ZEQ2-Lite is an open-sourced and mod expandable project based on a highly modified ioQuake3 engine foundation and features many true-to-reference DBZ visuals and mechanics. Additionally, there exists a custom from-scratch particle system as well an extended number of configuration files that can be used to control character skills (visually & mechanically),  world particle effects, forms / transformations / tiers, music playlists,  and other aspects.   This attribute makes the project more than simply another DBZ modification as strong capabilities exist for user mod creation exists without need for actual programming.

The original ZEQ2 project was initially started in late 2002 originally as a highly scripted modification of the Bid For Power mod.  Over time, it became more about striving for accuracy from the original television series over any other aspect.

After several growth revisions from package, mod, total conversion, to a standalone project using the open-sourced Quake 3 engine (in 2005),  a majority of the development staff branched and began to create an original development engine with the purpose of creating an even higher quality representation by using advanced NPR research techniques and modern rendering techniques.  The original ZEQ2 project was put on hold indefinitely as development of said engine became more and more time-consuming and of a higher priority.

However, in early April 2009,  two of the orignal developers from the Quake III version of ZEQ2 decided to polish up what was left of the old project and release it so that years of development didn't go to waste.  We find ourselves here today with ZEQ2-lite, a less hardcore albeit quality-driven version of the original project.

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9 comments by PotatoAlchemist on Mar 16th, 2011

First, a precursor.  As many of you know,  ZEQ2-lite has (encouragingly) been under full community/contributor development for well over a year and a half. During this time various artists, programmers, and other DBZ/game enthusiasts have stepped forward and offered their skills/time to help improve the project’s open source nature by coding additional features, fixing bugs, and adding supplemental content.  They’ve all done a wonderful job on working to preserve the project’s longevity and improve it’s characteristics in their own unique ways.

While there are many talented contributors active on the project, additional support is always welcome.  Any capable or interested individuals should make inquiries about contributing in the main #zeq2 IRC channel.  Even those lacking in the skills/knowledge department when it comes to game design are highly encouraged to participate in IRC discussions, frequent the forums, and read some of the many guides available.  What would a community-driven project be without it’s fans/community, after all!

Now, to the beef of this post.

Let me be direct in saying that there will NOT be a release today as some have predicted.  Having said that I can now bring the news that the internal development Subversion (SVN) has been made publicly available as originally planned from the beginning.  Whilst the first public beta SVN for the project was intended to be an abasement of the most active progress,  an early Subversion split complicated this process and thus users who used the earlier link will have to once again re-checkout the new location.

What this means in layman terms is that that the most up-to-date versions of all ZEQ2-Lite models, textures, maps, and all-around media as well as the latest source code is now visible and downloadable by the general public.  The curtains have merely been pulled back so that eager users may watch progress much more closely as it develops.  This is to encourage additional interest as well as to clearly reflect all work being done on a timeline scale.

Warning: 
The files contained on this SVN are for primarily intended for developers/contributors only.  If you are simply seeking a stable/updated/improved play experience, it is NOT recommended you download and use these files.  The build is in a VERY strong state of flux, will likely update and change frequently, and is extremely prone to crashes/bugs at a rate well beyond the first stable public beta. It is strongly recommended that if you do test the experience that you do NOT use a listen server (the menu’s create option) — opting instead for the provided ZEQ2Dedicated.bat/sh file for servers.

Some of the changes you’ll find in Revision 1485 (written by Mima/Domitjen).

  • Battle damage skin/model support
  • Player sound system rewrite support: Every character has more taunt/death sounds to their disposal as well as screams while powering up.
  • 26 additional made-for-ZEQ2-Lite music tracks by FaulconerFan.
  • New lock on feature which gives an 1 vs 1 advantage but a disadvantage on your surroundings view
  • Transformations for Goku and Vegeta.
  • Edited/improved skills such as spirit bomb/special beam cannon.
  • Added Krillin, Vegeta Sayian saga, Vegeta cell saga, Frieza.
  • Added Namek — Desert — Last Stand maps.
  • Added speedlines while boosting.
  • Improved chat area/hud.
  • Reverted to pre-public beta melee (fast-paced/simplified)
  • Quality addons in Media/Addons.
  • New, upgraded system of ki attacks.
  • New sound modes.
  • Re-written stamina system.
  • Re-written Power Level/damage system.
  • OS X Build (Macintosh).
  • Linux Build.
  • Operational Melee based on Power Level
  • A partially working server browser.
  • New menu layout.
  • No more scrolling weapons exploits.
  • No more changing characters exploits.
  • Many small issues like character being stuck, while fatigue draining.

