" with Doom was a couple of years back when I played it on Xbox (don't judge me :) ) and then I heard on a certain vlog from Total Biscuit about Brütal Doom and how awesome it was. I kinda forgot about it until a few days ago when I finally decided to give it a shot. I'm pretty lost for words but all I'd like to say is that it really improves on good old Doom formula, action is tense and graphics (along with GZDoom) are really neat even if maps themselves are based on 2 decades old engine. It is one of few titles I've played in recent years when I wanted to play just another map, and then another, and another etc. Admittedly mod is a wee bit tricky to set up if you aren't into WADs but it's well worth your time. If Doom was ever near and dear to your heart or if this is going to be your first date with it I suggest you do it the Brütal way.
This is Doom perfected for a newer generation, with all the EXTREME insanity of the 80s or early 90s packed into one neat package. For the newer gamers, aiming down the sight is in place for some guns. But it isn't even the usual ADS, it actually AFFECTS how some of the guns function, especially with the Assault Rifle. None of the guns are "useless" or "weak" with that in mind, and you'll find yourself switching quite often even to the very first weapon which just so happens to BE the Assault Rifle! With all these tasty and much more satisfying guns than the originals, you'll paint walls RED with the blood of your demonic enemies as you brutally MURDER them in a variety of ways. But they put up just as much of a fight, moving faster, hitting harder, and doing UNEXPECTED THINGS like my much hated and terrifying Cocademon... God, those things are STILL terrifying!
Please, if you're a fan of the Doom series like me, you MUST NOT pass this mod up. It's quite possibly the best the Doom mod community has to offer! It's Doom the way you truly imagined it and in the image of the infamous comic!! With impressive sound effects, gore effects, and in canon animations for an impressive mod! Get it right away!
Insanely amazing mod... inspired me to make my HUD mod. I can't get enough of it, and all the submods it has spawned. I am amazed by the amount of trolling this mod gets from people angry at Sgt. Mark for his views I guess? I don't even know any of the drama, nor do I care... all I know is that I love the original Doom, and I love this.
If you don't like it, surprisingly enough no one is forcing you to play it - so move on and play something you do like, and let whoever enjoys this enjoy it. It is a game after all.
Honestly, there's nothing I could say that hasn't already been said. The mod is nothing less than a work of art, a gory dripping red work of art painted in blood and guts and viscera, but a work of art no less.
It's fun, it's immensely cathartic and hugely satisfying to play and what makes it more enjoyable is that the developers even managed to retain the feel of Doom regardless, the gibs and the new body-destruction system *looks* and *feels* like Doom. It's deliciously moreish and I highly recommend it to anyone --- just don't forget to combine with the glorious PSXDoom sounds and music for an epic Doom retelling :)
Well, to start off, this is in no way an entirely unique mod. This is not "Doom the way it's supposed to be" like you other guys say.
When you first start up the mod, you notice some new binds that (except reload) have no purpose whatsoever. The gimmick of the entire thing is to make the gameplay, as the title says, brutal, but it just doesn't feel brutal. The fatalities are way too similar to Mortal Kombat and its clones, a stiff animation that interrupts game play while you beat up an enemy and blood covers the screen. The weapons, while not useless, have many Call of Duty-isms on it, having a reload system, ironsights and all. The weapons sprites are good but the voice acting made me cut off my ears with a knife and the out-of-place special effects made my OCD go haywire.
So in short; the mod is playable but it's stiff as hell.
I suggest you try other gameplay mods available for Doom.
Here, i make a new Review. Brutal Doom Version 19, i have to say, is much an improvement to BDV 18 and especially to the original doom series. Why, there could be a bunch of "**** YEAH!"s going around your head. The game just takes you, it put's you in the helmet (we could refer to the new Helmet Visor. You feel real! Like you're holding that Super Shotgun. Like you would tear an imp in half. Like you getting torn in half by a Baron of Hell. Just feels so real. But Doom Metal is way too big for a quick download.. Anyway, Sergeant Mark IV put a bunch of work into this, i can tell. he did a good job too