Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!
Sometime over a year ago, I decided to pick up Doom off of the Steam store, remembering my older brothers playing years ago when I was younger.Not long after grabbing the classic Doom collection from Steam, a great friend of mine mentioned this very mod, Brutal Doom, saying that if I was to get Doom, to check it out.
It was the greatest thing he had ever recommended to me. It did NOT dissapoint.
Brutal Doom grabs an old, legendary, classic game, and breaths new life into it by rebalancing enemies and weapons, cranking it's speed up to eleven and it's blood and gore up to 20 in a dark, twisted series that should have had it all to begin with. Non stop, adrenaline pumping action fueled by, with the right add-ons, thrashing metal tracks, lead spewing, gas powered, energy infused weapons, and even your bare fists, and hordes of ravenous enemies that won't stop until you die, or they all die, in an incredible show of ultra violence replete with grey matter, unidentifiable chunks of bloody flesh and gushing fountains of blood.
Brutal Doom features a combat system that, to me, NEVER ceases to amuse and thrill me. The infamous chainsaw used to eviscerate, decapitate and tear enemies to shreds, is back with a vengeance, your bare hands, and now feet, with a new Duke Nukem inspired kick, can now hit with the force of a small explosion or can be used to execute virtually any enemy in a variety of gruesome finishing moves. The pistol is replaced with an assault rifle that is useful all the way to the very end of the game and has an iron sight that you can aim down with the new alt fire option, unlike the pistol, the shotgun is EXTREMELY satisfying to use, seeing enemies being blown away, or in half, by a salvo of buckshot after hearing a bassy BOOM come straight out of the barrel, the Super Shotgun, with both of it's barrels, is logically, twice as satisfying, when you use both barrels to literally blow the top half of an enemy to smithereens, or use the alt fire to use only a single barrel at a time. The Gatling Gun is now a demon eradicating, lead spraying behemoth of a gun that can tear through crowds of enemies in seconds, especially with it's alt fire that, when used before firing, will gear up the gun to spit out even MORE bullets at an absolutely stupifying rate, simply destroying anything in front of you, provided you can control the recoil. The rocket launcher is still the handy explosive heavy weight it always was when in tight situations against large groups or strong enemies. The plasma rifle has more functionality this time around and a much more fitting skin to boot, no longer sporting a Toys R Us motif as it spews out powerful bolts of energy, and now with the alt fire option, an extremely powerful, and ammo slaying, flamethrower that will instantly kill anything that isn't a Baron of Hell or stronger. The BFG 9000, just as it was known to, clears out whole rooms of...well...anything. It's the ultimate weapon used to destroy anything unfortunate enough to meet the business end of it's giant pulsing ball of liquid DOOM that it launches. If you can find the special Nazi enemies in Doom, you can also grab an MP40 to slay demons with, along with the Revenants Flame Cannons or the Mancubus' flame thrower, if you gib them.
Tired of old Doom? New to classic gaming and want to play, but the slow, clunky controls are too unappealing to you? Do you just want to spice up Doom with a ghost pepper explosion of ultra violence and metal? Grab this mod and a source port to run it with. It will NOT dissapoint you, just as it hasn't dissapointed me. It is nigh flawless and SergeantMarkIV is the one and only person to have made it so.
I really love this mod. It adds so many good features to the game. Playing DooM or DooM II really does feel like it did back in the good old days. I just have to say that the creator deserves my respect for achieving this feeling in a mod.
So, why just 9/10?
Well there are some (minor) things that don't feel like they're really perfect in their current state.
- The voice acting when saving a marine or flashing the finger at monster is of significantly lower quality compared to the rest of the mod.
Furthermore, there seem to be some balancing issues.
- Some weapons feel not 100% balanced (maybe 95% ;)
- The assault rifle feels a tad too efficient (maybe lower damage, rof or accuracy?)
- There seems to be little to no use in using the super shotgun. The regular shotgun is way better (much faster and almost equally powerful)
- The minigun shreds through pinkies like through butter (maybe increase recoil or lower damage?)
- The rocket launcher seems rather weak (maybe increase damage or splash?)
- Some enemies feel a bit unbalanced
- Lost Souls feel slightly too strong (maybe decrease hp or attack speed?)
- Barons Of Hell feel slightly too strong, too (maybe decrease hp?)
All these balancing issues are minor and just IMO.
All balancing issues experienced during Black Metal difficulty.
Brutal Doom is a modification created by a Brazilian Sergeant Mark IV. The said modification embraces the idea of morbid fascination. Brutal Doom contains more blood, more gore, and more risque/suggestive themes which the Classic Doom lacks.
Brutal Doom enhances the "demonic" feel of the classic one. First of all, the animation sprite of every single monsters has been modified to portray them as more sadistic, more unpredictable, and more "Hellspawn" than their original counterparts. These monsters can as well end your life by performing a "Fatality" on you. They as well have the capability of performing their respective finishers on their fellow demons (since this game contains "monster infighting"), and sometimes throw the victim's dismembered bodies towards you. A notable example includes the Baron of Hell ripping the fallen Marine in half. "Fatalities" not only apply to the Hellspawn, but also to the player. Upon picking the "Berserker" pack, or the "Demonic Rune", you have the choice whether to pummel your adversaries, or to perform different finishers, upon using the fist.
Now, let us discuss the weapons. This modification also enhances the notable weapons present in Doom. Not only that the weapons are polished with more fluid animation sprites, but some weapons have their secondary functions. When using the rifle and the shotgun, you can toggle the "aim-down-sight" to kill demons more accurate. The famous "super shotgun" has a secondary fire wherein you will fire only one barrel. In addition, you can also acquire weapons that cybernetic-looking demons use, such as the Revenant's shoulder cannon and the Mancubus's flamethrower. Unlike in the original counterpart, however, in this modification, you reload your weapons.
However, just like every single video games, both critically-acclaim, to the worst of the worst, this modification has also numerous flaws, and glitches. I will not mention them in my review to avoid further spoilers, but download the game and see it for yourself.
In the end, this modification not only enhances the "demonic" feel of Doom, but can also be a substitute for stress reliever, or can be a great tool for anger management. Instead of yelling a curse word on some random person, or destroying things for no apparent reason, this modification can be you saviour.
This concludes my review and remember...
RIP AND TEAR! RIP AND TEAR! RIP AND TEAR! RIP AND TEAR!RIP AND TEAR! RIP AND TEAR!RIP AND TEAR! RIP AND TEAR!RIP AND TEAR! RIP AND TEAR! YOU ARE HUGE, IT MEANS YOU HAVE HUGE GUTS!
It has it all.
It takes one of the best games ever and overhauls it completely.
I only recently came across doom 4 years ago, and ever since me and one of my buddies have been playing this mod through doom, doom 2, plutonia,
tnt, master levels and some more.
It was a hell of a ride and it took us 3 years to finish all of the official bonus levels.
Both the game and this mod has left a lasting impression on me.
sadly though, the mighty boot is glitched, and sometimes when kicking an enemy i spontaneously explode and die.
Also, the shotgun is now a sniper rifle.
DOOM was one of my favorite games, and it still is. With Brutal DOOM, I am able to perform fatality-like killmoves, mouse-aim, and a bunch of other stuff that adds to the gameplay. I definitely enjoy this mod for DOOM.