Bleach:Zanpakutou Senshi is a totally free Total Conversion of Half-Life 1. It´s based on the japanese hit Anime Bleach.
You will be able to play as Kurosaki Ichigo and Grimmjow Jaegerjaquez for the first release.
This game features:
This game is under development and we don't know when it will be done yet.
This mod is not related to Studio Pierrot or its production.
© All Bleach related characters, locations and other copyrighted materials remain the property of their respective owners.
This spring our host chose to focus on different things than web hosting and merged with UnoEuro (who more or less runs it all now). While the transition was almost painless... Lets just say that bzsmod.com points to our moddb page for more than one reason. Just recently we recovered our project management system The Bug Genie, but due to risk of php updates, TBG updates and general time in maintenance of web services, we have chosen to switch to Trello.
With the change to we invite you to have a direct look at our progress, you can find our board here: Trello.com
We will still be summarising our progress in future articles, but you will see fewer progress updates in the comments.
We sort of had a standstill for months where only a few things happened.
Straight after postponing the cerobeam, I resolved the main issue that lead to this state. However, there are other effects that needs to be taken care of and the time it took to resolve the main issue has also led me to believe that it would be better to let it be for now and look at it later.
On a personal level, I also need to respect that my available spare time of 4 hours per days just isn't as much as I had during my time as student, and plan accordingly.
Just recently we had a talk about getting working again, and using trello as a tool to maintain our progress.
Joshua is taking a step back to have a second look on the maps he has been working on and try to focus on maps that is best suited team battles between shinigami and hollow.
Angel had some issues with compiling the models, and is currently planning his tasks and checking if the issues are tool related.
I have begun tweaking the timing of the block and parry. The parry/block is activated much faster and the parry only last 0.1s before it is considered a block. Likewise the melee will also have to be tweaked, and animations and 2d effects will be added to improve the feedback to the player.
We hope that Trello will bring you a better insight in our work and that we will have to do less web maintenance with this solution.
See you around :)
Our progress over the last year have resulted in some good features, but it has been necessary to evaluate what we are aiming for and how long it will...
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A revisited and more specified game design document, which focuses on the immediate development and less on the vision. The document also reflects upon...
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