Black Mesa: Uplink is the recreation of the Half-Life demo (HL: Uplink) released by Valve in early 1999. The demo featured content that was scrapped from the original storyline. Some might consider it canon with the story, others don't. What matters though, is that many people enjoyed this short episode and that's the reason why I created Uplink for Black Mesa, the long awaited Half-Life remake for the Source Engine.

To play Black Mesa: Uplink, you will need the Source SDK Base 2007 (free) and a copy of the Black Mesa (also free!).

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* blows off the dust*. Is this thing still working? Ah, good to see some of you are still here! Welcome back!

On December 17th 2012 Black Mesa Uplink was released. At that point I had worked on it for 3 months straight just to get it done. Which I still consider really fast, seeing this was a one-man effort. My goal was to get the MOD out to the public so a remake of this 1999 demo was finally a reality. I didn't and couldn't go for the AAA+ quality you expect from commercial games. However, most reactions to the mod were pretty good so the quality problems never really bothered me. It saw loads of features and downloads on popular gaming websites.

Recently, the Crowbar Collective released an updated Steam version of Black Mesa, which sparked the public interest in Uplink again. People have asked me for updates, extensions and more in the past and I always felt that I had to get back on the project at some point. Now, 2,5 years later I'm going to just that.

Black Mesa: Uplink Redux screenshot

Let me talk you through what you see above. First off, I'm adding more detail to the scenery and extending rooms to make them seem like part of the whole complex. Also, the environments will be more dynamic (moving cargo lift, burning gas leak, rotating emergency light). Most important alteration is the lighting. Getting the lighting right in Source is a tricky job but I'm currently digging further into the specifics and hopefully that will pay off in the end.

What else?

Next to the visual updates and going to fix bugs and some areas will be completely redone. I'm also planning on extending the MOD with extra content.

10xbsy0

A question I've received many times is about Steam Workshop. Currently, the Workshop only allows you to upload 100mb at once, which is not enough for BM:Uplink. Next to that, there are some technical difficulties which I still have to sort out. As it seems now, full mods won't be able to release on Workshop easily. If that is fixed later on, I'll surely upload it to the Workshop.

When will this be done?

That's a good question. Back in late 2012 I dedicated a whole lot of my free time to this project but I don't have that luxery anymore, so the development cycle will officially run on Valve Time.

Looking for help!

I'm also looking for other developers who would like to contribute to the project.

  • Voice artists
  • Modellers
  • Texture artist
  • Mappers

If you're interested, send me a private message!

Thanks for reading! If you have encountered bugs or have ideas for the update, make sure to leave them in the comments below!

Black Mesa: Uplink Charity Event Result

Black Mesa: Uplink Charity Event Result

News 2 comments

Tomorrow is the last day of the 3FM Serious Request Event! Your donations have been added to the pool!

Black Mesa: Uplink Day After

Black Mesa: Uplink Day After

News 7 comments

Yesterday Black Mesa: Uplink was released. Today a look at the aftermath and what you might have missed!

Black Mesa: Uplink Released!

Black Mesa: Uplink Released!

News 23 comments

After nearly three months of work, Black Mesa: Uplink is finally done and released!

Black Mesa: Uplink Media Update #5

Black Mesa: Uplink Media Update #5

News 4 comments

In this update, a quick look at the current development status, the localisation options and new released media.

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Black Mesa: Uplink v. 1.0 - ZIP version

Black Mesa: Uplink v. 1.0 - ZIP version

Full Version 13 comments

The release version of Black Mesa: Uplink (version 1.0) - ZIP archived version.

Black Mesa: Uplink v. 1.0 - Installer version

Black Mesa: Uplink v. 1.0 - Installer version

Full Version 23 comments

The release version of Black Mesa: Uplink (version 1.0) - Installer EXE version.

Post comment Comments  (30 - 40 of 155)
cc4eva
cc4eva

Ummm.... Is anyone else getting this bug? I start the level, but the scientist and guard just stand there, so I can't continue.

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Kerensky
Kerensky

Im getting a crash with this mod. I am at the dome and the scientist says "wait a moment and I'll let you in". The door opens and I hit a loading point. It crashes here every time. No explanation, just hl2.exe has stopped working and must close.
I installed with the exe first and thought it may be a problem with the instal so I used the rar file the second time and still get it.
Anyone else got this and any suggestions?

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RitsukoAkizuki89
RitsukoAkizuki89

Hey guys, I found a bug:

Steamcommunity.com
Steamcommunity.com

Soda Vending Machines are unusable in this chapter.

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Wersuz
Wersuz

Very nice

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Flak_Monkey
Flak_Monkey

Is there supposed to be anything after you align the satellite? I just get infinite waves of enemies, can't find a way out or anything to interact with.

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ghostings
ghostings

There's a hatch that opens up by some steamy pipes, look around that area.

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Hell_Diguner
Hell_Diguner

It just occurred to me: This is a mod of a mod of the sequel to a game, which was recreated by fans as the second aforementioned mod, and the first aforementioned mod is a recreation of the demo of the second aforementioned game.

Wrap your head around THAT.

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tomatopipps
tomatopipps

guh. head hurt.

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Guest
Guest

I would suggest a name change because Uplink seems like an old title. It could be Black Mesa: Lambda Transmission. It still has the Black Mesa title which means it uses assets from BM, and Lambda Transmission for the satellite that sends the transmission to open the door to Lambda Complex. I think this can be right since all Half-Life remakes are changing their names too like Operation Black Mesa and Guard Duty. Besides, the name I gave seems to be cool.

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KrAkK
KrAkK

Iam the only one to think this project need more work? Lot of work! The mapping is without any inspiration and the progression is boring...
We are far far far away of original Black Mesa!

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Hezus Creator
Hezus

What you mean is an adaptation. This is a remake. Therefore it stays close to the original, also with the gameplay kept intact as much as possible. Compared to today's standard, that gameplay isn't the most innovative.

I got people scolding me for changing small things on one hand, others scolding me for not changing enough on the other. With a remake you can never please everyone.

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minecraftircmod
minecraftircmod

i'm sorry, but this doesn't look like an exact remake, in the original uplink you could kill the soldiers and then wait for an engineer to break the entrance door, here you NEED to go through the floor(after tuning the transmitter to the USNRC)

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TheUnbeholden
TheUnbeholden

yes but the people scolding you for changing small things should be ignored, thats the thing about criticism, its best to have selective hearing when people give you bad reasoning behind their criticism. You should expand the levels greatly.
Black Mesa Hazard Course is doing just that, also Black Mesa itself has a few new areas. You shouldn't be afraid to give your own interpretation either.

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battle19945
battle19945

this is not black mesa, but black mesa uplink wich is a remake of the demo of half life uplink

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Highest Rated (6 agree) 10/10

Awesome for a remake of a demo.

Dec 17 2012 by TheBoxNoob

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