Black Mesa: Uplink is the recreation of the Half-Life demo (HL: Uplink) released by Valve in early 1999. The demo featured content that was scrapped from the original storyline. Some might consider it canon with the story, others don't. What matters though, is that many people enjoyed this short episode and that's the reason why I created Uplink for Black Mesa, the long awaited Half-Life remake for the Source Engine.

To play Black Mesa: Uplink, you will need the Source SDK Base 2007 (free) and a copy of the Black Mesa (also free!).

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* blows off the dust*. Is this thing still working? Ah, good to see some of you are still here! Welcome back!

On December 17th 2012 Black Mesa Uplink was released. At that point I had worked on it for 3 months straight just to get it done. Which I still consider really fast, seeing this was a one-man effort. My goal was to get the MOD out to the public so a remake of this 1999 demo was finally a reality. I didn't and couldn't go for the AAA+ quality you expect from commercial games. However, most reactions to the mod were pretty good so the quality problems never really bothered me. It saw loads of features and downloads on popular gaming websites.

Recently, the Crowbar Collective released an updated Steam version of Black Mesa, which sparked the public interest in Uplink again. People have asked me for updates, extensions and more in the past and I always felt that I had to get back on the project at some point. Now, 2,5 years later I'm going to just that.

Black Mesa: Uplink Redux screenshot

Let me talk you through what you see above. First off, I'm adding more detail to the scenery and extending rooms to make them seem like part of the whole complex. Also, the environments will be more dynamic (moving cargo lift, burning gas leak, rotating emergency light). Most important alteration is the lighting. Getting the lighting right in Source is a tricky job but I'm currently digging further into the specifics and hopefully that will pay off in the end.

What else?

Next to the visual updates and going to fix bugs and some areas will be completely redone. I'm also planning on extending the MOD with extra content.

10xbsy0

A question I've received many times is about Steam Workshop. Currently, the Workshop only allows you to upload 100mb at once, which is not enough for BM:Uplink. Next to that, there are some technical difficulties which I still have to sort out. As it seems now, full mods won't be able to release on Workshop easily. If that is fixed later on, I'll surely upload it to the Workshop.

When will this be done?

That's a good question. Back in late 2012 I dedicated a whole lot of my free time to this project but I don't have that luxery anymore, so the development cycle will officially run on Valve Time.

Looking for help!

I'm also looking for other developers who would like to contribute to the project.

  • Voice artists
  • Modellers
  • Texture artist
  • Mappers

If you're interested, send me a private message!

Thanks for reading! If you have encountered bugs or have ideas for the update, make sure to leave them in the comments below!

Black Mesa: Uplink Charity Event Result

Black Mesa: Uplink Charity Event Result

News 2 comments

Tomorrow is the last day of the 3FM Serious Request Event! Your donations have been added to the pool!

Black Mesa: Uplink Day After

Black Mesa: Uplink Day After

News 7 comments

Yesterday Black Mesa: Uplink was released. Today a look at the aftermath and what you might have missed!

Black Mesa: Uplink Released!

Black Mesa: Uplink Released!

News 23 comments

After nearly three months of work, Black Mesa: Uplink is finally done and released!

Black Mesa: Uplink Media Update #5

Black Mesa: Uplink Media Update #5

News 4 comments

In this update, a quick look at the current development status, the localisation options and new released media.

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Black Mesa: Uplink v. 1.0 - ZIP version

Black Mesa: Uplink v. 1.0 - ZIP version

Full Version 13 comments

The release version of Black Mesa: Uplink (version 1.0) - ZIP archived version.

Black Mesa: Uplink v. 1.0 - Installer version

Black Mesa: Uplink v. 1.0 - Installer version

Full Version 23 comments

The release version of Black Mesa: Uplink (version 1.0) - Installer EXE version.

Post comment Comments  (10 - 20 of 154)
Alex-Wolfenstein97
Alex-Wolfenstein97

the mod installed perfectly, i just did a playthrough of it, and it's awesome :D
though my oly problem is this thing right here
Dropbox.com
any fix for this ? / what am i missing here ?

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MegaSean45
MegaSean45

So far it looks cool, but the scientist and security guard in the beginning is not getting triggered.

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OurBenefactors
OurBenefactors

Heres a fix so that Surface Tension Uncut,( and any other mod that replaces scenes.image) can work with uplink:
First download SourceSDK from steam. Then set it up for BMS, according to this guide: Forums.blackmesasource.com
Finally, open faceposer through SourceSDK and select rebuild scenes.image in the files dropdown menu. Uplink should work with your mod now.

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Guest
Guest

Incase you didn't know back in 2005 a mod came out called "half life uplink extended"

It would be cool if you extended the mod just like theirs

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Zenoseiya
Zenoseiya

I agree. A "Black Mesa Uplink Extended" mod would be great.

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battle19945
battle19945

only if its modded by sombody else then i agree with you.

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HECUMarinesMook
HECUMarinesMook

I have an error when playing this. When I begin the chapter, the starting messages don't appear. Is there a fix for this?

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PatrickGainher
PatrickGainher

Hmmm, this conflicts with Surface Tension Uncut, and seems that will conflict with On a Rail Uncut (in the future) too, in the future. The reason for the conflict with the soundcache. Any ideas or maybe plans to mix with the maps in the future?

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Hezus Creator
Hezus

I already pointed this out on the BM forums, but the problem is that these MODs use common BM files (that will overwrite each other). I've added a tool to revert to the original files, so people can install other MODs. That's the best I can do. The only real way to fix this is to make MOD's stand-alone. However, ethically, I feel I shouldn't publish files that aren't mine.

If you have any clever idea's on how to fix this in another fashion, I'm all ears. However, my current life doesn't really leave much room for game development and I hear the Source SDK is a mess since the 2013 update, so do not expect any updates anytime soon.

Reply Good karma+1 vote
Zenoseiya
Zenoseiya

Is it possible to program some kind of "compatibility patch" so that people can use these mods together? I'm sure if you contact the creator of the Uncut project they'd happily assist you or even do it for you if you don't have the time yourself. :)

EDIT: I don't know, give them permission to redistribute your mod as part of some kind of "Black Mesa: Deleted Scenes" mod or something? These mods are just too good not to go together.

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battle19945
battle19945

hezus are you still improving your mod?

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Highest Rated (6 agree) 10/10

Awesome for a remake of a demo.

Dec 17 2012 by TheBoxNoob

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