I'm a B.Sc from the Computer Science department at Aalborg University in Denmark. I'm studying game development at DADIU, which is a part of my master degree. Currently I'm the Project leader of BZS and I'm coding for the mod. I blog a bit on moddb when it is related to the mod or personal experience which I find useful for the game community. To read more about my study experience and other project, see www.ringhauge.dk

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0 comments by eliasr on Jun 10th, 2015

There are several teachers who I feel like complimenting, despite I don't necessarily like all of them. The thing they tend to have in common is that they somehow have inspired me. Whether it is something in their personal traits or they simply provided motivation for me to make yet another milestone.

It is those people who I think had a positive impact in my personal development. Most of them might not even be aware of the greatness they have provided for me, including my family.

Because the deep true emotional me, is only shown to those who are extremely close. Over the past 5 years during my university studies and being in a relationship, I had some opportunities to work more with that part of myself.
And in the last year or so, I have really felt a change. A really truthful peace I haven't been able to embrace in my entire life and my perception of things has changed as well.
That also made me realize how much the depth in me changes the way I reflect on art, whether visual or audible, even a story in ex. games or literature.

I'm that kind of guy who who tends to play AAA tiles, they are big, they are whoa, they are fun and they are Aim Assisted Adrenaline. But recently I have found to be somewhat bored of the generic pool of AAA titles that tends to put a male character without voice (or sometimes lacking brain...Arno Dorian) into a battle dress and a situation with a weapon being the tool for a solution and killing becomes the most rightful mean of justice. At least i lack the auto aim, as i don't play on a console.

I have engaged in interaction with much smaller games and found a lot of rejoice in them. One of them being Rechettear which sounds resembles a small princess deepest emotional honest truth about a situation , such as "awwww" and "yay" in the most true japanese vocal possible (very princess-like), that are so emotional that one should think you were looking at the world though TF2 pyro glasses.

And other small games tend to have their own unique kind of art. Which can be very interesting if one is open towards it. Those games can give a fresh look on the opportunities there are in game development.

After my last c++ exam, I was able to relate to it as a mini-game. Well in general at least. Compared to most puzzle games, there usually are a situation where one must combine smaller solutions (solve some subproblmes) or time some events correctly (synchronizing), and some even tend to have multiple solutions.

During the exam period (some days) i began to challenge myself. Trying to learn PIMPL idom, to satisfly a problem and ended up using it, but probably not in a way which was intended. (I only made a part of the soulution as PIMPL) - However for a moment I was that child who sits with its shape box and realized how to get the triangle shape tough the triangle hole, and I realized I could improve my solution by removing the shape grid.
Somewhat the same types of interesting challenges that adults experiences duing a playthough of Portals.

And that 'aha' experience was really nice. A somewhat different perspective of my everyday, which now makes me able to make even more smart solutions.

I think my experience with the regular shooters and adventure games (the AAA ones), has made me able to predict the outcome so well that they don't surprise me any longer. And if they do, there still not a challenge which triggers this 'aha' experience.

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Post comment Comments
eliasr Creator
eliasr Nov 18 2012, 11:53am says:

I have 3 reasons not to use windows 8.
1. Halo 3 hasn't been ported to PC yet
2. Halo 4 Won't be ported to PC.
3. It is windows 8, and their "metro" UI is ******* everything up for regular desktop.

+2 votes   reply to comment
eliasr Creator
eliasr Nov 11 2012, 5:59pm says:

I really like that Rank 13 is named "developer". Suits me very well :D

+1 vote   reply to comment
eliasr Creator
eliasr Jul 9 2012, 7:22am says:

Falkvinge.net

I wonder too, why the governments doesn't see the problem.

+1 vote   reply to comment
EliorDemon
EliorDemon Dec 16 2010, 4:12am says:

you can put video from the game?

+1 vote     reply to comment
eliasr Creator
eliasr Oct 5 2010, 7:29pm says:

Finally got the jump code done. double jump and floating decrease can easily be added if needed.

+1 vote   reply to comment
pikachu10
pikachu10 Jul 24 2010, 1:44am says:

nice mod you got goin^^

+2 votes     reply to comment
elijah94
elijah94 Jun 12 2010, 6:31am says:

so, when da test of this is coming out? and will there be ,in this game, zanpakuto bankais, and resureccions of espada?

+1 vote     reply to comment
eliasr Creator
eliasr Jun 22 2010, 3:54pm replied:

TBD mod with TBD features (soon) and TBD info page like the faq on dattebayo

+1 vote   reply to comment
cW#Ravenblood Feb 19 2010, 2:36pm says:

Hey,
whats with the bleach mod?

0 votes     reply to comment
eliasr Creator
eliasr Mar 21 2010, 12:17pm replied:

Exams times, the time where school is meant to torture game developers xD

+2 votes   reply to comment
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Jul 29 2015, 9:21am

The syncronization now works as expected. Current plans are to implement the animations and sounds which are... T.co

Jul 29 2015, 9:18am

I recently started on the synchronization between the animations and the hit detection. I have yet to actually... T.co

Jul 7 2015, 7:10pm

The base of syncing is now in effect. Smack decals spawn at the correct time, based on the delay which we have... T.co

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Hey everyone, Elias here. I really want to upkeep the progress with the coding, but unfortunately it is difficult... T.co

May 19 2015, 11:21am

The combo tree is now able to be traversed, which means that the functionality of this data structure is now... T.co

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Ranking #39 on moddb. Thanks guys ! T.co

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We are currently ranking 259 on moddb. If you guys get it under 100, then will we upload a video with Grimmjow... T.co

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As written on moddb.... T.co

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The combo tree for Grimmjow. T.co

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