The internal SVN address can be found at Zeq2.com for the most recent build.  Source and Media folders also exist from the root should you want access to them.  Please use the SVN Guide for information on checking out and obtaining these files properly.Follow up commits will be made frequently so be sure to use SVN->Update to stay on the latest stable version to avoid protocol conflicts between the server/client. This blog will serve as a means to relay SVN commit notes as well as to assist in stable revision numbers.  It is highly recommended that servers use a prefix with the version name on their servers to label them accordingly.
 Example : [1485] ZEQ2-Lite Server

IMPORTANT NOTE: For more information about the progress done in realtime, it can be found at the SVN development thread on the forums. 

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(AKT) Kid Trunks  fully separated

(AKT) Kid Trunks fully separated

May 12, 2012 Players Model 2 comments

well guys this is my first kid trunks... he have all the most important skills.. textures ,shading accurate.. not too much to say this time... just download...

(AKT)vegetaBuu, fully separated,damage states

(AKT)vegetaBuu, fully separated,damage states

May 3, 2012 Players Model 7 comments

well guys this a new version of vegeta buu saga.. news- new head accurate like the buu saga require,added ssj2 head,celshading textures accurate.. blink...

VegetaCellNew + USSJ + New Effects

VegetaCellNew + USSJ + New Effects

Apr 21, 2012 Players Model 8 comments

Hey guys this is the new character by anty only reupload by me cause i see many bad comments So enjoy the character.Tell me if something wrong

Ultimate Super Saiyan VegetaCell

Ultimate Super Saiyan VegetaCell

Apr 16, 2012 Players Model 12 comments

ok, here is the Ussj transformation for vegetaCell... all you need to do is 1.- download this file (really? you got to be kiding me)... 2.- uncompress...

Luffy Test Version

Luffy Test Version

Apr 12, 2012 Players Model 7 comments

Hey guys this is a model edit by me.It is originally(body) by Antycrist. He actually have two attacks.Just tell me if any bugs was there.

Kami's Lookout Map - By: Hoodjuro

Kami's Lookout Map - By: Hoodjuro

Apr 11, 2012 Multiplayer Map 3 comments

Hey guys, This is an addon map made for Zeq2-lite (or bid for power). My thanks go out to the all the members of the Zeq2 community for all their support...

Comments  (0 - 10 of 490)
gaspenter
gaspenter May 19 2012, 2:13pm says:

ho provato a scaricare uno di questi download ma non me li apre..mi mettete il sito dove posso scaricare questo gioco!http://www.moddb.com/mods/zeq-ii-sparking-meteor non ci riesco! grazie a tutti!!!

+1 vote     reply to comment
qasiem
qasiem Apr 22 2012, 5:20am says:

someone plz tell me how to download it

0 votes     reply to comment
Domitjen
Domitjen Apr 22 2012, 2:00pm replied:

There is a download section at the site.

+2 votes     reply to comment
Geralt-of-Rivia
Geralt-of-Rivia Apr 17 2012, 11:22am says:

This looks mad, I can't believe I didn't know about it sooner.

+1 vote     reply to comment
Zeth
Zeth Mar 27 2012, 1:42am replied:

Did I miss something?

+2 votes     reply to comment
VladUzumaki
VladUzumaki Mar 27 2012, 2:40am replied:

Fuh with you all alright, Zeth why website and forum don t working?

+2 votes     reply to comment
Zeth
Zeth Mar 27 2012, 10:41pm replied:

They do work. Have you tried recently? Perhaps clear your cache or try hard refreshing (Ctrl + F5).

+2 votes     reply to comment
VladUzumaki
VladUzumaki Mar 28 2012, 3:03am replied:

Here my problem

Forbidden

You don't have permission to access /lite/ on this server.

Additionally, a 403 Forbidden error was encountered while trying to use an ErrorDocument to handle the request.

+2 votes     reply to comment
Red-Hood-Speaketh
Red-Hood-Speaketh Apr 9 2012, 9:43am replied:

bbb..

+1 vote     reply to comment
Zeth
Zeth Mar 29 2012, 7:02pm replied:

Send me a PM or email of your IP address. You may have been one of the entries auto-blocked by our abuse detection script.

+2 votes     reply to comment
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ZEQ2 Lite
Platforms
Windows, Mac, Linux
Engine
ioquake3
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Official Page
Zeq2.com
Release Date
Released Aug 30, 2009
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