Black Mesa: Uplink is the recreation of the Half-Life demo (HL: Uplink) released by Valve in early 1999. The demo featured content that was scrapped from the original storyline. Some might consider it canon with the story, others don't. What matters though, is that many people enjoyed this short episode and that's the reason why I created Uplink for Black Mesa, the long awaited Half-Life remake for the Source Engine.

To play Black Mesa: Uplink, you will need the Source SDK Base 2007 (free) and a copy of the Black Mesa (also free!).

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bmuplink logo

* blows off the dust*. Is this thing still working? Ah, good to see some of you are still here! Welcome back!

On December 17th 2012 Black Mesa Uplink was released. At that point I had worked on it for 3 months straight just to get it done. Which I still consider really fast, seeing this was a one-man effort. My goal was to get the MOD out to the public so a remake of this 1999 demo was finally a reality. I didn't and couldn't go for the AAA+ quality you expect from commercial games. However, most reactions to the mod were pretty good so the quality problems never really bothered me. It saw loads of features and downloads on popular gaming websites.

Recently, the Crowbar Collective released an updated Steam version of Black Mesa, which sparked the public interest in Uplink again. People have asked me for updates, extensions and more in the past and I always felt that I had to get back on the project at some point. Now, 2,5 years later I'm going to just that.

Black Mesa: Uplink Redux screenshot

Let me talk you through what you see above. First off, I'm adding more detail to the scenery and extending rooms to make them seem like part of the whole complex. Also, the environments will be more dynamic (moving cargo lift, burning gas leak, rotating emergency light). Most important alteration is the lighting. Getting the lighting right in Source is a tricky job but I'm currently digging further into the specifics and hopefully that will pay off in the end.

What else?

Next to the visual updates and going to fix bugs and some areas will be completely redone. I'm also planning on extending the MOD with extra content.


A question I've received many times is about Steam Workshop. Currently, the Workshop only allows you to upload 100mb at once, which is not enough for BM:Uplink. Next to that, there are some technical difficulties which I still have to sort out. As it seems now, full mods won't be able to release on Workshop easily. If that is fixed later on, I'll surely upload it to the Workshop.

When will this be done?

That's a good question. Back in late 2012 I dedicated a whole lot of my free time to this project but I don't have that luxery anymore, so the development cycle will officially run on Valve Time.

Looking for help!

I'm also looking for other developers who would like to contribute to the project.

  • Voice artists
  • Modellers
  • Texture artist
  • Mappers

If you're interested, send me a private message!

Thanks for reading! If you have encountered bugs or have ideas for the update, make sure to leave them in the comments below!

Black Mesa: Uplink Charity Event Result

Black Mesa: Uplink Charity Event Result

2 years ago News 2 comments

Tomorrow is the last day of the 3FM Serious Request Event! Your donations have been added to the pool!

Black Mesa: Uplink Day After

Black Mesa: Uplink Day After

2 years ago News 7 comments

Yesterday Black Mesa: Uplink was released. Today a look at the aftermath and what you might have missed!

Black Mesa: Uplink Released!

Black Mesa: Uplink Released!

2 years ago News 23 comments

After nearly three months of work, Black Mesa: Uplink is finally done and released!

Black Mesa: Uplink Media Update #5

Black Mesa: Uplink Media Update #5

3 years ago News 4 comments

In this update, a quick look at the current development status, the localisation options and new released media.

RSS feed Downloads
Black Mesa: Uplink v. 1.0 - ZIP version

Black Mesa: Uplink v. 1.0 - ZIP version

2 years ago Full Version 13 comments

The release version of Black Mesa: Uplink (version 1.0) - ZIP archived version.

Black Mesa: Uplink v. 1.0 - Installer version

Black Mesa: Uplink v. 1.0 - Installer version

2 years ago Full Version 23 comments

The release version of Black Mesa: Uplink (version 1.0) - Installer EXE version.

Post comment Comments  (30 - 40 of 150)
Flak_Monkey Jan 29 2013 says:

Is there supposed to be anything after you align the satellite? I just get infinite waves of enemies, can't find a way out or anything to interact with.

+1 vote     reply to comment
ghostings Jan 29 2013 replied:

There's a hatch that opens up by some steamy pipes, look around that area.

+2 votes     reply to comment
Hell_Diguner Jan 21 2013 says:

It just occurred to me: This is a mod of a mod of the sequel to a game, which was recreated by fans as the second aforementioned mod, and the first aforementioned mod is a recreation of the demo of the second aforementioned game.

Wrap your head around THAT.

+5 votes     reply to comment
tomatopipps Jan 25 2013 replied:

guh. head hurt.

+1 vote     reply to comment
Guest Dec 27 2012 says:

I would suggest a name change because Uplink seems like an old title. It could be Black Mesa: Lambda Transmission. It still has the Black Mesa title which means it uses assets from BM, and Lambda Transmission for the satellite that sends the transmission to open the door to Lambda Complex. I think this can be right since all Half-Life remakes are changing their names too like Operation Black Mesa and Guard Duty. Besides, the name I gave seems to be cool.

