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Bleach:Zanpakutou Senshi is a totally free Total Conversion of Half-Life 1. It´s based on the japanese hit Anime Bleach.

You will be able to play as Kurosaki Ichigo and Grimmjow Jaegerjaquez for the first release.

BZS




This game features:

  • Open sword system Hack 'n' Slash
  • Dashing and dodging
  • Blocking and deflection
  • Kido attacks and bindings








This game is under development and we don't know when it will be done yet.

This mod is not related to Studio Pierrot or its production.
© All Bleach related characters, locations and other copyrighted materials remain the property of their respective owners.
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Switching to Trello

This spring our host chose to focus on different things than web hosting and merged with UnoEuro (who more or less runs it all now). While the transition was almost painless... Lets just say that bzsmod.com points to our moddb page for more than one reason. Just recently we recovered our project management system The Bug Genie, but due to risk of php updates, TBG updates and general time in maintenance of web services, we have chosen to switch to Trello.

With the change to we invite you to have a direct look at our progress, you can find our board here: Trello.com

We will still be summarising our progress in future articles, but you will see fewer progress updates in the comments.

Latest changes:

We sort of had a standstill for months where only a few things happened.
Straight after postponing the cerobeam, I resolved the main issue that lead to this state. However, there are other effects that needs to be taken care of and the time it took to resolve the main issue has also led me to believe that it would be better to let it be for now and look at it later.
On a personal level, I also need to respect that my available spare time of 4 hours per days just isn't as much as I had during my time as student, and plan accordingly.

Just recently we had a talk about getting working again, and using trello as a tool to maintain our progress.

Joshua is taking a step back to have a second look on the maps he has been working on and try to focus on maps that is best suited team battles between shinigami and hollow.

Angel had some issues with compiling the models, and is currently planning his tasks and checking if the issues are tool related.

I have begun tweaking the timing of the block and parry. The parry/block is activated much faster and the parry only last 0.1s before it is considered a block. Likewise the melee will also have to be tweaked, and animations and 2d effects will be added to improve the feedback to the player.

We hope that Trello will bring you a better insight in our work and that we will have to do less web maintenance with this solution.

See you around :)

Update #24 Happy holidays and 2017

Update #24 Happy holidays and 2017

News 3 comments

A holiday greeting with the usual review of the year and what to come. 2017 will wrap this up.

Update #23: Rescaling the project and Getsuga Tenshou

Update #23: Rescaling the project and Getsuga Tenshou

News 6 comments

Our progress over the last year have resulted in some good features, but it has been necessary to evaluate what we are aiming for and how long it will...

Update #22: Progression with the melee system

Update #22: Progression with the melee system

News 4 comments

The melee system now reads several attacks from the combo tree. We also show the combo tree we planned for grimmjow and how we will implement melee effects...

Taking the second step of fighting system production

Taking the second step of fighting system production

News

When reality interferes, drastic measures are taken. At BZSmod we are some who wants to be 100% ganbaru* and hence we proceed with the second step of...

RSS Files
Game design document (2016)

Game design document (2016)

Other

A revisited and more specified game design document, which focuses on the immediate development and less on the vision. The document also reflects upon...

Old Design sheet

Old Design sheet

Other 10 comments

This is the old design sheet for BZS mod, originated from 2010. Latest version: 26 April 2012.

Comments  (0 - 10 of 658)
eliasr CreatorSubscriber
eliasr

Implementing all ending pushes WIP

Reply Good karma+1 vote
eliasr CreatorSubscriber
eliasr

Implemented.

Reply Good karma+1 vote
eliasr CreatorSubscriber
eliasr

Another update on trello.

Reply Good karma+1 vote
eliasr CreatorSubscriber
eliasr

It takes some time to work with the animations.
RLL, LRL, LRR branches timing remains to be updated for grimmjow.

Currently we can perform button mashing, what are your thoughts on that?

Reply Good karma+1 vote
NotAnyMoreInMyZone
NotAnyMoreInMyZone

How much time you spend every day on this project?

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eliasr CreatorSubscriber
eliasr

Depends on the workload I have from my job, which is minimum 37h/w, commonly 40h/w, sometimes 42-45h/w if **** hits the fan. Then I normally mix bzsmod into the weekend planning and use between 3- 9 hours one of the days.
But if I have the energy for it, I also work with bzsmod during the weekdays. Ex the block sprite was implemented and recorded on a Tuesday. Bear in mind that after work and transport I normally have 4 hours before going to bed, so weekends are my preference.

Reply Good karma+1 vote
bunnypod
bunnypod

Interesting

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logo-20000
logo-20000

A question. When is the game over?

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eliasr CreatorSubscriber
eliasr

There is no exact deadline, but we do aim and hope to be done this year. Due to various complications, it can be difficult to be more specific about it. However, you can see our tasks on Trello.com The closer we get to complete those tasks, the closer we get to the release.

Reply Good karma+2 votes
eliasr CreatorSubscriber
eliasr

"unfortunately" I am required to reserve my time this weekend for writing a rebuttal for OZCHI2017 - So I might have to skip working on bzsmod until next week.

I don't have a potato, but here is a video of a table being made. It is welded with a RallyMIG - One of the many green machines that write software for. Enjoy

Reply Good karma+1 vote
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Twitch.tv is exchanging followers for donations to Child's play today. Add your vote to... Fb.me

Nov 12 2016

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Nov 12 2016

We just released our first tutorial and it went straight to the front page of moddb :)... Fb.me

Sep 25 2016

The rotation issue we had with the collision boxes has been resolved and the first stage of confirming the... Fb.me

Jul 25 2016

There haven't been a lot of work with the coding since February. Computer issues caused a needed expense of 1000$... Fb.me

Apr 10 2016

Adding the new design document at moddb and writing a small article.

Feb 1 2016

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Nov 9 2015

Among a lot of other updates which we haven't shown yet, we have begun to implement the effects that will occur... Fb.me

Oct 4 2015

Quick update: Implemented several sound effects. Fixed various bugs Currently: Implementing more animations for... Fb.me

Sep 18 2015

Bzsmod.com and subdomains are currently down due to an issue with our sql database. It will take some time to resolve.

Jul 29 2015

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