Design sheet
Apr 24, 2012 Other 5 commentsThis is the design sheet for BZS mod. Latest version: 26 April 2012.
Bleach:Zanpakutou Senshi is a totally free Total Conversion of Half-Life 1. It´s based on the japanese hit Anime Bleach.
You will be able to play as Kurosaki Ichigo and Grimmjow Jaegerjaquez for the first release.


This game features:
This game is under development and we don't know when it will be done yet.
This mod is not related to Studio Pierrot or its production.
© All Bleach related characters, locations and other copyrighted materials remain the property of their respective owners.
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5 comments by eliasr on Dec 9th, 2012
The facebook "like and share" campaign (Sweepstakes contest) is ready and will launch the 11.th December.
The campaign or rather contest, is made to promote bzsmod, hopefully, to a group of people we don't reach on moddb. In any case, we hope the promotion can get some more fans of bzsmod and also make them join the forum.
The contest is a signup-contest, where (currently) 6 random persons will be picked at 25. December.
Developers will not be selected for a prize, but are welcome to participate :D
There are currently 6 full Humble Bundle THQ packs on the line. If we retrieve a lot of participants on the first day, we will increase the number of prizes.
The games are for steam, so you will have to use that to play them. We can't exchange the prizes to anything else.
You can see the list of games and even buy them here: Humblebundle.com
Be aware that Humble Bundle is due the 12.th December
To participate: Simply go to our facebook page Facebook.com and click the"Win a THQ Pack!" or directly follow this link: Bit.ly
Fill out the required info. There are some optional information you can enter, as suggestions and favorite character.
We promise to read them all, but please stay on topic. Your information will be read after the selection of the winners.
This is the design sheet for BZS mod. Latest version: 26 April 2012.
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Just saw in the forums it's undecided how to do the "Flight". Surely doing the same sort of thing as ESF would be a good idea but keeping the standard walking/running animation
That is a possiblity, but also easier said than done. A dashing animation would most likley be better than the standard walk/run animations. But for now this is a feature likley not to be added until a couple of releases after the first release if at all.
Also why not discuss this on the forum? Why come back here to post this.. The forum is the main place of all new news and the main place that most BZS members hang out. This page will always be second at best to the BSZ forum.
It's due to the forums Looking as if they're fairly inactive if I'm honest. And yeah I did think a dashing motion would be better but didn't want to suggest MORE work ahaa. Whilst on the topic of more work change things up between the air and ground add dust to foot prints and the weird "cloud" affect in the air if that makes sense... This is purely cosmetic though so meh
The forum only seems inactive due to not many people using it, it gets a little hard for the devs and the small amount of people that visit the forum to make it active.
It would be a nice additon to have something like that but at this stage it is way to early to be adding nice things such as that.
I'll create an account sometime soon then :)
And honestly I think it'd be wise to hold off a release until you've got some form of aerial combat as that's a MASSIVE part of the game. Though I don't think I'm particularly qualified to give you any advice at all :p
Any estimation yet on when it might be done?
It would be hard to have an estimation date as thing may not always go to plan. I am sure once a date is decided on we will know.
We tried to make a in-team deadline once, but lately it have been very hard for the coders and mappers to find the required time.
We currently run on half year schedules to keep evaluating the milestones. We don't wish to make false anticipations by posting a release date, before we actually know we can cover it.
For all those who used IE9: The error at our website is fixed, you should now be able to see the whole page again.
actually, no, we are still in development
its just going slow