+3 votes     reply to comment
KrAkK Dec 27 2012 says:

Iam the only one to think this project need more work? Lot of work! The mapping is without any inspiration and the progression is boring...
We are far far far away of original Black Mesa!

+1 vote     reply to comment
Hezus Creator
Hezus Dec 27 2012 replied:

What you mean is an adaptation. This is a remake. Therefore it stays close to the original, also with the gameplay kept intact as much as possible. Compared to today's standard, that gameplay isn't the most innovative.

I got people scolding me for changing small things on one hand, others scolding me for not changing enough on the other. With a remake you can never please everyone.

+3 votes   reply to comment
minecraftircmod Jul 19 2013 replied:

i'm sorry, but this doesn't look like an exact remake, in the original uplink you could kill the soldiers and then wait for an engineer to break the entrance door, here you NEED to go through the floor(after tuning the transmitter to the USNRC)

+1 vote     reply to comment
TheUnbeholden Jan 10 2013 replied:

yes but the people scolding you for changing small things should be ignored, thats the thing about criticism, its best to have selective hearing when people give you bad reasoning behind their criticism. You should expand the levels greatly.
Black Mesa Hazard Course is doing just that, also Black Mesa itself has a few new areas. You shouldn't be afraid to give your own interpretation either.

+1 vote     reply to comment
battle19945 Dec 27 2012 replied:

this is not black mesa, but black mesa uplink wich is a remake of the demo of half life uplink

+2 votes     reply to comment
Milanium Dec 24 2012 says:

Bug report: you changed the font/text and this breaks the Black Mesa: Source intro:

+2 votes     reply to comment
battle19945 Dec 25 2012 replied:

i disliked this mod becaus eto much animations were missing(like when you went up the ladder in the sewer you should have seen a zombie eating from a soldiers corpse),no voice overs,hezus didnt gave a damn **** about this mod,he should have asked help,but the maps where good remade,the ending was good,but its far from completion,if the bm devs would play this they would say the same,why the hell did you think they made theirs in 8 years? because it had to be perfect without bugs, and if they would making this mod tehy would have made it in a year,and im not saying that i could do it better,but its verry good the donations goes to the red cross

-4 votes     reply to comment
Hezus Creator
Hezus Dec 26 2012 replied:

So it's very good, but I didn't give a damn **** about it? That sounds a bit like a contradiction.

I'm aware this is not a full-blown MOD. And yes, I could have found/paid people to make new animations and sounds and other blingbling. Contrary to popular belief, modders are not magical beings with unlimited time and funds to make stuff especially for you for free. We do this because sometimes we have some spare time between our day jobs and social lives to mess around in Source SDK. That's why BM took 8 years to be released and it's not done yet. I was not going to make the same mistake, so I planned my free time in the last months to actually be able to ship Uplink this year.

As I said before: in a remake you can't please everyone. People will always complain. From the comments I can tell most people are happy with it and so am I. Be happy there are people out there who even bother making stuff for free.

+3 votes   reply to comment
TheUnbeholden Jan 14 2013 replied:

he said its very good that the donations goes to red cross but the mod isn't..

+1 vote     reply to comment
battle19945 Dec 27 2012 replied:

im srry if i was hard but if its about a remake of one of the half lifes then im looking at every detail,and im aware that you modders do not almost have time but let me say his, take the freetime you have in your mod dont get pushed by other people and ask for help,and then if you see that it almost is bugfree and if you think that you putted all stuf(including the animations) in it, then release it,and i didnt say that it was a complete bad mod i was just dissapaointed that there where allot of stuff missing,the maps and the ending was my part it may be took a year of three that you worked on this mod.

+2 votes     reply to comment
Guest Jan 1 2013 replied:

Quit complaining and try to make something like this yourself, you'll be surprised how much work all this really is.

+2 votes     reply to comment
battle19945 Jan 2 2013 replied:

as i said before i cant make mods,but i know how a mod like these have to look like, and the maps are great,so was the ending but its ashame he didnt had a team for voiceovers nor animations.

+1 vote     reply to comment
MerrickSimms Dec 26 2012 replied:

As one of my friends said :

"It's not a mod, just a pack of maps !"

So don't be so surprised and disappointed !

+2 votes     reply to comment
battle19945 Dec 26 2012 replied:

dude this should be the remake of uplink it misses to much animations, and no voice overs,if you need more proof to be disapointed play the original uplink,youl see what i mean,but the map is good and the ending to just i said before,still its an unfinished mod.

+2 votes     reply to comment
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Released 2012
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106 votes submitted.

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Highest Rated (6 agree) 10/10

Awesome for a remake of a demo.

Dec 17 2012 by TheBoxNoob

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