Bleach:Zanpakutou Senshi is a totally free Total Conversion of Half-Life 1. It´s based on the japanese hit Anime Bleach.

RSS Articles  (0 - 30 of 36)
2022 Modding Year In Review - Quarter 4

2022 Modding Year In Review - Quarter 4

Feature 5 comments

Check out our breakdown of the top modding headlines from October to December 2022!

Bleach: Zanpakutou Senshi has been released

Bleach: Zanpakutou Senshi has been released

News 3 comments

The mod files are available for download and the source files will be released soon.

Update #31 Release date and final touches

Update #31 Release date and final touches

News 2 comments

We present the expected release quarter for BZSmod and provide an overview of the current progress. We also seek help to confirm developers data, so they...

Update #30 Extending the deadline

Update #30 Extending the deadline

News 2 comments

We are extending the deadline for releasing BZSmod due to unfinished content, which we deem necessary to provide a good experience.

Update #29 Improving the combat system

Update #29 Improving the combat system

News

Over the past couple of months we have been working hard on improving the combat experience before proceeding with new features such as Ichigo and new...

Update #28 No April fools, only progress!

Update #28 No April fools, only progress!

News

6 weeks has passed and it is about time for a proper update. Make sure to catch us on discord if you want to know more about the development. Unfortunately...

Make a teleporter exit spawn you inside an area

Make a teleporter exit spawn you inside an area

Server Side Coding Tutorial 2 comments

This tutorial will demonstrate how simple you can make a brush define the area where the player will spawn inside when entering a teleporter.

Update #27 Teleportations and animations

Update #27 Teleportations and animations

News 4 comments

In this update we will reveal the project plan for BZSmod and follow up on the outcome from the last dev meeting.

Update #26 One Last Stand

Update #26 One Last Stand

News 2 comments

We decided not to give up on the mod, which also can be seen from the medial uploads this month.

A review of progress in 2018

A review of progress in 2018

News 3 comments

Holding the flag high does not accomplish anything on its own. The outcome of 2018 holds some lessons to be learned and requires a new standard to break...

Update #25 Switching to Trello

Update #25 Switching to Trello

News 1 comment

Summarising recent changes in the project, our website and project management.

Update #24 Happy holidays and 2017

Update #24 Happy holidays and 2017

News 3 comments

A holiday greeting with the usual review of the year and what to come. 2017 will wrap this up.

Custom AABB collision boxes for an entity

Custom AABB collision boxes for an entity

Server Side Coding Tutorial 6 comments

How do you use the existing AABB collision system in Half-Life to provide a more precise collision model of an object? You simply fill it with smaller...

Update #23: Rescaling the project and Getsuga Tenshou

Update #23: Rescaling the project and Getsuga Tenshou

News 6 comments

Our progress over the last year have resulted in some good features, but it has been necessary to evaluate what we are aiming for and how long it will...

Update #22: Progression with the melee system

Update #22: Progression with the melee system

News 4 comments

The melee system now reads several attacks from the combo tree. We also show the combo tree we planned for grimmjow and how we will implement melee effects...

Taking the second step of fighting system production

Taking the second step of fighting system production

News

When reality interferes, drastic measures are taken. At BZSmod we are some who wants to be 100% ganbaru* and hence we proceed with the second step of...

Happy 2014

Happy 2014

News 4 comments

Bzsmod is now entering its 5.th year in development. Upcomming is an interesting season which will be working on a new fighting system.

BZSmod anno 2013

BZSmod anno 2013

News 2 comments

A recollection of what happened with BZSmod in 2013 and what we currently are working on.

Facebook campaign

Facebook campaign

News 5 comments

Help us build our fanbase at facebook by liking our facebook page :)

September News

September News

News 3 comments

New milestones for a new season. We are currently updating our site and reprioritising the news stream. See how this will affect you on moddb.

Development insight: Why we chose HL1

Development insight: Why we chose HL1

News

People have been asking us why we chose HL1. This is why we did and how we feel about it.

May: Resume

May: Resume

News 3 comments

After a well meeting in the mod, we present a short update for this month.

May: Development update

May: Development update

News 2 comments

We achieved a lot since the last update, mostly with the coding and game definitions, but also with our website and it's forum. This update is only text...

April News

April News

News 1 comment

We had a tight schedule last month, so this is our delayed news to you. We made some important steps towards our goals, and we present a minimal idea...

Feburary Update

Feburary Update

News 5 comments

Here is some news from us. The development is moving forward and we ca announce some new methods we have taken into use.

Summer News

Summer News

News

We have a new coder for the team: Menghock and we have deployed the new website, it is still under construction. We have also made a twitter account where...

Progress Notification- December

Progress Notification- December

News 7 comments

Resuming the latest updates on our mod, a new weapon and some stuff we have been concidering

October News

October News

News 7 comments

We have resumed the work, after getting adapted to new educations levels and work spaces. Here is the latest progression update, and a hope of reusing...

September update

September update

News 5 comments

Unfortunately we are again in need of the comunity's help; As the animators from our team have moved to a full time work and can't find the time to work...

July Update

July Update

News 7 comments

Welcoming 2 new animators to the team and a update on the game development.