I'm a M.Sc from the Computer Science department at Aalborg University in Denmark. I've studied game development at DADIU, as part of my specialization in games on the master degree and specialized in HCI. Currently I'm the Project leader of BZS and I'm coding for the mod. I blog a bit on moddb when it is related to the mod or personal experience which I find useful for the game community. To read more about my study experience and other project, see www.ringhauge.dk
There are several teachers who I feel like complimenting, despite I don't necessarily like all of them. The thing they tend to have in common is that they somehow have inspired me. Whether it is something in their personal traits or they simply provided motivation for me to make yet another milestone.
It is those people who I think had a positive impact in my personal development. Most of them might not even be aware of the greatness they have provided for me, including my family.
Because the deep true emotional me, is only shown to those who are extremely close. Over the past 5 years during my university studies and being in a relationship, I had some opportunities to work more with that part of myself.
And in the last year or so, I have really felt a change. A really truthful peace I haven't been able to embrace in my entire life and my perception of things has changed as well.
That also made me realize how much the depth in me changes the way I reflect on art, whether visual or audible, even a story in ex. games or literature.
I'm that kind of guy who who tends to play AAA tiles, they are big, they are whoa, they are fun and they are Aim Assisted Adrenaline. But recently I have found to be somewhat bored of the generic pool of AAA titles that tends to put a male character without voice (or sometimes lacking brain...Arno Dorian) into a battle dress and a situation with a weapon being the tool for a solution and killing becomes the most rightful mean of justice. At least i lack the auto aim, as i don't play on a console.
I have engaged in interaction with much smaller games and found a lot of rejoice in them. One of them being Rechettear which sounds resembles a small princess deepest emotional honest truth about a situation , such as "awwww" and "yay" in the most true japanese vocal possible (very princess-like), that are so emotional that one should think you were looking at the world though TF2 pyro glasses.
And other small games tend to have their own unique kind of art. Which can be very interesting if one is open towards it. Those games can give a fresh look on the opportunities there are in game development.
After my last c++ exam, I was able to relate to it as a mini-game. Well in general at least. Compared to most puzzle games, there usually are a situation where one must combine smaller solutions (solve some subproblmes) or time some events correctly (synchronizing), and some even tend to have multiple solutions.
During the exam period (some days) i began to challenge myself. Trying to learn PIMPL idom, to satisfly a problem and ended up using it, but probably not in a way which was intended. (I only made a part of the soulution as PIMPL) - However for a moment I was that child who sits with its shape box and realized how to get the triangle shape tough the triangle hole, and I realized I could improve my solution by removing the shape grid.
Somewhat the same types of interesting challenges that adults experiences duing a playthough of Portals.
And that 'aha' experience was really nice. A somewhat different perspective of my everyday, which now makes me able to make even more smart solutions.
I think my experience with the regular shooters and adventure games (the AAA ones), has made me able to predict the outcome so well that they don't surprise me any longer. And if they do, there still not a challenge which triggers this 'aha' experience.
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This group has been formed to gather the people who enjoy Japanese anime and all of its facets, to salute the people from the land of the Rising Sun.
For people and teams developing mods and games with Valve's Source engine.
BZS is a reloaded mod, with team members from the first bssmod and with new members who have chosen to keep working. With the alpha in place, we are heading...
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