Well after about a million years of searching I found one BioShock mod that showed me how you can somewhat change up this old horse Anyhow, to get to the point, I have a how should I put this? Realism mod for BioShock now about halfway done. But since BioShock is kinda unrealistic, you might say hows that possible? Well I did it for Quake 4 so I can do it here and hopefully make it fun too. More details below:

Report abuse BioShock Reborn: BETA
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Apr 27th, 2009
0.24mb (250,307 bytes)
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The beta version of this mod, may be full of bugs, so don't expect perfection, lest you end up like Stienman

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BioShock Reborn: BETA
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viewable2 Apr 30 2009, 5:00pm says:


+3 votes     reply to comment
Slayer_2 Author
Slayer_2 Apr 30 2009, 7:37pm replied:


+3 votes   reply to comment
BJBlazkowicz May 10 2009, 7:49am says:

readme.txt don't says much about the changes u made?
I used the ini files to modify strafing procedures, because AI uses to strafe too much, annoying and unrealistic, I wanna see the guy who strafe in front of you when you shot a gun in reality, lol, in order to keep it fair I don't use strafe buttons either, also I was decreasing the amount of ammo, especially grenades and special ammo (electric bucks, and stuff like this)
I also slowed down the speed of AI, AI running speed is now kinda 75% of default and walking speed is half, but what I did not find is player walking speed, unless u crouch u walk way too fast for a realistic experience. In the eventuality I find out the walking speed settings, I slowed down turrets turning speed, because their reaction time was utterly fast, "unpossible" regarding armor material mechanics.
What settings the game would need in order to be realistical kinda (imo):
-bye bye eve bar, now the use of plasmids is directly eating your health, every electrical discharge or any other 1 plasmid ability you use is eating 35% of your health, so no more plasmid fest here (imagine this as a very consuming use of your special psychic abilities, like telekinesis in real life is exhausting the guy that practice it, with the difference this time abusing this might prove deadly)
-finding at least 20x less ammo, buy more and find less (rapture citizens holding electrical bucks in their living room? wtf?)
-remove health packs from game, and ur health grows little by little, only if you consume food, let's say you eat 4 candies=20% of your total health, and the process will complete in about half an hour
-10x less enemies, Bioshock has too many fights, which makes the game repetitive, for better balance between action and exploration less enemies needed

+2 votes     reply to comment
BJBlazkowicz May 10 2009, 8:09am says:

what I'd also like in this type of games, dunno if this is possible for Bioshock with a mode:
-every pickup with according animation, even pick pocking dead bodies, no more silly icons there
-when u walk u need to holster your weapon, else if you steady your gun all the time, your hands starts shaking
-display body on the screen _when u look down u see your feet
-for realistic games, forget quake artificial "ideas" designed to increase dm performance by placing the crosshair in the middle of the screen all the time. movement directed by keys only, and aiming guided by mouse, so you move your hand left-right-up-down all over the screen when aiming
Other improvements this type of game needs, yet it is not possible here, as follows:
-100x bigger maps, with less and less enemies and less and less linear action
-keep shooting elements but increase player interacticity with the surroundings, by adding physics support

+1 vote     reply to comment
Slayer_2 Author
Slayer_2 May 11 2009, 1:27am replied:

Yes, it would be amazing indeed. But it is frankly impossible giving Bioshocks hate on mods. I did the best I could and I have much bigger projects, but I hope to leave BETA soon...

+2 votes   reply to comment
DS.Smoke Jul 18 2009, 12:39pm says:

Beta normal .... there are some bugs .. like plasmids =)

+2 votes     reply to comment
Slayer_2 Author
Slayer_2 Jul 22 2009, 2:16am replied:


+2 votes   reply to comment
spiek111 Aug 17 2009, 12:14pm says:

how do i play it?

+2 votes     reply to comment
Slayer_2 Author
Slayer_2 Nov 12 2009, 12:12am replied:

Read. The. Instructions.

+2 votes   reply to comment
zpendam Jan 30 2010, 8:16pm says:

WHY just 0.24mb?

+2 votes     reply to comment
Slayer_2 Author
Slayer_2 Feb 17 2010, 11:31pm replied:

Because it's only a few text files. No SDK = uncomplicated, but extremely HARD to create mods.

+2 votes   reply to comment
spiritwind51 Jan 31 2010, 6:48pm says:

why isn't v1 released yet? :(

+2 votes     reply to comment
Slayer_2 Author
Slayer_2 Feb 17 2010, 11:32pm replied:

Because it never will be. Without SDK support, this mod is dead.

+2 votes   reply to comment
Autumn Mar 14 2010, 7:16am says:

how you made EVE regeneration?

+2 votes     reply to comment
Slayer_2 Author
Slayer_2 Mar 7 2011, 12:59pm replied:

I didn't it's a list of things I WANT to do.

+2 votes   reply to comment
DAFFYDAFFY Aug 7 2013, 9:56pm says:

The saddest thing about such a game is the total fcuk you attitude to modders.
It's leaves a bad smell emanating from said game studio.
G.T.A guys were plugged into the right sockets, and thus,there's
feelgood alround bout sanandreas,v.c,gta4 e.t.c.
No modding and game and forums die not long after its been played.

+2 votes     reply to comment
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Released Aug 27, 2008
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