Black Mesa: Uplink is the recreation of the Half-Life demo (HL: Uplink) released by Valve in early 1999. The demo featured content that was scrapped from the original storyline. Some might consider it canon with the story, others don't. What matters though, is that many people enjoyed this short episode and that's the reason why I created Uplink for Black Mesa, the long awaited Half-Life remake for the Source Engine.

To play Black Mesa: Uplink, you will need the Source SDK Base 2007 (free) and a copy of the Black Mesa (also free!).

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Black Mesa: Uplink Redux Screenshot Black Mesa: Uplink ingame screenshot Black Mesa: Uplink ingame screenshot
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11 comments by Hezus on Aug 18th, 2015

bmuplink logo


* blows off the dust*. Is this thing still working? Ah, good to see some of you are still here! Welcome back!

On December 17th 2012 Black Mesa Uplink was released. At that point I had worked on it for 3 months straight just to get it done. Which I still consider really fast, seeing this was a one-man effort. My goal was to get the MOD out to the public so a remake of this 1999 demo was finally a reality. I didn't and couldn't go for the AAA+ quality you expect from commercial games. However, most reactions to the mod were pretty good so the quality problems never really bothered me. It saw loads of features and downloads on popular gaming websites.

Recently, the Crowbar Collective released an updated Steam version of Black Mesa, which sparked the public interest in Uplink again. People have asked me for updates, extensions and more in the past and I always felt that I had to get back on the project at some point. Now, 2,5 years later I'm going to just that.

Black Mesa: Uplink Redux screenshot

Let me talk you through what you see above. First off, I'm adding more detail to the scenery and extending rooms to make them seem like part of the whole complex. Also, the environments will be more dynamic (moving cargo lift, burning gas leak, rotating emergency light). Most important alteration is the lighting. Getting the lighting right in Source is a tricky job but I'm currently digging further into the specifics and hopefully that will pay off in the end.

What else?

Next to the visual updates and going to fix bugs and some areas will be completely redone. I'm also planning on extending the MOD with extra content.

10xbsy0

A question I've received many times is about Steam Workshop. Currently, the Workshop only allows you to upload 100mb at once, which is not enough for BM:Uplink. Next to that, there are some technical difficulties which I still have to sort out. As it seems now, full mods won't be able to release on Workshop easily. If that is fixed later on, I'll surely upload it to the Workshop.

When will this be done?

That's a good question. Back in late 2012 I dedicated a whole lot of my free time to this project but I don't have that luxery anymore, so the development cycle will officially run on Valve Time.

Looking for help!

I'm also looking for other developers who would like to contribute to the project.

  • Voice artists
  • Modellers
  • Texture artist
  • Mappers

If you're interested, send me a private message!

Thanks for reading! If you have encountered bugs or have ideas for the update, make sure to leave them in the comments below!

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Black Mesa: Uplink v. 1.0 - Installer version

Black Mesa: Uplink v. 1.0 - Installer version

Dec 17, 2012 Full Version 23 comments

The release version of Black Mesa: Uplink (version 1.0) - Installer EXE version.

Black Mesa: Uplink v. 1.0 - ZIP version

Black Mesa: Uplink v. 1.0 - ZIP version

Dec 17, 2012 Full Version 12 comments

The release version of Black Mesa: Uplink (version 1.0) - ZIP archived version.

Post comment Comments  (60 - 70 of 149)
JonnyBoy0719
JonnyBoy0719 Dec 19 2012 says:

<3 uplink

+1 vote     reply to comment
Mr.Marooned
Mr.Marooned Dec 18 2012 says:

Now that your done... what will you do? May I suggest half life 2: zombie edition?

+2 votes     reply to comment
Lucky9Two
Lucky9Two Dec 18 2012 says:

I didn't know 'mod' was an acronym.

-3 votes     reply to comment
headcrab10
headcrab10 Dec 18 2012 says:

xifsf jt dpef e?

+2 votes     reply to comment
Allien
Allien Dec 18 2012 buried:

(buried)

Very bad. Small mappack for BMS, very short and very poor quality especially light. My eyes flow with rivers of blood, when I saw how you did the lighting on the models.

I can't believe that it is in the top 100. :(

And you want donate? Are you kidding?

-14 votes     reply to comment
Guest
Guest Dec 20 2012 replied:

You are an idiot, because the donation is for the Red Cross, it's not for the mod's creator.

+5 votes     reply to comment
kuadziw
kuadziw Dec 18 2012 says:

Gratz on finishing it.

+2 votes     reply to comment
medve
medve Dec 18 2012 says:

Youtube.com well nothing serious, very short.

+3 votes     reply to comment
afterwars
afterwars Dec 18 2012 says:

Not a bad rendition at all; very nice.

I found the sewer areas lacking a little in detail though.

Still, not a bad mod, and well thought out and planned. Very serviceable.

+5 votes     reply to comment
F6|Zman
F6|Zman Dec 18 2012 buried:

(buried)

This is a Bad Mod, Just like Black Mesa.

1/10.

-21 votes     reply to comment
queener
queener Dec 18 2012 replied:

^^This is a bad comment,just like any other troll on the internet.

+20 votes     reply to comment
MerrickSimms
MerrickSimms Dec 18 2012 replied:

No seriously, the mod is not so bad but not so good too. It could be good, if the developer had taken his time to create it.

Here, because of using the originals BM's files, and because of the level design, we have the impression that the mod is unfinished.

+2 votes     reply to comment
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Released 2012
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Highest Rated (6 agree) 10/10

Awesome for a remake of a demo.

Dec 17 2012 by TheBoxNoob

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