Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!
Takes Doom and absolutely amplifies everything the original game does by about 666. The gameplay if faster paced, more challenging, and is overall more satisfying. It makes minor graphical improvements, and the monsters A.I. is completely revamped. Definitely the best Doom mod out there.
The work put into this is amazing, and I can't wait for v20 to come out. I've been playing this mod since years and I'm about to give it another go. It's not just a cosmetic change, it actually revamps gameplay to a style I really like a lot. Thank you for this mod :D
Love this mod. Adds things that make tons of sense, such as:
- Smoother animations
- Alt-fire functions (iron sights, firing one barrel at a time for the Super Shotgun)
- Dual wielding plasma rifles and assault rifles
- Advanced combat and monster behavior (for Doomguy and Monsters)
- Minor tweaks and edits (changed Arachnotron plasma to blue, Revenant torsos can crawl around and continue attacking you, Arch-Viles have horns, Imp/Infernotaur ball graphic enhancements, torch fire enhancements)
- Smart Marines
- HUGE GUTS!
Things I don't like / don't make sense:
- Pervasive cursing (though those controls can be avoided altogether...)
- Flipping off certain monsters, which makes them ****** at you. It'd be nice if when they're lowered to a certain point of health (such as halfway or two thirds of the way) that THEN they'd get ****** and fire faster and whatever.
- The Demon Strength Rune. A most useful item. But how come the monsters that drop it aren't more powerful than the rest? It makes no sense. Therefore, I demand there be a Super Imp... a mini-boss buffed Imp... which drops the Rune.
To the Brutal Doom haters, I say this:
Can you spend a little LESS time hating on how Sergeant Mark IV is such a horrible person, and a little MORE time actually critiquing the mod itself?
We're here to critique the MOD, and NOT the CREATOR of the mod. I get he's done numerous screwed up things, but that doesn't mean that the mod isn't a great mod to play.
I am a fan of Brutal Doom. Not a fanboy of Sarge. I respect Sarge and his mods, but I do not idolize them.
P.S.: If I may... weapon mods like Russian Overkill can really be improved by Brutal Doom. Watch them blow up into smithereens as only seen in the likes of mods such as Brutal Doom, and let the sky rain with the blood of your enemies... the HUGE GUTS of a fallen Cyberdemon... all with the press of a button!
I never gave a mod any review or points like at all, but a mod this great? and when somebody somehow give it a 1/10 for no reason ****** me off, so i'm giving this a 10/10
because it IS worth it
i can never go back to the old doom again after this mod. NEVER
Ever since I got my hands on Brutal Doom v18 a few years back. I knew Brutal Doom was one of the best mods I have ever played for any game.
Everything from the monsters, gameplay, sound, effects, etc. Brutal Doom takes what made the vanilla Doom good and adds to it tenfold. Basically if Doom was to have a modern edition, this would be it.
When you first look at it, Brutal Doom looks like any other dime a dozen gore mod. But once you start playing, you realize it is far more than a gore mod. One of things Brutal Doom is best known for is it's difficulty. The game is a lot harder now as opposed to it's vanilla counterpart. Even the simplest monsters pack a punch.
Furthermore, the luxury of endless magazines are gone for better or worse depending on your taste. You will have to reload most of your weapons. But this to me makes the player want to conserve ammo before spraying it all over the place and think about where to place their shots.
On the topic of such, to balance the added difficulty of monsters, they all have various hitboxes on them. Where as before in vanilla Doom you basically shot a monster till it dropped dead. In Brutal Doom, you can now go for headshots, leg shots, arm shots, etc. All of which have their own brutal death animations and can be used to even the odds.
Even gibing enemies into tiny little pieces has gotten even more satisfying. Barrels and rockets explode with a lot more force and will just turn anything into bloody chunks.
If you're looking for a reason to play Doom again but want something to spice it up a little. Try Brutal Doom because it revamps Doom to the point it feels like a new game. But, manages to keep vanilla Doom's glorious pixelated dark, hellish, bloody spirit while amplifying it to maximum levels.
The creator clearly takes pride in this mod and wants it to be the best experience it could possibly be. I can't wait to see what games he will take on next.
10/10 would rip a demon in half with my bare fists again.
I don't have much more to add as others have pretty much said it all. Brutal Doom is an excellent mod for an all time favourite game of mine, all the new features, added effects and abilities make replaying any old Doom game, from Ultimate through to the Master Levels and Final Doom absolutely fun and challenging with the extra difficulties.
All this was started by that one individual whom has been keeping fans up to date about newer versions and listening to all the feedback, both good and bad, and has kept delivering over the years since they started.
Truly a remarkable person with just as much of a remarkable mod.
the effects are great and i love the weapons and how they handle it speeds up the gameplay tenfold and its always fun to see every ones fav demons smashed to a pulp with there intestiens marking the walls while you shout swears and curses at them