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Bleach:Zanpakutou Senshi is a totally free Total Conversion of Half-Life 1. It´s based on the japanese hit Anime Bleach.

You will be able to play as Kurosaki Ichigo and Grimmjow Jaegerjaquez for the first release.

BZS




This game features:

  • Open sword system Hack 'n' Slash
  • Dashing and dodging
  • Blocking and deflection
  • Kido attacks and bindings








This game is under development and we don't know when it will be done yet.

This mod is not related to Studio Pierrot or its production.
© All Bleach related characters, locations and other copyrighted materials remain the property of their respective owners.
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Happy holidays :)

Happy holidays to everyone out there, we wish that you had a great time in December with your families and that those of you who weren't with families still had a good time. We are multicultural and don't interfere with politics, however I see many challenges for the world in 2017 and on behalf of the team I wish that everyone will seek to have a happy life, keep working hard for reaching ones goals and use ones experience to inspire other people.

2017 is knocking on the door

Yet another year went by just like that and everything that went by in our own lives are just one of the reasons why we haven't set a deadline.
We are moving towards the end of the development on BZSmod, 2 ranged attacks and animations for Ichigo's melee attacks are remaining features to be implemented, together with polishing of existing systems.

2016 was a great year in the sense that we were able to make sub-collisionboxes and rotate them with a model, which we also provided a tutorial about.

We decided what we would do with the ranged attacks and are currently implementing the last of grimmjow's ranged attack, something that can be a bit of a challenge at times. Something we expected to be done in Fall, has yet to be completed as I have been working on getting a job - If everything works out, I will be writing C code for an XE167FH chip in January - and while my time will be limited to evenings, I will be able to focus my remaining time on BZSmod.

2017 is the year BZSmod will be done. I know all too well that setting a specific date will be something we would regret so 2017 is a specific I'm going to be. When we have started on the polishing of the implemented features and playtested them, we will be able to be more specific.

Thanks to all our supporters

Both followers and former developers has had a great impact on what BZSmod is today, and we are grateful you took interest and time in us. While we couldn't implement every feature we wanted, we hope that our work at least will bring memories of Bleach to those who play. For many of the developers BZSmod has been a good experience (in the good and bad ways), and some might even have gained a job from that experience.

BZSmod has also been a project that did both good and bad at times on moddb, we have both been on the top 30 mod list and we have been down around 10000. We are happy that we did well and that you have followed our work for almost 10 years, since Anubis.exe started BSS mod in 2007.

Update #23: Rescaling the project and Getsuga Tenshou

Update #23: Rescaling the project and Getsuga Tenshou

News 6 comments

Our progress over the last year have resulted in some good features, but it has been necessary to evaluate what we are aiming for and how long it will...

Update #22: Progression with the melee system

Update #22: Progression with the melee system

News 4 comments

The melee system now reads several attacks from the combo tree. We also show the combo tree we planned for grimmjow and how we will implement melee effects...

Taking the second step of fighting system production

Taking the second step of fighting system production

News

When reality interferes, drastic measures are taken. At BZSmod we are some who wants to be 100% ganbaru* and hence we proceed with the second step of...

Happy 2014

Happy 2014

News 4 comments

Bzsmod is now entering its 5.th year in development. Upcomming is an interesting season which will be working on a new fighting system.

RSS Files
Game design document (2016)

Game design document (2016)

Other

A revisited and more specified game design document, which focuses on the immediate development and less on the vision. The document also reflects upon...

Old Design sheet

Old Design sheet

Other 10 comments

This is the old design sheet for BZS mod, originated from 2010. Latest version: 26 April 2012.

Comments  (0 - 10 of 644)
eliasr CreatorSubscriber
eliasr

Cero beam is postponed.
I will rather have the melee working and return to the cero beam at a later stage.
More specific, i'm going to work on the blocking feature and Ichigo's combo tree.

Reply Good karma+1 vote
eliasr CreatorSubscriber
eliasr

And moments later i resolve one of my issues with cerobeam.... typical.

Reply Good karma+1 vote
eliasr CreatorSubscriber
eliasr

Hey guys, monthly status quo: "..."

