This is the design sheet for BZS mod. Latest version: 26 April 2012.
Bleach:Zanpakutou Senshi is a totally free Total Conversion of Half-Life 1. It´s based on the japanese hit Anime Bleach.
You will be able to play as Kurosaki Ichigo and Grimmjow Jaegerjaquez for the first release.
This game features:
This game is under development and we don't know when it will be done yet.
This mod is not related to Studio Pierrot or its production.
© All Bleach related characters, locations and other copyrighted materials remain the property of their respective owners.
ganbaru* ( En.wikipedia.org )
We have created a simple system to handled ranged attacks (kido attacks), which in its simplicity is a list of possible ranged attacks that we can scroll though.
By functionality, it is implemented and works just fine. UI however is a bit of a hurdle, as the selected kido on the server side has to be returned to the client and then rendered.
We still need to expand the selection of kido attacks, but there has been sparse time to focus on that task.
A fighting game without melee combat wouldn't be very interesting. We want to make the experience fun and challenging, with room for diversity and counter attacks.
To accomplish that, we have been inspired by other bleach games, and fighting games like Metal Gear Rising: Revengeance
We want to make the it possible to make different combos, so the melee part of the game isn't the same repetitive action (well unless you make it so).
The idea is that a left click will perform a sword swing and a right click will perform reiatsu related attacks.
The reiatsu attacks can be slightly ranged, but it will vanish after a short range. It is neither as strong as a kido attack and opposite a kido attack, a reiatsu attack can be blocked. Reiatsu attacks will also consume a small bit of reiatsu.
This diagram made by Roei gives an example of a possible combo tree.
M is a sword attack (left click) and R is a reiatsu attack (right click).
The number after the letter illustrate the number of times the M or R attack has been pressed.
0 is a dead end, and returns you to the root.
(Notice a typo in the middle of the tree: [Root -> M1 -> R2], should be [Root -> M1 -> R1])
Each character will have a combo tree. We expect to do some QA testing to ballance the trees to each others, and to ensure diversity, which could make some generally unfavorable combos good in certain situations.
While we are 2 M.Sc students who can code this work by ourselves, we don't have a lot of time to cover the work.
Out goal is to implement a basic functionality which is playable by January, and then revisit our milestones to decide what we do next.
In worst case, it means that we could end up abandoning some of the "nice to have" features if we aren't satisfied with the system by then.
Hence we would give the opportunity to other programmers to joins us in creating a bleach TPS-mod for the PC market.
BZSmod has always been about learning and working with a project that can be realized.
We don't expect you to have a B.Sc degree. Only that you have some experience with c++ and are willing to work with pointers.
So if you want to add something to your portfolio, train and perhaps learn more about programming, or you just feel like aiding us a hand. Then take a look here: Moddb.com
As our implementation progress, our animator could also use a hand.
There is no specific job ad on moddb at the moment, but if you are interested, then you can take a look here: Bzsmod.com
Some of the work is already done, but you can be the one who will be creating some of the combo moves, taking BZSmod to a new level of awesomeness.
Latest tweets from @bzsmod
It is with regret that we inform, that we will close our twitter acc. The msg.size is too small for our updates. We have too few followers
Aug 6 2014, 8:50pm
May 20 2014, 11:12am
Mapping initiated and coding in progress As all the mappers had left BZS , we were looking for new ones just... T.co
Jul 23 2013, 6:40am
We urge you to head to T.co and see the changes we made to the project. We hope you will like it :)
Mar 30 2013, 9:46am
The forum will soon be implemented. A few manual patches will be made and extra security precautions will be... T.co
Jan 22 2013, 1:24pm
T.co is online again. The forum hasn't been set up yet.
Jan 21 2013, 9:22am
T.co is temporary offline due to hacking attempt. We will return when we have solved the security issue.
Jan 16 2013, 7:21pm
Congratulations to the following winners of the "Win a THW Pack!" Contest: Nikita Tomaz André Daniel Lasse Samir... T.co
Dec 25 2012, 3:26pm