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Blackened is a Third-Person Shooter total conversion. The main purpose of this game is to allow all persons involved(students and non-students)to create an outstanding portfolio that allow them to get into the gaming industry. This game will be heavily networked and broadcasted. Blackened will focus on a very cinematic type of gameplay. This gameplay will be non-linear, meaning that the same events don't occur every time the game is played. There will be a heavy emphasis on creating enviornments that place the player in a movie. The Blackened team will fluctuate throughout production, as does any typical development team. This team consists of enviornmental artists, programmers, modelers, animators, and many other fields. Don't hesitate to contact us if you think that you'd like to become a member of Blackened.
Top news: Blackened has launched its official website. Pre-Production is now complete. The team has grown to 15 developers.
blackened milestone - website & more
Here is the Blackened game design document. This is the first completed version. Updates will be made to it in the next weeks, but this is the first working...
game design document
Without further ado, I present to you the story behind Blackened. This was written by Mark Price. For a version of the story with proper formatting please...
blackened full length story!
Here is a brief summary of the story behind Blackened. This will be updated shortly with a larger, and more tidy version.
story
Blackened will include a variety of features. A few of the features that will be discussed here are: Jetpack, Slider Boots, and Night Vision.
items
Necros: A new type of phantom! Necros are no regular ghosts. Perhaps at sometime, somewhere these beastly creatures had bodies, but now they feast upon...
the necros
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