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6 comments by Black_Stormy on Jan 9th, 2015

Name votes counted!
After tallying up the votes for our next version name (and there were a lot of them) It has been decided! Our development version of Double Action is now codenamed Doves of Fury.


You may be wondering what that means exactly. Here's the lowdown and dirty. Double Action: Boogaloo is the version you guys are playing on steam right now. We'll be putting small updates and such in that branch. Expect to see things like gameplay balances and small map updates. Double Action: Doves of Fury is the next major version we are working on. We have a checklist of stuff we want to add and when the checklist is completed DoF will be ready. Aforementioned stuff includes new maps, maybe characters and weapons, we're not 100% sure yet, but read on to find out more.

Abe (Black_Stormy) has been busy modelling away, the most recent item of note is this derringer model:

We're not totally sure how this will fit into the gameplay yet but we wanted a weapon that was high risk high reward. With this Derringer you only have two bullets so you gotta make em count. I'm thinking high damage close up (they have a hell of a slug) and mega style points if you manage to land a kill with it. The idea is to encourage players to pepper with a regular weapon and then switch to the Plan D to finish off.

Another idea for this weapon is to have it as an alternative to grenades. Players can either buy nades or a derringer, reducing the amount of nades on a map (hopefully). This could fit in with Vino's drug system in which players can purchase a health boosting syringe instead of a nade. The players choice then becomes health boost, derringer or grenade.

What do you guys think? How would you like to see it used in the game? And what other weapons would you guys like to see?

The Boogaloo Banana
We've had some new mappers come onto the scene recently and have set up a gamebanana page to provide a single download area for everyone. You can visit the page here to check out what the community has been doing. l-homme-d-action, our resident mod machine, has uploaded some custom characters and weapons among other stuff, and we recently saw da_tomb_raid from TigerStyle. There's some other good stuff up there too and it's steadily growing. Thanks to everyone uploading there so far and if you have anything to upload please do!

Editors Choice MOTY 2014
In other news we were recently awarded #1 Editors Choice and the Ressie Award for ModDB's Mod of The Year 2014!


We haven't had a big presence on ModDB recently but that recognition certainly helps put fuel on the fire. Thanks to you guys for playing the game and spreading the word, and the ModDB guys for enjoying the game enough to put us in the spotlight.

Back to the old drawing board
Finally, if you're interested in keeping a look at development or you have something to share with the community, we've revived the old Double Action forums. Abe is posting his stuff up there and the community submissions forums is the place to be for anyone looking for or creating new maps and content for the mod. If you are interested, check out our docs for information and inspiration and get to makin your next creation!

Until next time, may your Boogaloo be swift and merciless.

- the DA team

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Post comment Comments  (0 - 10 of 327)
Guest Dec 23 2014, 7:42pm says:

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Guest Dec 23 2014, 4:56pm says:

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Dune_Jumper Dec 23 2014, 12:04am says:

WOO! This got the #1 spot in the MOTY Editors Choice! And it really deserves it. Congratulations!

+5 votes     reply to comment
Guest1982 Dec 18 2014, 2:38am says:

Pretty awesome modification :)

+3 votes     reply to comment
Guest Dec 15 2014, 9:20am says:

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MicMasterHam Dec 13 2014, 4:24pm says:

Still Waiting for a Mac Version

0 votes     reply to comment
hugo1005 Dec 23 2014, 2:25am replied:

Same :) (Source the only game engine available too all that doesnt run on os x)

0 votes     reply to comment
Dune_Jumper Dec 8 2014, 3:59pm says:


+1 vote     reply to comment
Dimebag_Darrell Nov 29 2014, 5:47pm says:

This mods needs some Gun Kata art!!! , just like Equilibrium!!! :D

+2 votes     reply to comment
Guest Nov 8 2014, 7:52am says:

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Released Jul 14, 2014
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Highest Rated (4 agree) 9/10

I'm kinda... disturbed that there hasn't been a review as of yet. But here's one I guess. This mod basically decided to bring the fun of games like Max Payne and Stranglehold into the magic of a first person multiplayer shooter and executes this surprisingly perfectly within a limited engine like Source. Even with the lack of players, when using bots I can have an absolute blast for hours on end just flying around and blowing everything up with doves going everywhere. Really the only problem I can…

Feb 17 2014, 12:52am by Res1

Third Person Shooter

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Funroll loops.

Jan 29 2015, 3:13pm

Adventure Time is pretty much the only thing that makes me wish I were a kid again.

Jan 28 2015, 8:47pm

Why Jai - This post is about Jai, a new programming language developed by Jonathan Blow. If you’re...

Jan 24 2015, 8:54pm

Re-upload of the hash tables video, which was somehow corrupted

Jan 22 2015, 11:34pm

Code for Game Developers - Hash Tables: via @YouTube

Jan 22 2015, 3:13pm

Happy Gigawatt Day.

Jan 21 2015, 4:32pm

@mkpankov no its more SoA stuff. He enables changing data layout without refactoring code.

Jan 21 2015, 10:13am

@perlfly @Jonathan_Blow humans can write better optimizations than compilers can.

Jan 21 2015, 10:08am

@mkpankov @cmuratori @Jonathan_Blow it encourages efficient data layouts and C doesn't. Watch his talk yesterday for details.

Jan 21 2015, 10:06am

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