Blackened is a Third-Person Shooter total conversion.  The main purpose of this game is to allow all persons involved (students and non-students) to create an outstanding portfolio that allow them to get a job in the gaming industry.  This game will be heavily networked and broadcasted through such sites as Facebook and MySpace, as well as Twitter eventually (though I'm not a fan).  Blackened will focus on a very cinematic type of gameplay.  This gameplay will be non-linear, meaning that the same events don't occur every time the game is played. This will be accomplished through AI programming, a similar style like unto Valve's Left 4 Dead.  There will be a heavy emphasis on creating enviornments that place the player in a movie.  The enviornments will provide to the player the emotions that they feel when they watch a movie, such as fear, shock, and adrenaline.The Blackened team will fluctuate throughout production, as does any team in a typical studio environment.  This team consists of enviornmental artists, programmers, modelers, animators, audio personnel, and the like.  Members from all over the world are helping in the creation of Blackened.

If you are interested in joining the Blackened Team, send an email to me, Hugh McGinley, at hughqb9@gmail.com.  Please include a description of your skills and experience, as well as images or videos of actual work you that have done in the past.  All talented individuals are welcome to join the team, but we are especially interested in:

Concept Artists
Character Modelers
Character Riggers
Animators
Programmers
Technical Artsist(People who can get all of the above stuff in the game!)

Other Team positions include:

Enviornmental Artists(Modeling and Texturing Assets)
Level Designers
Sound Artists
Cinematic Artists(Utilizing Matinee and Kismet)

Blackened is moving fast so don't miss out!

Image RSS Feed Latest Screens
Convention Center - Roderick Constance Subway Modeling - Julius Claudio Subway Modeling - Julius Claudio
Blog RSS Feed Report abuse Latest News: Blackened Milestone - Website & More

0 comments by BlackenedGame on May 13th, 2009 digg this super bookmark


Hey everyone.  My name is Hugh McGinley, and I am the new lead of Blackened.  Things are going through a bit of a change at the moment, but we're still on track and everything is coming along nicely.  Stay tuned for more updates in the near future, and thank you for checking out our mod.


The Blackened team and I proudly present the new official Blackened website. It is www.blackenedgame.com . It is here you can find the latest news, see who is on the team, and post in our official forums.  You will still be able to find all of the news and updates here on ModDB as well.

As I said before, things are moving along nicely.  Our pre-production phase is now complete and development has begun.  We have just started the level design for Quarantine 07: Los Angeles.  Our concept team is pushing out multiple concepts, and our modelers have begun work on assets for the first level.  We even have some audio clips created by members of our audio team.

I want to take a minute and highlight a couple of Blackened's outstanding team members who have put much time and effort into this game.

Andrew (ZeroNow) Daniel created the website from scratch in literally a matter of days.  He is updated and aware of almost all the current technology floating around and knows how to implement it well.  He is dedicated and works tirelessly until he completes his task!  He is also working on level design.

Allan (Sheldo) Wilson is an advanced level designer.  He has a deep understanding of the Unreal Engine and knows what it takes to make a top notch map.  He has quickly escalated to the position of Lead Level Designer for the Global Team.  He has rapidly demonstrated proficient skills in management.  He is surely a great asset to the team.

Roderick Constance is an outsanding concept artist.  He has worked vigorously on pumping out work to help explain the idea of what Blackened is, and he's helped give the direction of the look and feel of the Blackened world to the rest of our team.  Without his hard work, Blackened would be just a faceless idea.

Julius Claudio is the Art Director of Blackened.  I asked him to jump aboard the Blackened train when Mark Price had to step away, and he has since been a significant contributor to the new and improved Blackened idea.  Not only is he helping in the direction of the look of the artwork, but he has also provided suggestions and ideas that will ultimately mold Blackened into the great mod that we hope it can be.  Without his contributions, Blackened probably would have fallen apart.

The main goal of Blackened is to help students and non-students get into the game industry.  We want to provide our members with the best ideas and assets to create so that they can in turn increase the value of their portfolio.  When the mod is finally complete, they can then say that they were a part of the creation of a working game!  If any member needs help or direction of any kind, both myself and the rest of our members are more than willing to give critiques and recommendations in order to make each team member better.  Getting into the game industry is our goal, and we're here to try and help you obtain that goal as well.

If you think you might be interested in joining the team, then please don't hesitate to contact me at hughqb9@gmail.com

Thanks for your time.  Please comment and critique as our idea unfolds.  Any input is greatly appreciated  :)

Downloads RSS Feed Latest Downloads
GDD Version 2

GDD Version 2

May 31, 2009 Other 0 comments

Game Design Document version 2.0. This document has various updates and also includes the level description and story appendixes.

Game Design Document

Game Design Document

Apr 29, 2009 Full Version 1 comment

Here is the Blackened Game Design Document. It is in Word format. Written by Mark Price

Full length story - proper formatting

Full length story - proper formatting

Apr 29, 2009 Full Version 0 comments

This is the full length Blackened story in a word document. Due to poor formatting on this site, I am attaching this. It was written by Mark Price

Comments
rahx
rahx Jun 17 2009, 1:31pm says:

-looks at pics- do i see monster onslaught or... monster warfare? either way GJ and keep up the work

+1 vote     reply to comment
Nemesisurvivorleon
Nemesisurvivorleon May 7 2009, 3:08pm says:

The Design Doc is very informative

+1 vote     reply to comment
BlackenedGame
BlackenedGame May 5 2009, 7:50pm says:

Check out my new blog! You can find tips, tutorials, and ramblings by me.

Spentak.blogspot.com

+1 vote     reply to comment
lightwarrior179
lightwarrior179 May 5 2009, 12:53pm says:

Good luck to you all! Hopefully all your hard work comes to fruition and we do get a "movie-themed experience" in a shooter.

+1 vote     reply to comment
cain777
cain777 May 1 2009, 6:06pm says:

looks pretty interesting. definitely tracking

+1 vote     reply to comment
Bosconian
Bosconian Apr 30 2009, 3:19pm says:

...And Justice for All

:D

+1 vote     reply to comment
Insipidus7
Insipidus7 May 5 2009, 3:31pm replied:

Nice, another Metallica fan ;)

+1 vote     reply to comment
BlackenedGame
BlackenedGame May 5 2009, 6:19pm replied:

Metallica Rocks!

+1 vote     reply to comment
janpec
janpec Apr 26 2009, 7:32am says:

I have sent you a message.

+1 vote     reply to comment
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Coming Jan 1, 2010
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Third Person Shooter
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