I'm a M.Sc from the Computer Science department at Aalborg University in Denmark. I've studied game development at DADIU, as part of my specialization in games on the master degree and specialized in HCI. Currently I'm the Project leader of BZS and I'm coding for the mod. I blog a bit on moddb when it is related to the mod or personal experience which I find useful for the game community. To read more about my study experience and other project, see www.ringhauge.dk

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While the work of Hans Hüttel (Transitions in trees) isn't a work about life development, I still find it funny to occasionally relate to his work; not because I use it for my profession, but because the abstract material can be used in different types of life situations, which amuses me.

I'm currently transitioning from student to full time developer and already had my shares of good and bad job interviews. Besides of working with games and HCI, I do a wide amount of work in general system development and have an interest for network and embedded systems, while I to a certain degree lack the expertise of web development and compiler development.

So currently I'm working on expanding my experience by doing some small projects besides of BZSmod.

My last project is MCDaemon, which is released on Github.com, allows for switching between and interacting with active services though a web browser. This was inspired by friends who wanted to switch between different gaming servers (mostly Minecraft but not every time), and I had to be involved in the process every time.
Unfortunately PHP has limited rights on the system, and everything is run in the background (so you can't check if a command has successfully been parsed and verify that a server is running).
The work of MCDaemon seeks to resolve that, which involved some back-end network programming and a bit of JavaScript on the front-end. The HTML was simple and the CSS was from W3C, making it really easy to make a web client for the system.

You can read more about the project on its wiki on Github.com

These projects however also reduces the time that I can use to effectively work on BZSmod, but they necessary to expand my qualifications and thereby leading to getting a job.
On the bright side, my work in BZSmod has high value and is something i mention every time, because it is afterall 5 years with C++ and project management.

I intend to polish the work of MCDaemon as I identify smaller issues, I already have a todo list to work on. If it gets enough interest and feedback on github, then I might want to extend its features.
MCDaemon is free for use under the MIT License, and I would encourage you to modify it for your own needs as you see fit.

BZSmod is still developing at a steady rate and the breakthrough with the collision boxes makes it one less issue to worry about for the other ranged attacks. Thanks for the questions regarding the solution, it lead to a performance test that showed that things will work fine if the server runs with less than 1200 entities.
I will write an article later that describes the solution in detail.

Depth

Depth

eliasr Blog
Maker of Stuff

Maker of Stuff

eliasr Blog 1 comment
2014 - TBD

2014 - TBD

eliasr Blog
Not getting BF4

Not getting BF4

eliasr Blog
Start a group Groups
Anime Fans of DBolical

Anime Fans of DBolical

428 members Fans & Clans

Rules for the group can be read on the front part of the group, questions can be sent to Kark-Jocke or you can comment at the front page of the group.

Anime Fans of modDB

Anime Fans of modDB

2,386 members Fans & Clans

This group has been formed to gather the people who enjoy Japanese anime and all of its facets, to salute the people from the land of the Rising Sun.

Source Developers

Source Developers

1,010 members Fans & Clans

For people and teams developing mods and games with Valve's Source engine.

Bleach Zanpukto Senshi Development Team

Bleach Zanpukto Senshi Development Team

6 members Developer

BZS is a reloaded mod, with team members from the first bssmod and with new members who have chosen to keep working. With the alpha in place, we are heading...

Comments  (0 - 10 of 11)
eliasr CreatorSubscriber
eliasr

Went on to subscribe at moddb.
Best thing about using an adblocker. Right panel containing the mod profile is up at the top and alligned with the description panel in the center.

So with everything bzsmod gains from moddb, i only considered it fair to subscribe.

Reply Good karma+1 vote
eliasr CreatorSubscriber
eliasr

I have 3 reasons not to use windows 8.
1. Halo 3 hasn't been ported to PC yet
2. Halo 4 Won't be ported to PC.
3. It is windows 8, and their "metro" UI is ******* everything up for regular desktop.

Reply Good karma+2 votes
eliasr CreatorSubscriber
eliasr

I really like that Rank 13 is named "developer". Suits me very well :D

Reply Good karma+1 vote
eliasr CreatorSubscriber
eliasr

Falkvinge.net

I wonder too, why the governments doesn't see the problem.

Reply Good karma+1 vote
EliorDemon
EliorDemon

you can put video from the game?

Reply Good karma Bad karma+1 vote
eliasr CreatorSubscriber
eliasr

Finally got the jump code done. double jump and floating decrease can easily be added if needed.

Reply Good karma+1 vote
pikachu10
pikachu10

nice mod you got goin^^

Reply Good karma Bad karma+2 votes
elijah94
elijah94

so, when da test of this is coming out? and will there be ,in this game, zanpakuto bankais, and resureccions of espada?

Reply Good karma Bad karma+1 vote
eliasr CreatorSubscriber
eliasr

TBD mod with TBD features (soon) and TBD info page like the faq on dattebayo

Reply Good karma+1 vote
cW#Ravenblood

Hey,
whats with the bleach mod?

Reply Good karma Bad karma0 votes
eliasr CreatorSubscriber
eliasr

Exams times, the time where school is meant to torture game developers xD

Reply Good karma+2 votes
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Twitter

Latest tweets from @bzsmod

Twitch.tv is exchanging followers for donations to Child's play today. Add your vote to... Fb.me

Nov 12 2016

<iframe... Fb.me

Nov 12 2016

We just released our first tutorial and it went straight to the front page of moddb :)... Fb.me

Sep 25 2016

The rotation issue we had with the collision boxes has been resolved and the first stage of confirming the... Fb.me

Jul 25 2016

There haven't been a lot of work with the coding since February. Computer issues caused a needed expense of 1000$... Fb.me

Apr 10 2016

Adding the new design document at moddb and writing a small article.

Feb 1 2016

Youtube.com Fb.me

Nov 9 2015

Among a lot of other updates which we haven't shown yet, we have begun to implement the effects that will occur... Fb.me

Oct 4 2015

Quick update: Implemented several sound effects. Fixed various bugs Currently: Implementing more animations for... Fb.me

Sep 18 2015

Bzsmod.com and subdomains are currently down due to an issue with our sql database. It will take some time to resolve.

Jul 29 2015

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