Design sheet
Apr 24, 2012 Other 5 commentsThis is the design sheet for BZS mod. Latest version: 26 April 2012.

Bleach:Zanpakutou Senshi is a totally free Total Conversion of Half-Life 1. It´s based on the japanese hit Anime Bleach.
You will be able to play as Kurosaki Ichigo and Grimmjow Jaegerjaquez for the first release.
This game features:
This game is under development and we don't know when it will be done yet.
This mod is not related to Studio Pierrot or its production.
© All Bleach related characters, locations and other copyrighted materials remain the property of their respective owners.
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2 comments by eliasr on May 2nd, 2012
The last month was quite successful, so we already have some news for you now :)
The development sheet got a makeover and we also defined the radar. Both our homepage and moddb is kept updated with the most recent version (download).
We will try to provide a notification for you though news and comments, as moddb doesn't provide a big sign of new downloads when we update it.
For those who wonder what it is, then consider it to be the documentation which defines the features in our mod. It should be able to give you an insight in what we are doing. Currently all the developers in our mod use it to assure their work is correct.
The selections of kidos haven't been defined in the design sheet, we can however tell that the types of kido you will see is Hado and bakudo. However barriers like #81 Danku will require a lot of testing before we apply it to the mod, as there are many cases where objects can provide a crash.
The kidos we will add, is selected from those the character uses in the game. Should a kido have a general purpose in the mod and be "simple" enough for the kido users, then will we also provide it, even if they might not use it.
We were able to fix a huge problem with our class selection, which will make it possible for us to fix the team system. We expect that it will be quite simple to make new game modes after this has been fixed.
We have also agreed to support the HUD for both large screens and smaller screens. We will scale our HUD from 1920 x 1080 down to 800 x 600, where the most common screen resolutions will be covered.
Like I wrote the last time, we are trying to handle some hitbox stress test. This havn't taken place yet, though it shouldn't be too complicated to provide a .obj generator (3d objects) - We hope it will be done this month, and it will just be awesome if we get some positive results. (Exploding gibs that can kill you, YEAH!)
Unfortunately:
This month is very busy for all the coders (and the rest of the team). All of us got exams the next month and have some kind of uni project to deliver this month. So it might take some time before the coding proceed. In worst case it will have to wait till July before we can get our hands dirty again.
We got a good start after the domain transfer, fixed some errors and added some forums, which many of you have requested. We will be happy to join the conversation with you at the forums, and also provide some forums, if you will use them.
The reason we only have a few forums, is that we can always add some, but we need a purpose for them. A main requirement is that you will have a purpose for it, otherwise it will just be junk at our forum; so fell free to send us some suggestions.
Since our bandwidth got 3 times bigger, we chose to provide some direct downloads at our site, and we will be using it in the future to create a better showroom for you.
It is very kind that you are suggesting that we provide the ability to receive donations. However the current cost is just 20$ for a webserver yearly. We choose to finance that our selves, as we have free alternatives and this is a service we provide to you, not a service you use from us.
We might accept donations for Virtual Personal Servers, when the mod reaches a release date. The VPS will host both our website (save the 20$) and several gaming servers for you.
A VPS is cheaper to host a server at, when we get above 20 players (ex: 2x 10 players), but if we can find free solutions or get sponsors, then will we use that as our first option.
Currently a friend of mine and I are waiting for a free VPS at Host1free.com
Sing up here: Members.host1free.com (no facebook required)
We want to provide a Linux library for you, so you don't need W(h)ine to run the server.
Despite that we are busy, we will try to provide you with updates as we proceed.
We expect to attend an early meeting this month, so we might not have a lot of updates for you the next time.
We don't have a lot of images for you currently, as the models are incomplete and I was told not to share it, but i'm sure that you will see some if you complain at our forum, heh.
We will provide some images of the new test map quite soon. Some of robo's (secret) models will be in there :P
Team system tutorial:
Some of you might have seen this tutorial.
The tutorials he used to make this enhanced version, has some flaws when it comes to supporting DM and other gamemodes.
I'm very great full for the tutorial, but we got some problems, which I hope we can fix and provide a better tutorial, so HL modders can get a team system which will be compatible with new gamemodes and class system.
This is the design sheet for BZS mod. Latest version: 26 April 2012.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Do anyone know some alternatives (free) to gametracker.com ?
So you guys are currently running servers to see for us to play?
We have been testing whether a VPS could be a good solution for server hosting. (running hl servers)
So far, it seems that the hl servers won't share much memory on linux, though we uses scenes, so it should share the memory.
By the best optimization, we can conclude that the memory and cpu should not be a problem, at least not for most servers.
However the problem at the free VPS is currently that it is max 10 mbit and the VPS is a little unreliable.
for a 1 gbit connection we would say it could save some money. However we still need to stress test it to verify if this is true, or if it would press the hardware.
servers are currently down for maintenance. The scripting needs to run on the same screen in a new window, so it shares the memory.
I'm currently having some trouble with that.
And they are live again :)
Testing the free VPS
4 hl servers at 94.249.205.69
ports
27015
27016
27017
27018
27017 and 27018 may be shutdown to improve the latency. We are capped at 10 mbit, and we still want to stress test it.
At least we can confirm that 4 servers can run on 128 mb ram linux, without technical problems.
We will find a date for the stress test event :)
New very long news upcomming. BTW got a free VPS YAY. If it is good, then will i register one for BZS as well
You guys literally just rock for doing this, setup a donation for paypal and I will donate
We assume that we will set up a donation to assist in the payment of a Virtual Personal Server.
Bzsmod is a non-profit "organization" which in the law of Denmark means that we can retrieve donations tax free. Futhermore, being non-profit would also assure you that the donations is used for the project or servers, which the project requires.
We won't have a donation setup before the mod is ready for release, as our current yearly expenses is about 20$ for the websever + domain.
In the future we want to buy at least 1 VPS (yearly) which will cost 118$/y 9.8$/m
To relate to gameservers.com prices, 10 slots cs 1.6 server would cost 50$/y
So if we host 3 game-servers or more, then would we save money. + we can change the player slots as we see fit.
We can also save the 20$ on the webhosting.
Whether this idea is good or not, remains to be decided, and to be fair towards all, we would need a minimum of 3 VPS with a good network connection to western, central and eastern parts of the world.
But before we put such a plan into action, we will of course look at the alternatives and take free sponsored servers. We will also run a linux server and stress test it, so we know what is required.
Our goal is not to spend a lot of money from our community. Hopefully a lot of people will like the mod, and then we will see a lot of personal servers.
- Elias