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4 comments by Black_Stormy on Feb 14th, 2015

Achievement Icons Needed
Double Action now has a reliable achievement system and we are ready to begin closed testing. Before we push the first batch to the public build, we need icons! This is where you and your fully sick MS Paint skills come in. If you want to put your own touch on the future of Double Action this is how to do it. Read on for the brief.

Icon specs
Each achievement needs one 64x64 colour icon (we'll use a desaturated and watermarked version for the 'locked' icon). The colour scheme must be simple and match our current title icon:

That is, black, white and yellow. You can also use the gold colour from this logo for secondary details or highlights. Designs must be clear and readable, but you can use any style you like. Vector art, hand painted, 3d renders, it's all good as long they all look consistent.

The icons should represent the achievement. I'm sure any avid achievement icon designer will have a ball coming up with their own designs. Here's the list of the first few we need:

Divepunch is its Own Reward - Get a divepunch kill
Michael Bay - Dive away from an explosion for reduced damage
Dodge This - Kill with a headshot at point blank range
SlowPro - Get three kills during one activation of slowmo
Skypunch - Kill a player with brawl during a superfall
Special Delivery - Cap the briefcase without killing anyone
Disco Stu - Earn 100,000 total style points
Potshotter - Get a long range pistol kill on an enemy holding a rifle

How to submit
Once you have made your icon you'll need to upload it to the net so we can check it out. If you don't already have an image service, Postimage is a good site. Then come to our super top secret development forums and post your icons! Even if you don't want to make icons for DA, feel free to come past the forums and contribute to the discussion anyway. We'll be picking the best icons that are consistent and clear reading.

There'll be more achievements coming soon and we'll need more icons so stay tuned to the Achievement Icons thread for more info as we have it!

Stay classy,
- The DA Team

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Post comment Comments  (0 - 10 of 330)
Stealthgato Jul 12 2015, 4:16pm says:

Has development ceased for this?

+2 votes     reply to comment
fleet84 Jul 1 2015, 7:23am says:

what happened to you guys?

+2 votes     reply to comment
xlitee Mar 1 2015, 3:49pm says:


My favourite game was the HL1 SPECIALISTS...
In the current state this mod is like the SPECIALISTS beta, but I see something in this mod.

KEEP UT THE GOOD WORK GUYS!!! ADD MORE WEAPONS ETC. and this will be the best mods of all time!!!!

+1 vote     reply to comment
Ailin Feb 19 2015, 5:23pm says:

It's a great mod, a true tribute to The Specalists.
Though the persuader can be buggy a lot that it won't fire at all, even when pressing fire 3 times (other weapons work just fine).
I enjoy diving and shooting people into the head. Diving from a building on accident and quickly shoot the other person who fell off too is just awesome.

It's a real shame though that a lot of players are treating this like a AAA Shooter game like: CoD/BF/MoH.
There's just shitloads of people running around with the vindicator not even trying to use the diving option.
Hell there's a lot of people even camping with the vindicator.
I mean it's an Action Packed Stunt Movie, John Woo based game. Yet there they are camping.

+2 votes     reply to comment
Guest Dec 23 2014, 7:42pm says:

Is this something like The Specialists mod, only on HL2 engine ? If so... You got your self a new loyal fan!

+4 votes     reply to comment
Guest Dec 23 2014, 4:56pm says:

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Miia Mar 16 2015, 3:08am replied:

Yes there are.

+1 vote     reply to comment
Dune_Jumper Dec 23 2014, 12:04am says:

WOO! This got the #1 spot in the MOTY Editors Choice! And it really deserves it. Congratulations!

+5 votes     reply to comment
Guest1982 Dec 18 2014, 2:38am says:

Pretty awesome modification :)

+3 votes     reply to comment
Guest Dec 15 2014, 9:20am says:

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Released Jul 13, 2014
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47 votes submitted.

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Ratings closed.

Highest Rated (4 agree) 9/10

I'm kinda... disturbed that there hasn't been a review as of yet. But here's one I guess. This mod basically decided to bring the fun of games like Max Payne and Stranglehold into the magic of a first person multiplayer shooter and executes this surprisingly perfectly within a limited engine like Source. Even with the lack of players, when using bots I can have an absolute blast for hours on end just flying around and blowing everything up with doves going everywhere. Really the only problem I can…

Feb 17 2014, 12:52am by Res1

Third Person Shooter

Latest tweets from @vinobs

@gpakosz I've never seen that here and I don't imagine most postal workers would pay any attention to it :(

Aug 3 2015, 9:04pm

I wonder if you can unsubscribe from physical junk mail.

Aug 3 2015, 11:20am

@Jonathan_Blow even in mathematics I've seen estimates that up to 30% of publications turn out later to be wrong.

Aug 2 2015, 2:36am

@cmuratori Inspired by the HH mem allocators video I made a video breakdown of the internals & perf of new/malloc:

Aug 1 2015, 12:32am

Anatomy of a Memory Allocation

Jul 31 2015, 11:35pm

@RistWrest you should prob email me, this is too long for Twitter.">

Jul 31 2015, 12:34pm

@RistWrest my pleasure :)

Jul 30 2015, 1:42am

@RistWrest that one is outdated actually and doesn't cover GJK but I'm sure you can find a good modern physics for game dev book

Jul 29 2015, 12:35pm

@RistWrest are also used though (eg GJK) and for those there are some good books that can learn you, like this one

Jul 29 2015, 12:34pm

@RistWrest calculus to vectors and you get the sort of linear algebra that we use in game math. There are some specific algorithms that ...

Jul 29 2015, 12:32pm

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