Project synopsis:
‐a third person shooting survival horror, with a little essence of puzzle; adventure game taking place in an old 19th century locomotive, where the protagonist defeats enemies and save his loved ones.
Key game mechanics:
- Third person shooting game, defeat incoming ememies by picking up resources, weapons, ammunition;
and readable objects regarding information ways of defeating opponent.
-Interactions with environment; climb out to the roof (train exterior), feedback from shooting objects
(physics), unlock doors to reveal more game area.
- A puzzle which involves picking out 3 key items; combine 3 items to activate a button to win the game.
-Obstacles to these key items are enemies, locked doors. Weapons, ammunition and pickups will assist in
gathering these key items.
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Nice! Tracking...
This looks pretty nice and interesting, indeed.
However, there's one thing which annoys me and it's how the Player moves around, how about making him walk as standard with a nice walking animation and sprint avaible for a limited time, like most games have.
Just to give it an better atmosphere. :)
Hi yeah the char does walk by default
and can only run for a max of 5 sec and then there is a 5 sec cooldown on the running :P
Very interesting
Kinda reminds me of Biohazard Zero, and that is a good thing ofc ^_^
reminds me of horror manga "dragon head"
have you read that?
Nope but checked on it... yea the feel and mood is about the same..
BTW, Thanks for watching guys!
Holy crap, that picture in the beginning scared the bejeezus out of me.
Good looking screens and fresh setting.. tracking
looks interesting