But the forecast is much brighter. A family project that has taken many weekends is coming to an end, and that leaves room for different things.
It would be nice to have an additional coder though, maybe I can bribe my former intern (now hired and yet again associate).

We are switching project management system from "the bug genie" to JIRA. TBG is making a conversion from self hosted and totally free to cloud based and almost free solution (you can still host it yourself for free); much like project fork 2 -> project fork 3 was like. The result was more bugs than I cared to manage.
So while JIRA will cost a bit, it is worth the sacrifice of money.
I also intend to make it public visible, so those of you who are interested can follow our work.
The change will take a bit time, as our webhost just merged with another provider :(, so everything is a bit of a mess right now and their solutions aren't the same price category. It requires us to reconsider our investment, but we have most of the remaining year to decide.

As of today I'm also making a priority change: I'm going to look a bit more at the issues with the Cero beam, but I'm at the point where it would be more safe to get Ichigo's animations and melee attacks done before using any more time on the cero beam. This would leave us with a solution where we can release the mod with melee and a single ranged attack, where an update could provide the second ranged attack.
This is not a choice of desire, but responsibility. Looking over the past 2 - 4 months I can only see a few bug fixes and I don't expect my schedule to radically change. The summer vacation might even be allocated for my workplace, and that isn't a joke.

Over the next couple of weeks, it might be possible for me to get something done :)

Reply Good karma+2 votes
Darth_Cameroth
Darth_Cameroth

Awesome news, good luck man. Thanks for the update.

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eliasr CreatorSubscriber
eliasr

The cerobeam now blows up the instant you shoot it. If just it was Renji who was supposed to use it....

Reply Good karma+2 votes
Darth_Cameroth
Darth_Cameroth

Renji for Kido Corps Commander 2017.

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eliasr CreatorSubscriber
eliasr

Still working on getting to work (pun intended).
Had a former associate student of mine in training at my workplace (those pointers aren't going to free themselves), and i'm still influenced of a cold I had the last 14 days.
I see potential in getting something done tonight and tomorrow :)

Reply Good karma+3 votes
eliasr CreatorSubscriber
eliasr

I have resolved some of the errors with the cero beam. Unfortunately it now tends to overwrite its own velocity for unknown reasons. While it would be really cool to introduce the cero beam, it unfortunately takes more time to work with than I like and I consider excluding it to ensure the other features are working properly.
There are still the animations for ichigo to be done and the Getsuga also needs a proper implementation.

I have tried to get in touch with some good classmates to aid me, but it has not been possible for them to find available time.

With my schedule I will give the cero beam another day or two, but otherwise it is time to ensure that blocking and melee is working properly.
The dash will also have to be rewritten to provide more stability.

Reply Good karma+1 vote
Darth_Cameroth
Darth_Cameroth

Ceros are really cool but if its being a pain it is good to give it a break before it drives you insane.

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eliasr CreatorSubscriber
eliasr

Still working on clearing my errors with the cero beam.
Currently the player movement is locked when you are firing the beam, but you can still look around. That issue was resolved by having the following parts of the beam being fired with a replica of the data for the first shot.

Secondly the first part of the beam would bounce of a wall and just fly on. The code from collisionbox solution i made comes in handy, as the same type of check has to be made to ensure the parts doesn't collide with each others. With an additional check on whether the colliding part is BSP or not, it can be forced to stop.
As the first part is the only part that should be able to push an enemy in front of it, it is being first being destroyed when the last part of the beam is going to be removed.
However here too, i seem to have some issues in ensuring that actually happens.
Sometimes the first part also just stays at the player, while the rest does what it was supposed to. It's a quite interesting bug.

Reply Good karma+2 votes
Darth_Cameroth
Darth_Cameroth

That is interest also on an unrelated/ slightly related topic. Have you seen Blazing Azure Crows Bleach S Abridged series?

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eliasr CreatorSubscriber
eliasr

Not before now.
Just watched some of Diamond Dust Rebellion. 24:17 was fun :D

Reply Good karma+2 votes
Darth_Cameroth
Darth_Cameroth

Aha Diamond Dust Rebellion was a great one.

Reply Good karma Bad karma+1 vote
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