So some of the main things I am working one, some done but need testing:

A slow health and EVE regen. Possible removal of EVE Hypos so you have
to wait for your body to produce enough energy to use Plasmids.

Reduced carrying capacity for Health Packs and Hypos. 3 Packs and 5 Hypos.

Health Packs always give you full health and removal of Health Pack improvement Tonics.

Free items when you hack but hacks are going to be very difficult without a few quick saves and loads.

All weapons have increased damage and bigger ammo capacities except the wrench, which now sucks.

You can find more stuff when searching and I also have really changed
up the searching system. Now you can find small amounts of ADAM and
sometimes EVE Hypos on Houdini Splicer bodies Usually around 20 ADAM.
Little sisters give you between 1000 and 3000 ADAM per harvest, halved
for rescue. Big Daddies give you between 100 and 300 bucks. Most
Plasmid and Tonic costs have been doubled.

New plasmids! Yes, you can get Life Drain and Teleportation now, also
maybe Telekinesis Two and Organic Pockets (I've never got it before but
correct me if its already in-game please.

Big Daddies and Fontaine are way more badass and have about double their old health.

Grenade Boxes now have a 50% chance of giving you between 1 and 3 Health Packs. Something for you nade box haters

And something that is probs beyond my ability with BioShocks very
limited modding resources: all Big Daddies are the original bouncer as
he looks and fights way cooler than those lame Rosie's.

Now I know some things may seem pretty bad for gameplay right now, but
just wait and see how the Alpha turns out before condemning it to ****
land. Also, I WILL take requests to an extent, but any flamers can
leave now, don't even bother posting.

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0 comments by sbseed on Jan 13th, 2011

The mod is on hold indefinitely (or dead, if you prefer) until such time as we can get people who know how to break the coding and basically force the game to accept the changes as we would like them to implement for the game... including adding the extra's that are currently only available on the console versions of the game.
maybe someday we can do that...
if you know someone who can help us out with this we could start this mod back up (bring it back from the dead) and hopefully make the game better for PC users, like it should have been according to our thinking.

The Abyssal Games Team

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BioShock Reborn: BETA

BioShock Reborn: BETA

Apr 27, 2009 Full Version 17 comments

The beta version of this mod, may be full of bugs, so don't expect perfection, lest you end up like Stienman

Post comment Comments  (0 - 10 of 58)
Aryden Mar 11 2014, 4:13am says:

I've really enjoyed this mod, despite the highly limited modding resources. Most of the changes noted I observed, the drops are redistributed, adam is reworked, organic pocket is purchasable, and damages seem changed. However, I've yet to see teleportation and was just wondering if its actually in the game or if anyone has seen it.

+1 vote     reply to comment
-Ghost- Apr 3 2013, 12:29am says:

I don't know if you're still doing any support for this or not, but is there a way to add film back to vending machines? I've been looking through the loot tables and it looks like I could boost the amount of film in loot, but I haven't found the shop values to change.

+1 vote     reply to comment
Slayer_2 Creator
Slayer_2 Apr 14 2013, 3:11am replied:

You could probably do it by replacing the vendor look .ini with the old one. Or find the line referencing it. I dunno, been a long time since I did any work on this.

+1 vote   reply to comment
Daniel_stark Jul 8 2012, 12:45am says:

Hey there,

I wanted to ask, did you successfully increase Ammo capacity for the weapons ?. After looking in the .ini files i noticed all the values are that of the default.

I would install the mod to see, but i really don't want the combat to be easier, rather make it harder. All i would like is to increase Ammo stack sizes and maximum money you can hold to make it more RPG orientated.

Regarding the hard-coded content, where would be the best place to start learning about the code language itself and/or how to break it. Are there any resources that would help me on my way ?

+2 votes     reply to comment
Slayer_2 Creator
Slayer_2 Jul 11 2012, 1:38am replied:


I'm not actually sure what I did at this point (been two years since I even played this game), but the .ini file tweaks don't always work, for some reason.

To crack the engine, you'd need a lot of skill, and thousands of hours of time. Definitely not something I, or any newbie could do. You'd have to be very good with the Unreal Engine 2.5, and C++. However, if it were feasible, someone would have done it and posted it by now, sorry :(

+2 votes   reply to comment
dava4444 Dec 22 2011, 8:18pm says:

I'd of liked dual wield like Bio 2... actually i just want the Bio 2 system, with no EVE needle injections.
Bio 2 little sisters too. the first one has them too creepy. i just completed 2, hadn't done the first one.. soo.. went back and i miss the improvements.

0 votes     reply to comment
archer1095 Apr 8 2011, 12:23am says:

Ok i know that this mod is dead but is the beta working? pls reply

+2 votes     reply to comment
Slayer_2 Creator
Slayer_2 Jun 5 2011, 1:06am replied:

Yes, it is.

+2 votes   reply to comment
SamVision Mar 1 2011, 7:40pm says:

Why did you make the wrench suck again?

+2 votes     reply to comment
Slayer_2 Creator
Slayer_2 Mar 7 2011, 12:58pm replied:

Because there is no way in hell a wrench does more damage than a shotgun slug. I don't care if it's the terminator doing the hitting, it's impossible.

+4 votes   reply to comment
DAFFYDAFFY Jan 28 2014, 2:20pm replied:

It's a game.

+1 vote     reply to comment
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Released Aug 27, 2008
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