Black Mesa: Uplink is the recreation of the Half-Life demo (HL: Uplink) released by Valve in early 1999. The demo featured content that was scrapped from the original storyline. Some might consider it canon with the story, others don't. What matters though, is that many people enjoyed this short episode and that's the reason why I created Uplink for Black Mesa, the long awaited Half-Life remake for the Source Engine.

To play Black Mesa: Uplink, you will need the Source SDK Base 2007 (free) and a copy of the Black Mesa (also free!).

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Black Mesa: Uplink Redux Screenshot Black Mesa: Uplink ingame screenshot Black Mesa: Uplink ingame screenshot
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* blows off the dust*. Is this thing still working? Ah, good to see some of you are still here! Welcome back!

On December 17th 2012 Black Mesa Uplink was released. At that point I had worked on it for 3 months straight just to get it done. Which I still consider really fast, seeing this was a one-man effort. My goal was to get the MOD out to the public so a remake of this 1999 demo was finally a reality. I didn't and couldn't go for the AAA+ quality you expect from commercial games. However, most reactions to the mod were pretty good so the quality problems never really bothered me. It saw loads of features and downloads on popular gaming websites.

Recently, the Crowbar Collective released an updated Steam version of Black Mesa, which sparked the public interest in Uplink again. People have asked me for updates, extensions and more in the past and I always felt that I had to get back on the project at some point. Now, 2,5 years later I'm going to just that.

Black Mesa: Uplink Redux screenshot

Let me talk you through what you see above. First off, I'm adding more detail to the scenery and extending rooms to make them seem like part of the whole complex. Also, the environments will be more dynamic (moving cargo lift, burning gas leak, rotating emergency light). Most important alteration is the lighting. Getting the lighting right in Source is a tricky job but I'm currently digging further into the specifics and hopefully that will pay off in the end.

What else?

Next to the visual updates and going to fix bugs and some areas will be completely redone. I'm also planning on extending the MOD with extra content.


A question I've received many times is about Steam Workshop. Currently, the Workshop only allows you to upload 100mb at once, which is not enough for BM:Uplink. Next to that, there are some technical difficulties which I still have to sort out. As it seems now, full mods won't be able to release on Workshop easily. If that is fixed later on, I'll surely upload it to the Workshop.

When will this be done?

That's a good question. Back in late 2012 I dedicated a whole lot of my free time to this project but I don't have that luxery anymore, so the development cycle will officially run on Valve Time.

Looking for help!

I'm also looking for other developers who would like to contribute to the project.

  • Voice artists
  • Modellers
  • Texture artist
  • Mappers

If you're interested, send me a private message!

Thanks for reading! If you have encountered bugs or have ideas for the update, make sure to leave them in the comments below!

Black Mesa: Uplink Charity Event Result

Black Mesa: Uplink Charity Event Result

2 years ago News 2 comments Report

Tomorrow is the last day of the 3FM Serious Request Event! Your donations have been added to the pool!

Black Mesa: Uplink Day After

Black Mesa: Uplink Day After

2 years ago News 7 comments Report

Yesterday Black Mesa: Uplink was released. Today a look at the aftermath and what you might have missed!

Black Mesa: Uplink Released!

Black Mesa: Uplink Released!

2 years ago News 23 comments Report

After nearly three months of work, Black Mesa: Uplink is finally done and released!

Black Mesa: Uplink Media Update #5

Black Mesa: Uplink Media Update #5

2 years ago News 4 comments Report

In this update, a quick look at the current development status, the localisation options and new released media.

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Black Mesa: Uplink v. 1.0 - ZIP version

Black Mesa: Uplink v. 1.0 - ZIP version

2 years ago Full Version 12 comments

The release version of Black Mesa: Uplink (version 1.0) - ZIP archived version.

Black Mesa: Uplink v. 1.0 - Installer version

Black Mesa: Uplink v. 1.0 - Installer version

2 years ago Full Version 23 comments

The release version of Black Mesa: Uplink (version 1.0) - Installer EXE version.

Post comment Comments  (50 - 60 of 149)
h4wk99 Dec 21 2012 says:

do i need the vanilla black mesa or is this playable without??

+2 votes     reply to comment
not Dec 21 2012 replied:

yes! you need BM

+2 votes     reply to comment
DarknessDudeTOB Dec 21 2012 replied:


+2 votes     reply to comment
TRULLE90 Dec 20 2012 says:

great mod, but you know what would be really awesome? a USS Darkstar mod with black mesa source contents and graphic :D

+4 votes     reply to comment
cab3z0n Dec 21 2012 replied:

There's a three part mod, Timeline, that would be REALLY impressive if remade in Source. But I'm afraid that it would be too difficult because it uses an important amount of new textures, scripted sequences and set pieces (eg. a lightweight plane and a rocket). Also, to make it look nice and polished, it would be necessary to create new props and models.

+3 votes     reply to comment
TRULLE90 Dec 25 2012 replied:

Hmm I see, too bad :'(

+2 votes     reply to comment
Guest Dec 22 2012 replied:

Agreed, Timeline was a great mod, along with Sweet Half Life and Azure Sheep, as some of the best. Imho, of course

+3 votes     reply to comment
Guest Dec 21 2012 replied:

And the They Hunger trilogy, would be AWESOME

+3 votes     reply to comment
Z00L Dec 19 2012 says:

i've founded that Easter-egg Hat ... ;)

+3 votes     reply to comment
not Dec 19 2012 says:

There are secrets to discover in Uplink:
Who is gonna find them?

+2 votes     reply to comment
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Released 2012
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Highest Rated (6 agree) 10/10

Awesome for a remake of a demo.

Dec 17 2012 by TheBoxNoob

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